public class CollisionHandlerList extends RenderableComponentList<CollisionHandler>
ModelComponent.NavpanelVisibility
CompositeComponent.NavpanelDisplay
myProps
DEFAULT_NAVPANEL_DISPLAY
enforceUniqueCompositeNames, enforceUniqueNames, myNumber, NULL_OBJ, useCompactPathNames
TRANSLUCENT, TWO_DIMENSIONAL
Constructor and Description |
---|
CollisionHandlerList() |
CollisionHandlerList(java.lang.String name,
java.lang.String shortName) |
Modifier and Type | Method and Description |
---|---|
RenderProps |
createRenderProps()
Factory method to create render properties appropriate to this object.
|
boolean |
hasParameterizedType()
Returns true if this class explicitly utilizes a parameterized type.
|
void |
prerender(RenderList list)
Prepare for rendering, and potentially add itself to a list to be drawn
by a GLRenderer.
|
void |
render(GLRenderer renderer,
int flags)
Render this object using Open GL via the JOGL.
|
boolean |
rendersSubComponents()
Returns true if this list automatically renders any sub-components which
do not have their own render props.
|
getAllPropertyInfo, getRenderHints, getRenderProps, getSelection, isSelectable, numSelectionQueriesNeeded, setRenderProps, updateBounds
add, add, addAll, addComponents, addFixed, addNumbered, clear, clone, componentChanged, contains, contains, containsAll, copy, ensureCapacity, findComponent, get, get, getByNumber, getChildren, getNavpanelDisplay, getNumberLimit, getShortName, getTypeParameter, hasChildren, hierarchyContainsReferences, indexOf, isEmpty, iterator, nextComponentNumber, numComponents, postscan, remove, remove, removeAll, removeAll, removeComponents, retainAll, scan, setNavpanelDisplay, setNumberingStartAtOne, setShortName, size, toArray, toArray, updateNameMap
checkFlag, checkName, checkNameUniqueness, clearFlag, connectToHierarchy, createTempFlag, disconnectFromHierarchy, getGrandParent, getHardReferences, getName, getNameRange, getNavpanelVisibility, getNavpanelVisibility, getNumber, getParent, getProperty, getSoftReferences, hasState, isFixed, isMarked, isSelected, isWritable, makeValidName, makeValidName, notifyParentOfChange, printReferences, recursivelyContained, recursivelyContains, removeTempFlag, setFixed, setFlag, setMarked, setName, setNavpanelVisibility, setNavpanelVisibility, setNumber, setParent, setSelected, updateReferences, write
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
contains, get, get, getByNumber, getName, getShortName, indexOf, iterator, nextComponentNumber, size
connectToHierarchy, disconnectFromHierarchy, getHardReferences, getName, getNavpanelVisibility, getNumber, getParent, getSoftReferences, hasState, isFixed, isMarked, isSelected, notifyParentOfChange, postscan, scan, setFixed, setMarked, setName, setNumber, setParent, setSelected, updateReferences
getProperty
getChildren, hasChildren
isWritable, write
public CollisionHandlerList()
public CollisionHandlerList(java.lang.String name, java.lang.String shortName)
public boolean hasParameterizedType()
ParameterizedClass
hasParameterizedType
in interface ParameterizedClass
hasParameterizedType
in class ComponentList<CollisionHandler>
public RenderProps createRenderProps()
HasRenderProps
createRenderProps
in interface RenderableComponentListView<CollisionHandler>
createRenderProps
in interface HasRenderProps
createRenderProps
in class RenderableComponentList<CollisionHandler>
public void prerender(RenderList list)
GLRenderable
prerender
in interface GLRenderable
prerender
in class RenderableComponentList<CollisionHandler>
public boolean rendersSubComponents()
RenderableComponentList
rendersSubComponents
in class RenderableComponentList<CollisionHandler>
public void render(GLRenderer renderer, int flags)
GLRenderable
render
in interface GLRenderable
render
in class RenderableComponentList<CollisionHandler>
renderer
- renderer object which is used to perform the rendering. Provides pointers
to GL and GLU, along with helper functions.flags
- supplies flags that may be used to control different
aspects of the rendering. Flags are defined in GLRenderer
and currently include
GLRenderer.SELECTED
,
GLRenderer.VERTEX_COLORING
,
GLRenderer.HSV_COLOR_INTERPOLATION
,
GLRenderer.SORT_FACES
, and
GLRenderer.CLEAR_MESH_DISPLAY_LISTS
.