public class RenderObject extends java.lang.Object implements Versioned, DisposeObservable, Disposable
| Modifier and Type | Class and Description | 
|---|---|
| static class  | RenderObject.RenderObjectIdentifierUsed for uniquely identifying a RenderObject, and checking
 validity (can be safely shared) | 
| static class  | RenderObject.RenderObjectStateStores exposable state of the object, tracking the 
 current primitive group indices. | 
| static class  | RenderObject.RenderObjectVersionKeeps track of versions for detecting changes. | 
| Constructor and Description | 
|---|
| RenderObject() | 
| Modifier and Type | Method and Description | 
|---|---|
| int | addColor(byte[] rgba)Adds an indexable color by reference. | 
| int | addColor(byte r,
        byte g,
        byte b,
        byte a)Adds an indexable color | 
| int | addColor(java.awt.Color color)Adds an indexable color | 
| int | addColor(float[] rgba)Adds an indexable color. | 
| int | addColor(float r,
        float g,
        float b,
        float a)Adds an indexable color | 
| int | addColor(int r,
        int g,
        int b,
        int a)Adds an indexable color | 
| void | addLine(float[] v0,
       float[] v1)Creates a line primitive between two new vertices defined
 at the supplied locations. | 
| void | addLine(int v0idx,
       int v1idx)Creates a line primitive between the supplied vertices. | 
| void | addLineLoop(int... vidxs)Creates a set of connected line segments between neighboring vertices
 in the supplied list of vertex indices. | 
| void | addLineLoop(int vStart,
           int vEnd)Creates a set of line primitives between neighboring vertices as specified
 by the supplied vertex range. | 
| void | addLines(int... vidxs)Creates a set of line primitives between pairs of vertices as specified
 by the supplied set of vertex indices. | 
| void | addLines(int vStart,
        int vEnd)Creates a set of line primitives between pairs of vertices as specified
 by the supplied vertex range. | 
| void | addLines(java.lang.Iterable<int[]> lines)Creates a set of line primitives between the supplied pairs of vertices. | 
| void | addLineStrip(int... vidxs)Creates a set of connected line segments between neighboring vertices
 in the supplied list of vertex indices. | 
| void | addLineStrip(int vStart,
            int vEnd)Creates a set of connected line primitives between neighboring vertices 
 as specified by the supplied vertex range. | 
| int | addNormal(float[] nrm)Adds an indexable 3D normal by reference. | 
| int | addNormal(float nx,
         float ny,
         float nz)Adds an indexable 3D normal. | 
| int | addNormal(Vector3d nrm)Adds an indexable 3D normal | 
| void | addPoint(float[] v)Creates a point primitive at the supplied position. | 
| void | addPoint(int vidx)Creates a point primitive at the supplied vertex. | 
| void | addPoints(int... vidxs)Creates point primitives at the supplied vertex locations. | 
| void | addPoints(java.lang.Iterable<float[]> pnts)Creates a set of vertices and point primitives at the supplied positions. | 
| int | addPosition(float[] xyz)Adds a position by reference. | 
| int | addPosition(float px,
           float py,
           float pz)Adds an indexable 3D position | 
| int | addPosition(Vector3d pos)Adds an indexable 3D position | 
| int | addTextureCoord(float[] xy)Adds an indexable 2D texture coordinate by reference. | 
| int | addTextureCoord(float tx,
               float ty)Adds an indexable 2D texture coordinate | 
| int | addTextureCoord(Vector2d xy)Adds an indexable 2D texture coordinate | 
| void | addTriangle(float[] v0,
           float[] v1,
           float[] v2)Creates a triangle primitive between three new vertices defined at the
 supplied locations. | 
| void | addTriangle(int v0idx,
           int v1idx,
           int v2idx)Creates a triangle primitive between supplied vertices (CCW order). | 
| void | addTriangleFan(int... vidxs)Creates a set of triangle primitives forming a fan using the
 supplied by vertex indices. | 
| void | addTriangleFan(int vStart,
              int vEnd)Creates a set of triangle primitives forming a fan using the
 supplied vertex range. | 
| void | addTriangles(int... vidxs)Creates a set of triangle primitives between triples of vertices as 
 supplied by vertex indices. | 
| void | addTriangles(int vStart,
            int vEnd)Creates a set of triangle primitives between triples of vertices as 
 supplied by the given vertex range. | 
| void | addTriangles(java.lang.Iterable<int[]> tris)Creates a set of triangle primitives between supplied triples of 
 vertices. | 
| void | addTriangleStrip(int... vidxs)Creates a set of triangle primitives forming a strip using the
 supplied by vertex indices. | 
| void | addTriangleStrip(int vStart,
                int vEnd)Creates a set of triangle primitives forming a strip using the
 supplied by vertex range. | 
| int | addVertex()Adds a vertex using the currently active position, normal, color,
 and texture coordinate (if available). | 
| int | addVertex(int pidx)Adds a vertex using the supplied position index. | 
| int | addVertex(int pidx,
         int nidx)Adds a vertex using the supplied position and normal indices. | 
| int | addVertex(int pidx,
         int nidx,
         int cidx,
         int tidx)Adds a vertex using the position, normal, color and texture
 coordinates identified by index number. | 
| void | beginBuild(Renderer.DrawMode mode)Start automatically building primitives for every added vertex,
 using a specified mode. | 
| void | clearAll()Clears everything in the RenderObject, allowing it to be
 recreated. | 
| void | clearPrimitives()Clears all primitive groups, allowing them to be recreated. | 
| int | createLineGroup()Creates a new group of lines that can be rendered. | 
| int | createPointGroup()Creates a new group of points that can be rendered. | 
| int | createTriangleGroup()Creates a new group of triangles that can be rendered. | 
| void | dispose()Signal a destruction of the object. | 
| void | endBuild()End automatically building primitives. | 
| void | ensureColorCapacity(int cap)Hint for ensuring sufficient storage for colors | 
| void | ensureLineCapacity(int cap)Hint for ensuring sufficient storage for lines | 
| void | ensureNormalCapacity(int cap)Hint for ensuring sufficient storage for normals | 
| void | ensurePointCapacity(int cap)Hint for ensuring sufficient storage for points | 
| void | ensurePositionCapacity(int cap)Hint for ensuring sufficient storage for positions | 
| void | ensureTextureCoordCapacity(int cap)Hint for ensuring sufficient storage for texture coordinates | 
| void | ensureTriangleCapacity(int cap)Hint for ensuring sufficient storage for triangles | 
| void | ensureVertexCapacity(int cap)Hint for ensuring sufficient storage for vertices | 
| Renderer.DrawMode | getBuildMode() | 
| byte[] | getColor(int cidx)Retrieves the color at the supplied index. | 
| java.util.List<byte[]> | getColors()Retrieves the full list of Colors. | 
| int | getColorsVersion()Returns the latest colors version number,
 for use in detecting if changes are present. | 
| int | getCurrentColor()Returns the index associated with the current color, or -1
 if there is no current color. | 
| int | getCurrentNormal()Returns the index associated with the current normal, or -1
 if there is no current normal. | 
| int | getCurrentPosition()Returns the index associated with the current position, or -1
 if there is no current position. | 
| int | getCurrentTextureCoord()Returns the index associated with the current texture coordinate, or -1
 if there is no current texture coordinate. | 
| RenderObject.RenderObjectIdentifier | getDisposeObserver()Return an "observer" object that tracks the dispose status
 of this object. | 
| RenderObject.RenderObjectIdentifier | getIdentifier()Returns a special object to be used as a unique identifier for this
 RenderObject. | 
| int | getLineGroupIdx()Returns the index of the currently active line group. | 
| int[] | getLines()Returns a list of vertex indices of all line primitives defined
 in the current group. | 
| int[] | getLines(int lgroup)Returns a list of vertex indices of all point primitives defined
 in the requested group. | 
| int | getLineStride() | 
| int | getLinesVersion()Returns the latest lines version number,
 for use in detecting if changes are present. | 
| float[] | getNormal(int nidx)Retrieves the normal at the supplied index. | 
| java.util.List<float[]> | getNormals()Retrieves the full list of normals. | 
| int | getNormalsVersion()Returns the latest triangles version number,
 for use in detecting if changes are present. | 
| int | getPointGroupIdx()Returns the index of the currently active point group. | 
| int[] | getPoints()Returns a list of vertex indices of all point primitives defined
 in the current group. | 
| int[] | getPoints(int pgroup)Returns a list of vertex indices of all point primitives defined
 in a given point group. | 
| int | getPointStride()Returns the stride used within the point buffer. | 
| int | getPointsVersion()Returns the latest points version number,
 for use in detecting if changes are present. | 
| float[] | getPosition(int pidx)Retrieves the position at the supplied index. | 
| java.util.List<float[]> | getPositions()Retrieves the full list of positions. | 
| int | getPositionsVersion()Returns the latest positions version number,
 for use in detecting if changes are present. | 
| RenderObject.RenderObjectState | getStateInfo() | 
| float[] | getTextureCoord(int tidx)Retrieves the texture coordinate at the supplied index. | 
| java.util.List<float[]> | getTextureCoords()Retrieves the full list of texture coordinates. | 
| int | getTextureCoordsVersion()Returns the latest texture coordinates version number,
 for use in detecting if changes are present. | 
| int | getTriangleGroupIdx()Returns the index of the currently active triangle group. | 
| int[] | getTriangles()Returns a list of vertex indices of all triangle primitives defined
 in the current group. | 
| int[] | getTriangles(int tgroup)Returns a list of vertex indices of all triangle primitives defined
 in the requested group. | 
| int | getTriangleStride() | 
| int | getTrianglesVersion()Returns the latest triangles version number,
 for use in detecting if changes are present. | 
| int | getVersion()Retrieves the version of the object, for use in detecting
 whether any information has changed since last use. | 
| RenderObject.RenderObjectVersion | getVersionInfo()Returns an immutable copy of all version information in this RenderObject,
 safe for sharing between threads. | 
| int[] | getVertexBuffer()Raw pointer to vertex data (mainly used by renderers). | 
| byte[] | getVertexColor(int vidx)Returns the color of the supplied vertex | 
| int | getVertexColorOffset() | 
| float[] | getVertexNormal(int vidx)Returns the normal of the supplied vertex | 
| int | getVertexNormalOffset() | 
| float[] | getVertexPosition(int vidx)Returns the position of the supplied vertex | 
| int | getVertexPositionOffset() | 
| int | getVertexStride() | 
| float[] | getVertexTextureCoord(int vidx)Returns the texture coordinate of the supplied vertex | 
| int | getVertexTextureCoordOffset() | 
| int | getVerticesVersion()Returns the latest vertices version number,
 for use in detecting if changes are present. | 
| boolean | hasColors()Whether or not any colors have been defined. | 
| boolean | hasLines()Indicates whether any line primitives have been defined | 
| boolean | hasNormals()Whether or not any normals have been defined. | 
| boolean | hasPoints()Indicates whether any point primitives have been defined. | 
| boolean | hasPositions()Whether or not any positions have been defined. | 
| boolean | hasTextureCoords()Whether or not any texture coordinates have been defined. | 
| boolean | hasTriangles()Indicates whether any triangle primitives have been defined. | 
| boolean | isDisposed()Whether or not the current object is disposed | 
| boolean | isTransient()Checks if the render object is labelled as "transient". | 
| boolean | isValid()Returns whether or not this RenderObject is valid. | 
| void | lineGroup(int setIdx)Sets the current active line group for rendering. | 
| void | notifyColorsModified() | 
| void | notifyLinesModified()Informs the render object that lines have been modified outside of its
 control. | 
| void | notifyNormalsModified()Indicate that the normals have been modified. | 
| void | notifyPointsModified()Informs the render object that points have been modified outside of its control. | 
| void | notifyPositionsModified()Indicate that the positions have been modified. | 
| void | notifyTextureCoordsModified() | 
| void | notifyTrianglesModified()Informs the render object that triangles have been modified outside of its control. | 
| int | numColors()Number of colors defined | 
| int | numLineGroups()The number of line groups available. | 
| int | numLines()Number of line primitives defined | 
| int | numLines(int lgroup)Number of line primitives defined in a group. | 
| int | numNormals()Number of normals defined. | 
| int | numPointGroups()The number of point groups available. | 
| int | numPoints()Number of point primitives defined. | 
| int | numPoints(int pgroup)Number of point primitives defined in a point group. | 
| int | numPositions()Number of positions defined. | 
| int | numTextureCoords()Number of texture coordinates defined. | 
| int | numTriangleGroups()The number of triangle groups available. | 
| int | numTriangles()Number of triangle primitives defined. | 
| int | numTriangles(int tgroup)Number of triangle primitives defined in a group. | 
| int | numVertices()Returns the number of vertices, as defined by unique sets of position,
 normal, color, and texture indices. | 
| void | pointGroup(int setIdx)Sets the current active point group for rendering. | 
| void | readLock()Locks object, prevents further modifications until object is unlocked | 
| void | readUnlock()Locks object, prevents further modifications until object is unlocked | 
| void | setColor(int cidx,
        byte[] rgba)Updates the values of the color, by reference, with index cidx. | 
| void | setColor(int cidx,
        byte r,
        byte g,
        byte b,
        byte a)Updates the values of the color with index cidx. | 
| void | setColor(int cidx,
        java.awt.Color color)Updates the values of the color with index cidx. | 
| void | setColor(int cidx,
        float r,
        float g,
        float b,
        float a)Updates the values of the color with index cidx. | 
| void | setColor(int cidx,
        int r,
        int g,
        int b,
        int a)Updates the values of the color with index cidx. | 
| void | setCurrentColor(int cidx)Sets the current color to be used in following vertices
 based on color index. | 
| void | setCurrentNormal(int nidx)Sets the current normal to be used in following vertices, 
 based on normal index. | 
| void | setCurrentPosition(int pidx)Sets the current position to be used in following vertices, 
 based on position index. | 
| void | setCurrentTextureCoord(int tidx)Sets the current texture coordinates to be used in following vertices,
 based on texture coordinate index. | 
| void | setNormal(int nidx,
         float[] nrm)Updates the new normal, by reference, with index nidx. | 
| void | setNormal(int nidx,
         float nx,
         float ny,
         float nz)Updates the values of the normal with index nidx. | 
| void | setNormal(int nidx,
         Vector3d nrm)Updates the values of the normal with index nidx. | 
| void | setPosition(int pidx,
           float[] pos)Updates the values of the position with index pidx, to the provide
 values by reference. | 
| void | setPosition(int pidx,
           float px,
           float py,
           float pz)Updates the values of the position with index pidx. | 
| void | setPosition(int pidx,
           Vector3d pos)Updates the values of the position with index pidx. | 
| void | setTextureCoord(int tidx,
               float[] xy)Updates the values of the texture coordinate with index tidx by reference. | 
| void | setTextureCoord(int tidx,
               float tx,
               float ty)Updates the values of the texture coordinate with index tidx. | 
| void | setTextureCoord(int tidx,
               Vector2d xy)Updates the values of the texture coordinate with index tidx. | 
| void | setTransient(boolean set)Sets or clears the transient state of the render object. | 
| void | setVertex(int vidx,
         int pidx,
         int nidx,
         int cidx,
         int tidx)Modify the attribute indices of a particular vertex | 
| void | triangleGroup(int setIdx)Sets the current active triangle group for rendering. | 
| int | vertex(float[] xyz)Add a vertex at the supplied position using the currently active
 normal, color and texture coordinate (if available). | 
| int | vertex(float px,
      float py,
      float pz)Add a vertex at the supplied position, using the currently active
 normal, color and texture coordinate (if available). | 
| int | vertex(Vector3d pos)Add a vertex at the supplied position, using the currently active
 normal, color and texture coordinate (if available). | 
public void readLock()
public void readUnlock()
public RenderObject.RenderObjectIdentifier getIdentifier()
public RenderObject.RenderObjectVersion getVersionInfo()
public RenderObject.RenderObjectState getStateInfo()
public void ensurePositionCapacity(int cap)
cap - capacitypublic int addPosition(float px,
                       float py,
                       float pz)
px - x coordinatepy - y coordinatepz - z coordinatepublic int addPosition(float[] xyz)
notifyPositionsModified().  Otherwise, renderers are free to assume the
 positions have not changed.xyz - position vectorpublic int addPosition(Vector3d pos)
pos - coordinates of the positionpublic void setCurrentPosition(int pidx)
pidx - index of a previously added positionpublic int getCurrentPosition()
public void setPosition(int pidx,
                        float px,
                        float py,
                        float pz)
pidx - position to modifypx - x coordinatepy - y coordinatepz - z coordinatepublic void setPosition(int pidx,
                        Vector3d pos)
pidx - position to modifypos - new position coordinatespublic void setPosition(int pidx,
                        float[] pos)
pidx - position to modifypos - new position values by referencepublic boolean hasPositions()
public int numPositions()
public float[] getPosition(int pidx)
notifyPositionsModified() must be manually called.pidx - position indexpublic java.util.List<float[]> getPositions()
public void notifyPositionsModified()
public int getPositionsVersion()
public void ensureNormalCapacity(int cap)
cap - capacitypublic int addNormal(float nx,
                     float ny,
                     float nz)
nx - x componentny - y componentnz - z componentpublic int addNormal(float[] nrm)
notifyNormalsModified().
 Otherwise, renders are free to assume there has been
 no change.nrm - the normal to addpublic int addNormal(Vector3d nrm)
nrm - coordinates of the normalpublic void setCurrentNormal(int nidx)
nidx - index of a previously added normalpublic int getCurrentNormal()
public void setNormal(int nidx,
                      float nx,
                      float ny,
                      float nz)
nidx - normal to modifynx - x componentny - y componentnz - z componentpublic void setNormal(int nidx,
                      Vector3d nrm)
nidx - normal to modifynrm - new normal coordinatespublic void setNormal(int nidx,
                      float[] nrm)
nidx - normal to modifynrm - the new normalpublic boolean hasNormals()
public int numNormals()
public float[] getNormal(int nidx)
notifyNormalsModified() must
 be called.nidx - normal indexpublic java.util.List<float[]> getNormals()
notifyNormalsModified()
 must be called.public void notifyNormalsModified()
public int getNormalsVersion()
public void ensureColorCapacity(int cap)
cap - capacitypublic int addColor(byte r,
                    byte g,
                    byte b,
                    byte a)
r - redg - greenb - bluea - alphapublic int addColor(int r,
                    int g,
                    int b,
                    int a)
r - red [0-255]g - green [0-255]b - blue [0-255]a - alpha [0-255]public int addColor(float r,
                    float g,
                    float b,
                    float a)
r - red [0-1]g - green [0-1]b - blue  [0-1]a - alpha  [0-1]public int addColor(float[] rgba)
rgba - 4-float vectorpublic int addColor(java.awt.Color color)
color - color from which RGBA values are determinespublic int addColor(byte[] rgba)
notifyColorsModified() must
 be called.  Otherwise, renderers are free to assume the render object
 has not changed.rgba - {red, green, blue, alpha}public void notifyColorsModified()
public void setCurrentColor(int cidx)
cidx - index of a previously added colorpublic int getCurrentColor()
public void setColor(int cidx,
                     byte r,
                     byte g,
                     byte b,
                     byte a)
cidx - color to modifyr - redg - greenb - bluea - alphapublic void setColor(int cidx,
                     int r,
                     int g,
                     int b,
                     int a)
cidx - color to modifyr - redg - greenb - bluea - alphapublic void setColor(int cidx,
                     float r,
                     float g,
                     float b,
                     float a)
cidx - color to modifyr - redg - greenb - bluea - alphapublic void setColor(int cidx,
                     java.awt.Color color)
cidx - color to modifycolor - new color valuespublic void setColor(int cidx,
                     byte[] rgba)
cidx - color to modifyrgba - {red, green, blue, alpha}public boolean hasColors()
public int numColors()
public byte[] getColor(int cidx)
notifyColorsModified() must be manually called.cidx - color indexpublic java.util.List<byte[]> getColors()
public int getColorsVersion()
public void ensureTextureCoordCapacity(int cap)
cap - capacitypublic int addTextureCoord(float tx,
                           float ty)
tx - x coordinatety - y coordinatepublic int addTextureCoord(Vector2d xy)
xy - texture coordinatespublic int addTextureCoord(float[] xy)
notifyTextureCoordsModified() must be called.  Otherwise,
 renderers are free to assume the render object has not changed.xy - x and y coordinate valuespublic void notifyTextureCoordsModified()
public void setCurrentTextureCoord(int tidx)
tidx - index of a previously added texture coordinatepublic int getCurrentTextureCoord()
public void setTextureCoord(int tidx,
                            float tx,
                            float ty)
tidx - coordinate indextx - x coordinatety - y coordinatepublic void setTextureCoord(int tidx,
                            Vector2d xy)
tidx - coordinate indexxy - new texture coordinatespublic void setTextureCoord(int tidx,
                            float[] xy)
tidx - coordinate indexxy - x and y coordinate valuespublic boolean hasTextureCoords()
public int numTextureCoords()
public float[] getTextureCoord(int tidx)
notifyTextureCoordsModified() must be manually called.tidx - position indexpublic java.util.List<float[]> getTextureCoords()
public int getTextureCoordsVersion()
public void ensureVertexCapacity(int cap)
cap - capacitypublic int addVertex()
public int addVertex(int pidx)
public int addVertex(int pidx,
                     int nidx)
public int addVertex(int pidx,
                     int nidx,
                     int cidx,
                     int tidx)
pidx - position indexnidx - normal indexcidx - color indextidx - texture coordinate indexpublic int vertex(float px,
                  float py,
                  float pz)
px - x coordinatepy - y coordinatepz - z coordinatepublic int vertex(Vector3d pos)
pos - position coordinatespublic int vertex(float[] xyz)
xyz - x, y, and z coordinate valuesaddPosition(float[]), 
addVertex(int)public void setVertex(int vidx,
                      int pidx,
                      int nidx,
                      int cidx,
                      int tidx)
vidx - index of vertex to modifypidx - new position indexnidx - new normal indexcidx - new color indextidx - new texture coordinate indexpublic int numVertices()
public float[] getVertexPosition(int vidx)
public float[] getVertexNormal(int vidx)
public byte[] getVertexColor(int vidx)
public float[] getVertexTextureCoord(int vidx)
public int[] getVertexBuffer()
getVertexStride().public int getVertexStride()
public int getVertexPositionOffset()
public int getVertexNormalOffset()
public int getVertexColorOffset()
public int getVertexTextureCoordOffset()
public int getVerticesVersion()
public void beginBuild(Renderer.DrawMode mode)
endBuild().mode - mode for adding consecutive primitivespublic void endBuild()
public Renderer.DrawMode getBuildMode()
public void notifyPointsModified()
public void addPoint(int vidx)
vidx - vertex index for pointpublic void addPoints(int... vidxs)
vidxs - array of vertex indices at which to create point primitives.public void addPoint(float[] v)
v - array of length 3 (x,y,z)public void addPoints(java.lang.Iterable<float[]> pnts)
pnts - positions at which points and vertices should be createdaddPoint(float[])public boolean hasPoints()
public int numPoints()
public int[] getPoints()
getPointStride().public int getPointStride()
getPoints(int)public void ensurePointCapacity(int cap)
cap - capacitypublic int createPointGroup()
pointGroup(int)public void pointGroup(int setIdx)
setIdx - index of active point group.public int getPointGroupIdx()
public int numPointGroups()
public int numPoints(int pgroup)
public int[] getPoints(int pgroup)
getPointStride().pgroup - point grouppublic int getPointsVersion()
public void notifyLinesModified()
public void addLine(int v0idx,
                    int v1idx)
v0idx - vertex index for start of linev1idx - vertex index for end of linepublic void addLines(int... vidxs)
vidxs - vertex indices, in pairs, defining line segments.public void addLines(int vStart,
                     int vEnd)
vStart - starting vertexvEnd - ending vertexpublic void addLines(java.lang.Iterable<int[]> lines)
lines - int pairs of vertex indices defining line segments.public void addLineStrip(int... vidxs)
vidxs - vertex indices specifying connectivitypublic void addLineStrip(int vStart,
                         int vEnd)
vStart - starting vertexvEnd - ending vertexpublic void addLineLoop(int... vidxs)
vidxs - vertex indices specifying connectivitypublic void addLineLoop(int vStart,
                        int vEnd)
vStart - starting vertexvEnd - ending vertexpublic void addLine(float[] v0,
                    float[] v1)
v0 - length 3 array for position of starting vertex (x,y,z)v1 - length 3 array for position of ending vertex (x,y,z)public boolean hasLines()
public int numLines()
public int[] getLines()
getLineStride().public int getLineStride()
public void ensureLineCapacity(int cap)
cap - capacitypublic int createLineGroup()
lineGroup(int)public void lineGroup(int setIdx)
setIdx - index of active line group.public int getLineGroupIdx()
public int numLineGroups()
public int numLines(int lgroup)
public int[] getLines(int lgroup)
getPointStride().lgroup - line group indexpublic int getLinesVersion()
public void notifyTrianglesModified()
public void addTriangle(int v0idx,
                        int v1idx,
                        int v2idx)
v0idx - first vertexv1idx - second vertexv2idx - third vertexpublic void addTriangles(int... vidxs)
vidxs - vertex indices, in triples, defining triangles.public void addTriangles(int vStart,
                         int vEnd)
vStart - starting vertex indexvEnd - ending vertex indexpublic void addTriangleFan(int... vidxs)
vidxs - vertex indices defining triangles.public void addTriangleFan(int vStart,
                           int vEnd)
vStart - starting vertex indexvEnd - ending vertex indexpublic void addTriangleStrip(int... vidxs)
vidxs - vertex indices defining triangles.public void addTriangleStrip(int vStart,
                             int vEnd)
vStart - starting vertex indexvEnd - ending vertex indexpublic void addTriangles(java.lang.Iterable<int[]> tris)
tris - int triples of vertex indices defining triangles (CCW)public void addTriangle(float[] v0,
                        float[] v1,
                        float[] v2)
v0 - {x,y,z} position of first vertexv1 - {x,y,z} position of second vertexv2 - {x,y,z} position of third vertexpublic boolean hasTriangles()
public int numTriangles()
public int[] getTriangles()
getTriangleStride().public int getTriangleStride()
getTriangles()public void ensureTriangleCapacity(int cap)
cap - capacitypublic int createTriangleGroup()
triangleGroup(int)public void triangleGroup(int setIdx)
setIdx - index of active triangle group.public int getTriangleGroupIdx()
public int numTriangleGroups()
public int numTriangles(int tgroup)
public int[] getTriangles(int tgroup)
getTriangleStride().tgroup - triangle group indexpublic int getTrianglesVersion()
public void clearPrimitives()
public void clearAll()
public int getVersion()
getVersion in interface Versionedpublic boolean isValid()
true if this RenderObject is validpublic void setTransient(boolean set)
set - if true, sets this object to be transientpublic boolean isTransient()
public void dispose()
dispose in interface Disposablepublic boolean isDisposed()
DisposeObservableisDisposed in interface DisposeObservablepublic RenderObject.RenderObjectIdentifier getDisposeObserver()
DisposeObservablegetDisposeObserver in interface DisposeObservable