| Modifier and Type | Field and Description | 
|---|---|
| Face | f | 
| double | u | 
| double | v | 
myRenderPnt, pnt| Constructor and Description | 
|---|
| SubdivisionVertex3d(Face face,
                   double iu,
                   double iv) | 
| Modifier and Type | Method and Description | 
|---|---|
| SubdivisionVertex3d | clone() | 
| boolean | computeNormal(Vector3d nrm)Computes a normal for this vertex by taking the average of all the
 associated face normals. | 
addIncidentHalfEdge, computeAngleWeightedNormal, computeAngleWeightedNormals, computeAreaWeightedNormal, computeCentroid, computeCovariance, computeRenderNormal, computeWorldNormal, copy, distance, distance, firstIncidentHalfEdge, getIncidentHalfEdges, getIndex, getIndices, getMesh, getPoint, getPosition, getWorldPoint, getWorldPoint, interpolate, isNormalBoundary, nearestPoint, numIncidentHalfEdges, numPoints, removeIncidentHalfEdge, saveRenderInfo, setIndex, setMesh, setPosition, updateBoundscheckFlag, clearFlag, clearVisited, getType, getTypeName, isVisited, setFlag, setVisitedpublic Face f
public double u
public double v
public SubdivisionVertex3d(Face face, double iu, double iv)
public boolean computeNormal(Vector3d nrm)
Vertex3dcomputeNormal in class Vertex3dnrm - returns the computed normalpublic SubdivisionVertex3d clone()