public class SkinMeshBody.FrameInfo extends SkinMeshBody.BodyInfo
| Modifier and Type | Method and Description | 
|---|---|
| RigidTransform3d | getBasePose()Returns the current base pose for this frame. | 
| DualQuaternion | getBlendQuaternion()Returns the DualQuaternion representation of the transform
 returned by  getDeltaPose(). | 
| RigidTransform3d | getDeltaPose()Returns the displacement from the base pose to the Frame's
 current pose. | 
| Frame | getFrame()Returns the Frame component itself. | 
| int | getIndex() | 
| PolygonalMesh | getMesh()Returns the PolygonalMesh, if any, associated with this body. | 
| void | setBasePose(RigidTransform3d T)Sets the base pose for this frame. | 
| void | setFrame(Frame frame) | 
| void | setIndex(int idx) | 
| void | updateDualQuaternion() | 
| void | updatePosState()Computes the quantities returned by  getDeltaPose(), and, for
 non-linear blending,getBlendQuaternion(). | 
public void setIndex(int idx)
public int getIndex()
public Frame getFrame()
public void setFrame(Frame frame)
public RigidTransform3d getBasePose()
public void setBasePose(RigidTransform3d T)
public RigidTransform3d getDeltaPose()
TFW * inv(XBW)The computation is done in
public DualQuaternion getBlendQuaternion()
getDeltaPose().public PolygonalMesh getMesh()
SkinMeshBody.BodyInfogetMesh in class SkinMeshBody.BodyInfopublic void updatePosState()
getDeltaPose(), and, for
 non-linear blending, getBlendQuaternion(). This should be
 called, before these quantities are used, whenever the Frame's
 pose changes.public void updateDualQuaternion()