public class MuscleElementDesc extends RenderableComponentBase implements AuxiliaryMaterial, ExcitationComponent, ScalableUnits, TransformableGeometry, RequiresInitialize
ExcitationComponent.CombinationRuleModelComponent.FilePathSaveType, ModelComponent.NavpanelVisibility| Modifier and Type | Field and Description |
|---|---|
static PropertyList |
myProps |
enforceUniqueCompositeNames, enforceUniqueNames, myNumber, NULL_OBJ, useCompactPathNamesTG_ARTICULATED, TG_DRAGGER, TG_PRESERVE_ORIENTATION, TG_SIMULATINGTRANSPARENT, TWO_DIMENSIONAL| Constructor and Description |
|---|
MuscleElementDesc() |
MuscleElementDesc(FemElement3dBase elem) |
MuscleElementDesc(FemElement3dBase elem,
Vector3d dir) |
| Modifier and Type | Method and Description |
|---|---|
void |
addExcitationSource(ExcitationComponent ex,
double gain)
Adds a new excitation source to this Excitable with a specified gain.
|
void |
addTransformableDependencies(TransformGeometryContext context,
int flags)
Adds to
context any transformable components which should be
transformed as the same time as this component. |
void |
advanceState(MaterialStateObject state,
double t0,
double t1) |
double |
computeStrainEnergyDensity(DeformedPoint def,
IntegrationPoint3d pt,
IntegrationData3d dt,
MaterialStateObject state) |
void |
computeStressAndTangent(SymmetricMatrix3d sigma,
Matrix6d D,
DeformedPoint def,
IntegrationPoint3d pt,
IntegrationData3d dt,
MaterialStateObject state) |
void |
connectToHierarchy(CompositeComponent hcomp)
Called by the system after this component, or an ancestor of this
component, is added to the component hierarchy (i.e., added as
a child of another CompositeComponent).
|
MaterialStateObject |
createStateObject() |
boolean |
defaultRenderPropsAreNull() |
void |
disconnectFromHierarchy(CompositeComponent hcomp)
Called by the system after this component, or an ancestor of this
component, is removed from the component hierarchy (i.e., removed as a
child of its parent).
|
PropertyList |
getAllPropertyInfo()
Returns a list giving static information about all properties exported by
this object.
|
ExcitationComponent.CombinationRule |
getCombinationRule()
Return the combination rule for excitations.
|
Vector3d |
getDirection() |
Vector3d[] |
getDirections() |
FemElement3dBase |
getElement() |
double |
getExcitation()
Returns the primary excitation for this component.
|
double |
getExcitationGain(ExcitationComponent ex)
Gets the gain for an excitation source in this component.
|
void |
getHardReferences(java.util.List<ModelComponent> refs)
Appends all hard references for this component to a list.
|
Vector3d |
getMuscleDirection(int ipntIdx) |
Vector3d |
getMuscleDirection(IntegrationPoint3d pnt) |
double |
getNetExcitation()
Returns the net excitation for this Excitable.
|
boolean |
hasState()
Queries if this component has state.
|
boolean |
hasSymmetricTangent() |
void |
initialize(double t)
Called from within the model's
initialize() method. |
void |
interpolateDirection(DelaunayInterpolator interp,
Vector3d[] restDirs) |
void |
interpolateIpntDirection(DelaunayInterpolator interp,
Vector3d[] restDirs) |
boolean |
isCorotated()
Deformation is computed by first removing a rotation component
(either explicit or computed from strain)
|
boolean |
isInvertible() |
boolean |
isLinear()
Linear stress/stiffness response to deformation, allows tangent
to be pre-computed and stored.
|
void |
prerender(RenderList list)
Called prior to rendering to allow this object to update the internal
state required for rendering (such as by caching rendering coordinates).
|
void |
printElementReference(java.io.PrintWriter pw,
CompositeComponent ancestor) |
boolean |
removeExcitationSource(ExcitationComponent ex)
Removes an excitation source from this Excitable.
|
void |
render(Renderer renderer,
int flags)
Render this object using the functionality of the supplied
Renderer. |
void |
render(Renderer renderer,
RenderProps props,
int flags) |
void |
scaleDistance(double s)
Scales all distance coordinates.
|
void |
scaleMass(double s)
Scales all mass units.
|
boolean |
scanItem(ReaderTokenizer rtok,
java.util.Deque<ScanToken> tokens) |
void |
setCombinationRule(ExcitationComponent.CombinationRule rule)
Sets the rule for combining excitations.
|
void |
setDirection(Vector3d dir) |
void |
setDirections(Vector3d[] dirs)
Sets a list of directions for this MuscleElementDesc, one for each
integration point in the element.
|
void |
setElement(FemElement3dBase elem) |
void |
setExcitation(double a)
SetsJust reiterating the primary excitation for this component.
|
boolean |
setExcitationGain(ExcitationComponent ex,
double gain)
Sets the gain for an excitation source in this component.
|
void |
transformGeometry(AffineTransform3dBase X)
Applies an affine transformation to the geometry of this component.
|
void |
transformGeometry(GeometryTransformer gtr,
TransformGeometryContext context,
int flags)
Transforms the geometry of this component, using the geometry transformer
gtr to transform its individual attributes. |
void |
updateBounds(Vector3d pmin,
Vector3d pmax)
Update the minimum and maximum points for this object.
|
void |
writeItems(java.io.PrintWriter pw,
NumberFormat fmt,
CompositeComponent ancestor) |
copy, createRenderProps, getRenderHints, getRenderProps, getSelection, isSelectable, isVisible, numSelectionQueriesNeeded, setRenderProps, setVisible, updateRenderPropscheckFlag, checkName, checkNameUniqueness, clearFlag, clone, createTempFlag, getChildren, getGrandParent, getName, getNameRange, getNavpanelVisibility, getNavpanelVisibility, getNumber, getParent, getProperty, getSoftReferences, hasChildren, isFixed, isMarked, isScanning, isSelected, isWritable, makeValidName, makeValidName, notifyParentOfChange, postscan, printReferences, recursivelyContained, recursivelyContains, removeTempFlag, scan, setFixed, setFlag, setMarked, setName, setNavpanelVisibility, setNavpanelVisibility, setNumber, setParent, setScanning, setSelected, setWritable, updateReferences, writeequals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitgetName, getNavpanelVisibility, getNumber, getParent, getSoftReferences, isFixed, isMarked, isSelected, notifyParentOfChange, scan, setFixed, setMarked, setName, setNumber, setParent, setSelected, setWritable, updateReferencesgetPropertygetChildren, hasChildrenpostscanisWritable, writetransformPrioritypublic static PropertyList myProps
public MuscleElementDesc()
public MuscleElementDesc(FemElement3dBase elem, Vector3d dir)
public MuscleElementDesc(FemElement3dBase elem)
public PropertyList getAllPropertyInfo()
HasPropertiesgetAllPropertyInfo in interface HasPropertiesgetAllPropertyInfo in class RenderableComponentBasepublic void setDirection(Vector3d dir)
public Vector3d getDirection()
public void setDirections(Vector3d[] dirs)
setDirection(maspack.matrix.Vector3d). If a
particular direction is null, then no stress will be applied
at the corresponding integration point. Supplying a null
value for dirs will disable per-integration point
directions.public Vector3d[] getDirections()
public boolean isInvertible()
isInvertible in interface AuxiliaryMaterialpublic boolean isLinear()
AuxiliaryMaterialisLinear in interface AuxiliaryMaterialpublic boolean isCorotated()
AuxiliaryMaterialisCorotated in interface AuxiliaryMaterialpublic double getExcitation()
getExcitation in interface ExcitationComponentpublic void initialize(double t)
initialize() method.initialize in interface RequiresInitializet - initialization time (seconds)public void setExcitation(double a)
setExcitation in interface ExcitationComponenta - excitation valuepublic void setCombinationRule(ExcitationComponent.CombinationRule rule)
setCombinationRule in interface ExcitationComponentrule - rule for combining excitationspublic ExcitationComponent.CombinationRule getCombinationRule()
getCombinationRule in interface ExcitationComponentpublic void addExcitationSource(ExcitationComponent ex, double gain)
addExcitationSource in interface ExcitationComponentex - excitatation source to be addedgain - gain for the sourcepublic boolean removeExcitationSource(ExcitationComponent ex)
removeExcitationSource in interface ExcitationComponentex - excitatation source to be removedpublic double getExcitationGain(ExcitationComponent ex)
getExcitationGain in interface ExcitationComponentex - excitatation source whose gain is to be queriedpublic boolean setExcitationGain(ExcitationComponent ex, double gain)
setExcitationGain in interface ExcitationComponentex - excitatation source whose gain is to be modifiedgain - new gain for the sourcepublic double getNetExcitation()
getNetExcitation in interface ExcitationComponentpublic boolean defaultRenderPropsAreNull()
defaultRenderPropsAreNull in class RenderableComponentBasepublic void updateBounds(Vector3d pmin, Vector3d pmax)
IsRenderableupdateBounds in interface IsRenderableupdateBounds in class RenderableComponentBasepmin - minimum pointpmax - maximum pointpublic void prerender(RenderList list)
IsRenderablelist.addIfVisible (obj);
for each of the objects in question.prerender in interface IsRenderableprerender in class RenderableComponentBaselist - list of objects to be renderedpublic void render(Renderer renderer, int flags)
IsRenderableRenderer.render in interface IsRenderablerender in class RenderableComponentBaserenderer - provides the functionality used to perform the rendering.flags - flags that may be used to control different
aspects of the rendering. Flags are defined in Renderer
and currently include
Renderer.HIGHLIGHT and
Renderer.SORT_FACES.public void render(Renderer renderer, RenderProps props, int flags)
public void computeStressAndTangent(SymmetricMatrix3d sigma, Matrix6d D, DeformedPoint def, IntegrationPoint3d pt, IntegrationData3d dt, MaterialStateObject state)
computeStressAndTangent in interface AuxiliaryMaterialpublic double computeStrainEnergyDensity(DeformedPoint def, IntegrationPoint3d pt, IntegrationData3d dt, MaterialStateObject state)
computeStrainEnergyDensity in interface AuxiliaryMaterialpublic boolean hasSymmetricTangent()
hasSymmetricTangent in interface AuxiliaryMaterialpublic Vector3d getMuscleDirection(IntegrationPoint3d pnt)
public Vector3d getMuscleDirection(int ipntIdx)
public void interpolateDirection(DelaunayInterpolator interp, Vector3d[] restDirs)
public void interpolateIpntDirection(DelaunayInterpolator interp, Vector3d[] restDirs)
public FemElement3dBase getElement()
public void setElement(FemElement3dBase elem)
public void transformGeometry(AffineTransform3dBase X)
TransformableGeometryTransformGeometryContext.transform (this, X, 0);
transformGeometry in interface TransformableGeometryX - affine transformation to apply to the componentpublic void transformGeometry(GeometryTransformer gtr, TransformGeometryContext context, int flags)
TransformableGeometrygtr to transform its individual attributes. The
context argument supplies information about what other
components are currently being transformed, and also allows the
requesting of update actions to be performed after all transform called
have completed. The context is also the usual entity that calls
this method, from within its TransformGeometryContext.apply(maspack.geometry.GeometryTransformer, int)
method. The argument flags provides flags to specify
various conditions associated with the the transformation.
At present, the available flags are TransformableGeometry.TG_SIMULATING and
TransformableGeometry.TG_ARTICULATED.
This method is not usually called directly by applications.
Instead, it is typically called from within the
TransformGeometryContext.apply(maspack.geometry.GeometryTransformer, int) method of the context,
which takes care of the various operations needed for a
complete transform operation, including calling
TransformableGeometry.addTransformableDependencies(artisynth.core.modelbase.TransformGeometryContext, int) to collect other
components that should be transformed, calling
TransformableGeometry.transformGeometry(maspack.matrix.AffineTransform3dBase) for each component, notifying
component parents that the geometry has changed, and calling
any requested TransformGeometryActions. More details
are given in the documentation for
TransformGeometryContext.apply(maspack.geometry.GeometryTransformer, int).
TransformGeometryContext provides a number of
static convenience transform methods
which take care of building the context and calling
apply() for a specified set of components.
This method should not
generally call transformGeometry() for its descendant
components. Instead, descendants needing transformation should be
specified by adding them to the context in the method TransformableGeometry.addTransformableDependencies(artisynth.core.modelbase.TransformGeometryContext, int).
transformGeometry in interface TransformableGeometrygtr - transformer implementing the transformcontext - context information, including what other components
are being transformedflags - specifies conditions associated with the transformationpublic void addTransformableDependencies(TransformGeometryContext context, int flags)
TransformableGeometrycontext any transformable components which should be
transformed as the same time as this component. This will generally
include descendant components, and may also include other components to
which this component is connected in some way.
This method is generally called from with the
TransformGeometryContext.apply(maspack.geometry.GeometryTransformer, int) method of a
TransformGeometryContext.
addTransformableDependencies in interface TransformableGeometrycontext - context information, to which the dependent components
are added.flags - specifies conditions associated with the transformationpublic void scaleDistance(double s)
ScalableUnitsscaleDistance in interface ScalableUnitss - scaling factorpublic void scaleMass(double s)
ScalableUnitsscaleMass in interface ScalableUnitss - scaling factorpublic void connectToHierarchy(CompositeComponent hcomp)
ModelComponentBase When this method is called, ModelComponent.getParent() will return the new
parent component; the system will have set this beforehand.
connectToHierarchy in interface ModelComponentconnectToHierarchy in class ModelComponentBasehcomp - hierarchy component to which this component,
or its ancestor, was attachedpublic void disconnectFromHierarchy(CompositeComponent hcomp)
ModelComponentBase When this method is called, ModelComponent.getParent() will still return this
original parent component; the system will set this to null
after.
disconnectFromHierarchy in interface ModelComponentdisconnectFromHierarchy in class ModelComponentBasehcomp - hierarchy component from which this component,
or its ancestor, was detachedpublic void printElementReference(java.io.PrintWriter pw,
CompositeComponent ancestor)
throws java.io.IOException
java.io.IOExceptionpublic boolean scanItem(ReaderTokenizer rtok, java.util.Deque<ScanToken> tokens) throws java.io.IOException
java.io.IOExceptionpublic void writeItems(java.io.PrintWriter pw,
NumberFormat fmt,
CompositeComponent ancestor)
throws java.io.IOException
java.io.IOExceptionpublic boolean hasState()
ModelComponenthasState in interface AuxiliaryMaterialhasState in interface HasMaterialStatehasState in interface ModelComponenthasState in class ModelComponentBasetrue if this component has statepublic MaterialStateObject createStateObject()
createStateObject in interface AuxiliaryMaterialcreateStateObject in interface HasMaterialStatepublic void advanceState(MaterialStateObject state, double t0, double t1)
advanceState in interface HasMaterialStatepublic void getHardReferences(java.util.List<ModelComponent> refs)
ModelComponentBasegetHardReferences in interface ModelComponentgetHardReferences in class ModelComponentBaserefs - list to which hard references are appended