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java.lang.Objectartisynth.core.mechmodels.PlanarProjection
public class PlanarProjection
Utility methods for transforming between matrices from world to planar coordinates.
Constructor Summary | |
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PlanarProjection()
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Method Summary | |
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static void |
leftProject(Matrix2d MR,
RotationMatrix3d R,
Matrix3x2 M1)
Left projects the matrix M1 onto the planar coordinate system and stores the result in MR. |
static void |
leftProject(Matrix2x3 MR,
RotationMatrix3d R,
Matrix3d M1)
Left projects the matrix M1 onto the planar coordinate system and stores the result in MR. |
static void |
rightProject(Matrix2d MR,
RotationMatrix3d R,
Matrix2x3 M1)
Right projects the matrix M1 onto the planar coordinate system and stores the result in MR. |
static void |
rightProject(Matrix3x2 MR,
RotationMatrix3d R,
Matrix3d M1)
Right projects the matrix M1 onto the planar coordinate system and stores the result in MR. |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public PlanarProjection()
Method Detail |
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public static void leftProject(Matrix2d MR, RotationMatrix3d R, Matrix3x2 M1)
T MR = R M1where R is the 3 x 2 orthogonal matrix formed from the first two columns of the rotation from plane to world coordinates.
MR
- projected matrixR
- rotation from plane to world coordinatesM1
- matrix to be projectedpublic static void leftProject(Matrix2x3 MR, RotationMatrix3d R, Matrix3d M1)
T MR = R M1where R is the 3 x 2 orthogonal matrix formed from the first two columns of the rotation from plane to world coordinates.
MR
- projected matrixR
- rotation from plane to world coordinatesM1
- matrix to be projectedpublic static void rightProject(Matrix2d MR, RotationMatrix3d R, Matrix2x3 M1)
MR = M1 Rwhere R is the 3 x 2 orthogonal matrix formed from the first two columns of the rotation from plane to world coordinates.
MR
- projected matrixR
- rotation from plane to world coordinatesM1
- matrix to be projectedpublic static void rightProject(Matrix3x2 MR, RotationMatrix3d R, Matrix3d M1)
MR = M1 Rwhere R is the 3 x 2 orthogonal matrix formed from the first two columns of the rotation from plane to world coordinates.
MR
- projected matrixR
- rotation from plane to world coordinatesM1
- matrix to be projected
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