public class NagataDistanceTest extends java.lang.Object implements IsRenderable, HasRenderProps
TRANSPARENT, TWO_DIMENSIONAL| Constructor and Description |
|---|
NagataDistanceTest() |
| Modifier and Type | Method and Description |
|---|---|
void |
computeNearestPoint(Point3d near,
Vector3d normal,
Point3d pos,
boolean debug) |
RenderProps |
createRenderProps()
Factory method to create render properties appropriate to this object.
|
void |
createTetMesh() |
void |
createTriangleMesh() |
int |
getRenderHints()
Returns a bit code giving rendering hints about this renderable.
|
RenderProps |
getRenderProps()
Returns the render properities for this object.
|
static void |
main(java.lang.String[] args) |
void |
prerender(RenderList list)
Called prior to rendering to allow this object to update the internal
state required for rendering (such as by caching rendering coordinates).
|
void |
render(Renderer renderer,
int flags)
Render this object using the functionality of the supplied
Renderer. |
void |
setRenderProps(RenderProps props)
Assigns a new set of render properties to this object.
|
void |
updateBounds(Vector3d pmin,
Vector3d pmax)
Update the minimum and maximum points for this object.
|
public void computeNearestPoint(Point3d near, Vector3d normal, Point3d pos, boolean debug)
public void createTriangleMesh()
public void createTetMesh()
public void setRenderProps(RenderProps props)
HasRenderPropsnull will remove render properties from this object.setRenderProps in interface HasRenderPropsprops - new render properties for this objectpublic RenderProps getRenderProps()
HasRenderPropsgetRenderProps in interface HasRenderPropspublic RenderProps createRenderProps()
HasRenderPropscreateRenderProps in interface HasRenderPropspublic void prerender(RenderList list)
IsRenderablelist.addIfVisible (obj);
for each of the objects in question.prerender in interface IsRenderablelist - list of objects to be renderedpublic void render(Renderer renderer, int flags)
IsRenderableRenderer.render in interface IsRenderablerenderer - provides the functionality used to perform the rendering.flags - flags that may be used to control different
aspects of the rendering. Flags are defined in Renderer
and currently include
Renderer.HIGHLIGHT and
Renderer.SORT_FACES.public void updateBounds(Vector3d pmin, Vector3d pmax)
IsRenderableupdateBounds in interface IsRenderablepmin - minimum pointpmax - maximum pointpublic int getRenderHints()
IsRenderableTRANSPARENT and
TWO_DIMENSIONAL.getRenderHints in interface IsRenderablepublic static void main(java.lang.String[] args)