addFace, addFace, addFace, addFace, addMesh, checkConsistency, checkFaceNormals, checkForDegenerateFaces, clear, clearBVTree, computeArea, computeAverageEdgeLength, computeCentreOfVolume, computeInertia, computeVertexNormals, computeVolume, computeVolumeIntegrals, copy, copyWithVertices, countBorders, countConnected, countEdges, countGenus, createInertia, createRenderProps, doMergeCloseVertices, dumpToFile, epsilonEquals, extendOpenEdges, faceNormalsValid, findBorderEdges, findBorderFaces, getBackMaterial, getBVTree, getFaceMaterial, getFaceOrder, getFaces, getNormal, getNormalIndices, getNormalList, getNumFaces, getNumNormals, getRenderHints, getSignedDistanceGrid, getSignedDistanceGrid, getSubdivisionMesh, getSubdivisions, getTextureIndices, getTextureVertices, interpolate, inverseTransform, isBorderVertex, isClosed, isManifold, isQuad, isTriangular, mergeCloseVertices, notifyVertexPositionsModified, numDegenerateFaces, numDisconnectedVertices, partitionIntoConnectedMeshes, read, read, removeDisconnectedFaces, removeDisconnectedVertices, removeFace, removeFaces, render, set, setBackMaterial, setFaceMaterial, setHardEdge, setMeshToWorld, setNormalIndices, setNormalList, setSubdivisions, setTextureIndices, setTextureVertices, sortFaces, transform, triangulate, updateFaceNormals, updateRenderNormals, updateSubdivisionMesh, write, write, write, writePoly, writePoly, writeWorld |