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Interface Summary | |
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Collidable | Indicates a model component that can collide with other Collidables. |
CollisionData | |
Constrainer | |
DeformableCollisionData | Interface for handling collisions with a particular component |
DeformableContactConstraint | |
DynamicMechComponent | |
ExcitationComponent | Defines an object that can emit and recieve muscle control excitations. |
ForceComponent | A ModelComponent that implements ForceEffector |
ForceEffector | An object that exerts forces within a mechanical model. |
HasAttachments | Indicates a model component that contains one or more DynamicAttachments internally, as either child or internal (hidden) components. |
HasAuxState | Indicates a model component that has auxiliary state information that can be stored as a sequence of double and integer values. |
HasSlaveObjects | Indicates a model component that contains objects (not necessarily just ModelComponents) whose position and/or velocity are completely coupled to the position and velocity of the dynamic components of the system. |
MechSystem | Interface to a second order mechanical system that can be integrated by a variety of integrators. |
MechSystemModel | |
MotionTargetComponent | Indicates a dynamic component for which motion targets can be set. |
PlanarComponent | Indicates a component that is constrained to a plane |
RequiresInitialize | Indicates a component, other than a MechSystemModel, that requires initialization when its containing model is initialized. |
RequiresPrePostAdvance | Indicates a component, other than a MechSystemModel, that requires processing before and/or after its containing model is advanced. |
RigidBodyConstrainer |
Class Summary | |
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AttachedPoint | |
AxialSpring | |
AxialSpringList<S extends AxialSpring> | |
AxialSpringTest | |
BeamBody | |
Collidable.DefaultCollidable | |
CollidablePair | Describes a pair of Collidable model components. |
CollisionBehavior | Contains information describing the appropriate collision response between two bodies. |
CollisionComponent | Internal model component that contains collision behavior information for a particular collision pair. |
CollisionHandler | |
CollisionHandlerGeneric | |
CollisionHandlerList | |
CollisionHandlerOld | |
CollisionManager | A special component the manages collisions between collidable bodies. |
ConstrainerBase | |
DeformableBody | |
DeformableCollisionDataBase | |
DeformableContactConstraintBase | |
DeformableContactConstraintGeneric | |
DynamicAttachment | |
DynamicMechComponentBase | |
ExcitationSource | A container class comprising both an excitation component and a gain value. |
ExcitationSourceList | |
ExcitationUtils | Support routines for Muscle excitations. |
FixedMesh | |
ForceEffectorList | |
Frame | |
FrameBlock | |
FrameMarker | |
FrameSpring | |
FrameSpringTest | |
FrameState | |
FrameTarget | Contains motion target information for a point. |
FrameTargetTest | Contains motion target information for a point. |
FullPlanarJoint | Auxiliary class used to solve constrained rigid body problems. |
JointBase | |
Marker | |
MarkerPlanarConnector | |
MechModel | |
MechModelState | |
MechSystem.ConstraintInfo | Contains information for a single constraint direction |
MechSystem.FrictionInfo | Contains information for a single friction constraint set. |
MechSystemBase | |
MechSystemSolver | Implements implicit integration for MechSystem |
MeshComponent | Contains information about a mesh, including the mesh itself, and it's possible file name and transformation with respect to the original file definition. |
MeshComponentList<P extends MeshComponent> | |
MeshInfo | Contains information about a mesh, including the mesh itself, and it's possible file name and transformation with respect to the original file definition. |
MotionTarget | Contains motion target information for a point. |
MultiPointMuscle | |
MultiPointMuscleVia | |
MultiPointSpring | |
MultiPointSpringList<S extends MultiPointSpring> | |
MultiPointSpringTest | |
Muscle | |
MuscleExciter | |
Particle | |
ParticleConstraint | |
ParticleMeshConstraint | NOTE: This class is still under construction. |
ParticlePlaneConstraint | |
PlanarConnector | Auxiliary class used to solve constrained rigid body problems. |
PlanarPoint | A 3-dimensional point that is confined to a plane. |
PlanarProjection | Utility methods for transforming between matrices from world to planar coordinates. |
Point | |
PointAttachment | |
PointForce | |
PointFrameAttachment | |
PointList<P extends Point> | |
PointMeshVertex | |
PointParticleAttachment | |
PointSpringBase | Base class for springs based on two or more points |
PointSpringList<S extends PointSpringBase> | |
PointState | |
PointTarget | Contains motion target information for a point. |
PointTargetTest | Contains motion target information for a point. |
RevoluteJoint | Auxiliary class used to solve constrained rigid body problems. |
RigidBody | |
RigidBodyCollisionData | |
RigidBodyConnector | |
RigidBodyContact | |
RigidBodySolver | Solves a sub-set of a MechSystem defined by rigid bodies |
RigidCompositeBody | Allows a rigid body to have multiple geometries, some used for computing mass/inertia, some for display only, some for collisions |
RigidMeshComponent | |
RollPitchJoint | Auxiliary class used to solve constrained rigid body problems. |
SegmentedPlanarConnector | Auxiliary class used to solve constrained rigid body problems. |
SkinMeshBase | Base class for a SkinMesh, which is a type of mesh component in which each
vertex is attached to one or more underlying dynamic master components using
a PointAttachment . |
SoftPlaneCollider | |
SolidJoint | Auxiliary class used to solve constrained rigid body problems. |
SolveMatrixTest | |
SphericalJoint | Auxiliary class used to solve constrained rigid body problems. |
SphericalJointBase | Auxiliary class used to solve constrained rigid body problems. |
SphericalRpyJoint | Auxiliary class used to solve constrained rigid body problems. |
Spring |
Enum Summary | |
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ExcitationComponent.CombinationRule | Combination rules for excitations. |
HasAuxState.StateContext | |
MechSystemSolver.Integrator | |
MechSystemSolver.MatrixSolver | |
MechSystemSolver.PosStabilization | Indicates the method by which positions should be stabilized. |
MotionTarget.TargetActivity | |
RigidBody.InertiaMethod |
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