public class CollisionHandlerList extends RenderableComponentList<CollisionHandler>
ModelComponent.NavpanelVisibility
CompositeComponent.NavpanelDisplay
myProps
DEFAULT_NAVPANEL_DISPLAY
enforceUniqueCompositeNames, enforceUniqueNames, myNumber, NULL_OBJ, useCompactPathNames
TRANSPARENT, TWO_DIMENSIONAL
Constructor and Description |
---|
CollisionHandlerList() |
CollisionHandlerList(java.lang.String name,
java.lang.String shortName) |
Modifier and Type | Method and Description |
---|---|
RenderProps |
createRenderProps()
Factory method to create render properties appropriate to this object.
|
boolean |
hasParameterizedType()
Returns true if this class explicitly utilizes a parameterized type.
|
void |
prerender(RenderList list)
Called prior to rendering to allow this object to update the internal
state required for rendering (such as by caching rendering coordinates).
|
void |
render(Renderer renderer,
int flags)
Render this object using the functionality of the supplied
Renderer . |
boolean |
rendersSubComponents()
Returns true if this list automatically renders any sub-components which
do not have their own render props.
|
getAllPropertyInfo, getRenderHints, getRenderProps, getSelection, isSelectable, numSelectionQueriesNeeded, setRenderProps, updateBounds
add, add, addAll, addComponents, addFixed, addNumbered, clear, clone, componentChanged, contains, contains, containsAll, copy, ensureCapacity, findComponent, get, get, getByNumber, getChildren, getNavpanelDisplay, getNumberLimit, getShortName, getTypeParameter, hasChildren, hierarchyContainsReferences, indexOf, isEmpty, iterator, nextComponentNumber, numComponents, postscan, remove, remove, removeAll, removeAll, removeComponents, retainAll, scan, set, setNavpanelDisplay, setNumbered, setNumberingStartAtOne, setShortName, size, toArray, toArray, updateNameMap
checkFlag, checkName, checkNameUniqueness, clearFlag, connectToHierarchy, createTempFlag, disconnectFromHierarchy, getGrandParent, getHardReferences, getName, getNameRange, getNavpanelVisibility, getNavpanelVisibility, getNumber, getParent, getProperty, getSoftReferences, hasState, isConnectedToHierarchy, isFixed, isMarked, isSelected, isWritable, makeValidName, makeValidName, notifyParentOfChange, printReferences, recursivelyContained, recursivelyContains, removeTempFlag, setFixed, setFlag, setMarked, setName, setNavpanelVisibility, setNavpanelVisibility, setNumber, setParent, setSelected, updateReferences, write
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
contains, get, get, getByNumber, getName, getShortName, indexOf, iterator, nextComponentNumber, size
connectToHierarchy, disconnectFromHierarchy, getHardReferences, getName, getNavpanelVisibility, getNumber, getParent, getSoftReferences, hasState, isFixed, isMarked, isSelected, notifyParentOfChange, postscan, scan, setFixed, setMarked, setName, setNumber, setParent, setSelected, updateReferences
getProperty
getChildren, hasChildren
isWritable, write
public CollisionHandlerList()
public CollisionHandlerList(java.lang.String name, java.lang.String shortName)
public boolean hasParameterizedType()
ParameterizedClass
hasParameterizedType
in interface ParameterizedClass
hasParameterizedType
in class ComponentList<CollisionHandler>
public RenderProps createRenderProps()
HasRenderProps
createRenderProps
in interface RenderableComponentListView<CollisionHandler>
createRenderProps
in interface HasRenderProps
createRenderProps
in class RenderableComponentList<CollisionHandler>
public void prerender(RenderList list)
IsRenderable
list.addIfVisible (obj);
for each of the objects in question.prerender
in interface IsRenderable
prerender
in class RenderableComponentList<CollisionHandler>
list
- list of objects to be renderedpublic boolean rendersSubComponents()
RenderableComponentList
rendersSubComponents
in class RenderableComponentList<CollisionHandler>
public void render(Renderer renderer, int flags)
IsRenderable
Renderer
.render
in interface IsRenderable
render
in class RenderableComponentList<CollisionHandler>
renderer
- provides the functionality used to perform the rendering.flags
- flags that may be used to control different
aspects of the rendering. Flags are defined in Renderer
and currently include
Renderer.HIGHLIGHT
and
Renderer.SORT_FACES
.