All Methods Static Methods Instance Methods Concrete Methods 
| Modifier and Type | Method and Description | 
| DistanceGridSurfCalc.PlaneType | computeBCoefs(double[] b,
             Vector3d r,
             double[] c,
             Plane planeCell) | 
| boolean | doIntersectTetAndPlane(DistanceGridSurfCalc.TetPlaneIntersection isect,
                      DistanceGrid.TetDesc tdesc,
                      Point3d[] vpnts,
                      double[] dist,
                      Plane plane) | 
| boolean | findQuadSurfaceIntersection(Point3d pi,
                           Point3d p0,
                           Point3d pa,
                           Vector3d nrm) | 
| DistanceGrid.TetDesc | findQuadSurfaceIntersectionLoc(Point3d ps,
                              Point3d p0,
                              Vector3d dir)Find the nearest quad surface intersection to p0, in the direction dir,
 and return the result in ps. | 
| boolean | findQuadSurfaceTangent(Point3d pt,
                      Point3d p0,
                      Point3d pa,
                      Vector3d nrm) | 
| int | getDebug() | 
| void | getVertexCoords(Point3d[] v,
               DistanceGrid.TetDesc tdesc)Compute the locations (in local coordinates) of the nodes of the
 indicated tet. | 
| boolean | intersectTetAndPlane(DistanceGridSurfCalc.TetPlaneIntersection isect,
                    DistanceGrid.TetDesc tdesc,
                    Point3d[] vpnts,
                    Plane plane) | 
| static void | main(java.lang.String[] args) | 
| void | setDebug(int level) | 
| void | transformFromQuadCell(Point3d pl,
                     double x,
                     double y,
                     double z,
                     DistanceGrid.TetDesc tdesc) | 
| void | transformFromQuadCell(Point3d pl,
                     Point3d pc,
                     DistanceGrid.TetDesc tdesc) | 
| void | transformToQuadCell(Plane pc,
                   Plane pl,
                   DistanceGrid.TetDesc tdesc) | 
| void | transformToQuadCell(Point3d pc,
                   Point3d pl,
                   DistanceGrid.TetDesc tdesc) | 
| void | transformToQuadCell(Vector3d vc,
                   Vector3d v1,
                   DistanceGrid.TetDesc tdesc) |