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Class Summary | |
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ColorBar | Color bar implementation, as a 2D renderable component. |
EditableMesh | |
EditablePolygonalMesh | |
FaceComponent | |
FaceList<P extends FaceComponent> | |
GLRenderableHolder | |
HudKeyListener | Class that listens to key events, and executes a scroll-up, scroll-down or fullscreen toggle for a HudPrintStream object. |
HudPrintStream | Simple component to print info on the main viewer |
LightComponent | |
TextComponent2d | Allows adding 2D text to a root model |
TextComponent3d | Allows adding text to a root model, with the option of having the text follow the viewer. |
TextComponentBase | Base class for text components, setting font/alignment |
TextLabeller3d | |
VertexComponent | |
VertexList<P extends VertexComponent> |
Enum Summary | |
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TextComponentBase.FontStyle | |
TextComponentBase.HorizontalAlignment | |
TextComponentBase.VerticalAlignment |
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