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public interface GLRenderer
Nested Class Summary | |
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static class |
GLRenderer.SelectionHighlighting
|
Field Summary | |
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static int |
CLEAR_MESH_DISPLAY_LISTS
Flag requesting that all display lists be cleared |
static int |
HSV_COLOR_INTERPOLATION
Flag requesting color interpolation in HSV space, if possible. |
static int |
REFRESH
Flag requesting components refresh any custom rendering info |
static int |
SELECTED
Flag requesting that an object be rendered as though it is selected. |
static int |
SORT_FACES
Flag requesting that faces of a mesh be sorted before rendering |
static int |
VERTEX_COLORING
Flag requesting that vertex coloring should be used for mesh rendering. |
Method Summary | |
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void |
begin2DRendering()
Start displaying 2D objects, dimensions given by pixels |
void |
begin2DRendering(double w,
double h)
Start displaying 2D objects, dimensions governed by supplied width/height |
void |
beginSelectionQuery(int qid)
Begins a selection query with the {\it query identifier} qid . |
void |
beginSubSelection(GLSelectable s,
int qid)
Begins selection for a GLSelectable
s that
manages its own selection; this call should
be used in place of beginSelectionQuery(int) for such objects. |
double |
centerDistancePerPixel()
|
double |
distancePerPixel(Vector3d p)
|
void |
drawArrow(RenderProps props,
float[] coords0,
float[] coords1,
boolean capped,
boolean selected)
|
void |
drawAxes(RenderProps props,
RigidTransform3d X,
double[] len,
boolean selected)
|
void |
drawAxes(RenderProps props,
RigidTransform3d X,
double len,
boolean selected)
|
void |
drawCylinder(RenderProps props,
float[] coords0,
float[] coords1)
|
void |
drawCylinder(RenderProps props,
float[] coords0,
float[] coords1,
boolean capped)
|
void |
drawHex(RenderProps props,
double scale,
float[] v0,
float[] v1,
float[] v2,
float[] v3,
float[] v4,
float[] v5,
float[] v6,
float[] v7)
|
void |
drawLine(RenderProps props,
float[] coords0,
float[] coords1,
boolean selected)
|
void |
drawLine(RenderProps props,
float[] coords0,
float[] coords1,
boolean capped,
boolean selected)
|
void |
drawLine(RenderProps props,
float[] coords0,
float[] coords1,
boolean capped,
float[] color,
boolean selected)
|
void |
drawLines(RenderProps props,
java.util.Iterator<? extends RenderableLine> iterator)
|
void |
drawPoint(RenderProps props,
float[] coords,
boolean selected)
|
void |
drawPoints(RenderProps props,
java.util.Iterator<? extends RenderablePoint> iterator)
|
void |
drawPyramid(RenderProps props,
double scale,
float[] v0,
float[] v1,
float[] v2,
float[] v3,
float[] v4)
|
void |
drawSolidArrow(RenderProps props,
float[] coords0,
float[] coords1)
|
void |
drawSolidArrow(RenderProps props,
float[] coords0,
float[] coords1,
boolean capped)
|
void |
drawSphere(RenderProps props,
float[] coords)
|
void |
drawSphere(RenderProps props,
float[] coords,
double r)
|
void |
drawTaperedEllipsoid(RenderProps props,
float[] coords0,
float[] coords1)
|
void |
drawTet(RenderProps props,
double scale,
float[] v0,
float[] v1,
float[] v2,
float[] v3)
|
void |
drawWedge(RenderProps props,
double scale,
float[] v0,
float[] v1,
float[] v2,
float[] v3,
float[] v4,
float[] v5)
|
void |
end2DRendering()
Finalize 2D rendering, returning to default 3D mode |
void |
endSelectionQuery()
Ends a selection query that was initiated with a call to beginSelectionQuery(int) . |
void |
endSubSelection()
Ends object sub-selection that was initiated with a call to beginSubSelection(maspack.render.GLSelectable, int) . |
RigidTransform3d |
getEyeToWorld()
|
double |
getFarClipPlaneZ()
|
javax.media.opengl.GL |
getGL()
|
javax.media.opengl.GL2 |
getGL2()
|
javax.media.opengl.glu.GLU |
getGLU()
|
int |
getHeight()
|
double |
getNearClipPlaneZ()
|
java.awt.Color |
getSelectionColor()
|
GLSelectionFilter |
getSelectionFilter()
Returns the current selection filter for the renderer, if any. |
GLRenderer.SelectionHighlighting |
getSelectionHighlighting()
|
Material |
getSelectionMaterial()
|
double |
getViewPlaneHeight()
|
double |
getViewPlaneWidth()
|
int |
getWidth()
|
Vector3d |
getZDirection()
Direction pointing out of monitor |
boolean |
is2DRendering()
Check whether renderer is currently in 2D mode |
boolean |
isLightingEnabled()
Returns whether or not GL_LIGHTING is enabled. |
boolean |
isOrthogonal()
|
boolean |
isSelectable(GLSelectable s)
Returns true if s is selectable in the current selection
context. |
boolean |
isSelecting()
Returns true if the renderer is currently performing a selection render. |
boolean |
isTransparencyEnabled()
|
void |
mulTransform(AffineTransform3d X)
|
void |
mulTransform(RigidTransform3d X)
|
void |
rerender()
|
void |
restoreShading(RenderProps props)
|
void |
setColor(java.awt.Color color)
|
void |
setColor(float[] rgb)
|
void |
setColor(float[] rgb,
boolean selected)
|
void |
setColor(float r,
float g,
float b)
|
void |
setColor(float r,
float g,
float b,
float a)
|
void |
setDefaultFaceMode()
|
void |
setFaceMode(RenderProps.Faces mode)
|
void |
setLightingEnabled(boolean enable)
Enables or disables GL_LIGHTING. |
void |
setMaterial(Material material,
boolean selected)
|
void |
setMaterialAndShading(RenderProps props,
Material mat,
boolean selected)
|
void |
setMaterialAndShading(RenderProps props,
Material mat,
float[] diffuseColor,
boolean selected)
|
void |
setSelectionFilter(GLSelectionFilter filter)
Sets a selection filter for the renderer. |
void |
setTransparencyEnabled(boolean enable)
|
void |
updateColor(float[] rgb,
boolean selected)
|
void |
updateMaterial(RenderProps props,
Material material,
boolean selected)
|
void |
updateMaterial(RenderProps props,
Material mat,
float[] diffuseColor,
boolean selected)
|
Field Detail |
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static final int SELECTED
static final int VERTEX_COLORING
static final int HSV_COLOR_INTERPOLATION
static final int SORT_FACES
static final int CLEAR_MESH_DISPLAY_LISTS
static final int REFRESH
Method Detail |
---|
int getHeight()
int getWidth()
double getViewPlaneHeight()
double getViewPlaneWidth()
double centerDistancePerPixel()
double distancePerPixel(Vector3d p)
boolean isOrthogonal()
double getNearClipPlaneZ()
double getFarClipPlaneZ()
javax.media.opengl.GL getGL()
javax.media.opengl.GL2 getGL2()
javax.media.opengl.glu.GLU getGLU()
void rerender()
RigidTransform3d getEyeToWorld()
boolean isSelecting()
boolean isLightingEnabled()
void setLightingEnabled(boolean enable)
void setColor(float[] rgb, boolean selected)
void setColor(float[] rgb)
void setColor(java.awt.Color color)
void updateColor(float[] rgb, boolean selected)
void setColor(float r, float g, float b)
void setColor(float r, float g, float b, float a)
void setMaterial(Material material, boolean selected)
void setMaterialAndShading(RenderProps props, Material mat, boolean selected)
void setMaterialAndShading(RenderProps props, Material mat, float[] diffuseColor, boolean selected)
void restoreShading(RenderProps props)
void updateMaterial(RenderProps props, Material material, boolean selected)
void updateMaterial(RenderProps props, Material mat, float[] diffuseColor, boolean selected)
void drawSphere(RenderProps props, float[] coords)
void drawSphere(RenderProps props, float[] coords, double r)
void drawTet(RenderProps props, double scale, float[] v0, float[] v1, float[] v2, float[] v3)
void drawHex(RenderProps props, double scale, float[] v0, float[] v1, float[] v2, float[] v3, float[] v4, float[] v5, float[] v6, float[] v7)
void drawWedge(RenderProps props, double scale, float[] v0, float[] v1, float[] v2, float[] v3, float[] v4, float[] v5)
void drawPyramid(RenderProps props, double scale, float[] v0, float[] v1, float[] v2, float[] v3, float[] v4)
void drawTaperedEllipsoid(RenderProps props, float[] coords0, float[] coords1)
void drawCylinder(RenderProps props, float[] coords0, float[] coords1)
void drawCylinder(RenderProps props, float[] coords0, float[] coords1, boolean capped)
void drawLine(RenderProps props, float[] coords0, float[] coords1, boolean selected)
void drawLine(RenderProps props, float[] coords0, float[] coords1, boolean capped, float[] color, boolean selected)
void drawLine(RenderProps props, float[] coords0, float[] coords1, boolean capped, boolean selected)
void drawSolidArrow(RenderProps props, float[] coords0, float[] coords1, boolean capped)
void drawSolidArrow(RenderProps props, float[] coords0, float[] coords1)
void drawArrow(RenderProps props, float[] coords0, float[] coords1, boolean capped, boolean selected)
void drawLines(RenderProps props, java.util.Iterator<? extends RenderableLine> iterator)
void drawPoint(RenderProps props, float[] coords, boolean selected)
void drawPoints(RenderProps props, java.util.Iterator<? extends RenderablePoint> iterator)
void drawAxes(RenderProps props, RigidTransform3d X, double len, boolean selected)
void drawAxes(RenderProps props, RigidTransform3d X, double[] len, boolean selected)
boolean isTransparencyEnabled()
void setTransparencyEnabled(boolean enable)
void setFaceMode(RenderProps.Faces mode)
void setDefaultFaceMode()
void mulTransform(AffineTransform3d X)
void mulTransform(RigidTransform3d X)
GLRenderer.SelectionHighlighting getSelectionHighlighting()
java.awt.Color getSelectionColor()
Material getSelectionMaterial()
Vector3d getZDirection()
void begin2DRendering()
void begin2DRendering(double w, double h)
void end2DRendering()
boolean is2DRendering()
void beginSelectionQuery(int qid)
qid
. If the rendering that occurs between this call and the
subsequent call to endSelectionQuery()
results in anything being
rendered within the selection window, a {\it selection hit} will be
generated for qid
.
If called within the render
method for a GLSelectable
, then qid
must lie in the range
0 to numq
-1, where numq
is the value returned
by GLSelectable.numSelectionQueriesNeeded()
. Selection queries cannot be
nested, and a given query identifier should be used only once.
qid
- identifier for the selection queryendSelectionQuery()
void endSelectionQuery()
beginSelectionQuery(int)
.
beginSelectionQuery(int)
void beginSubSelection(GLSelectable s, int qid)
GLSelectable
s
that
manages its own selection; this call should
be used in place of beginSelectionQuery(int)
for such objects.
Selectables that manage their own selection are identified by
having a value numq
>= 0, where numq
is the value returned by
GLSelectable#numSelectionQueriesNeeded{}
.
The argument qid
is the current selection query identifier,
which after the call should be increased by numq
.
s
- Selectable that is managing its own sub-selectionqid
- current selection query identifiervoid endSubSelection()
beginSubSelection(maspack.render.GLSelectable, int)
.
endSubSelection()
void setSelectionFilter(GLSelectionFilter filter)
filter
- Selection filter to be appliedGLSelectionFilter getSelectionFilter()
null
if there is none.boolean isSelectable(GLSelectable s)
s
is selectable in the current selection
context. This will be the case if s.isSelectable()
returns
true
, and s
also passes whatever selection
filter might currently be set in the renderer.
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