public class MuscleElementDesc extends RenderableComponentBase implements AuxiliaryMaterial, ExcitationComponent, ScalableUnits, TransformableGeometry
ExcitationComponent.CombinationRuleModelComponent.NavpanelVisibility| Modifier and Type | Field and Description | 
|---|---|
| static PropertyList | myProps | 
enforceUniqueCompositeNames, enforceUniqueNames, myNumber, NULL_OBJ, useCompactPathNamesTG_ARTICULATED, TG_DRAGGER, TG_PRESERVE_ORIENTATION, TG_SIMULATINGTRANSPARENT, TWO_DIMENSIONAL| Constructor and Description | 
|---|
| MuscleElementDesc() | 
| MuscleElementDesc(FemElement3d elem) | 
| MuscleElementDesc(FemElement3d elem,
                 Vector3d dir) | 
| Modifier and Type | Method and Description | 
|---|---|
| void | addExcitationSource(ExcitationComponent ex)Adds a new excitation source to this Excitable, with an assumed gain of
 1. | 
| void | addExcitationSource(ExcitationComponent ex,
                   double gain)Adds a new excitation source to this Excitable with a specified gain. | 
| void | addTransformableDependencies(TransformGeometryContext context,
                            int flags)Adds to  contextany transformable components which should be
 transformed as the same time as this component. | 
| void | computeStress(SymmetricMatrix3d sigma,
             SolidDeformation def,
             IntegrationPoint3d pt,
             IntegrationData3d dt,
             FemMaterial baseMat) | 
| void | computeTangent(Matrix6d D,
              SymmetricMatrix3d stress,
              SolidDeformation def,
              IntegrationPoint3d pt,
              IntegrationData3d dt,
              FemMaterial baseMat) | 
| void | connectToHierarchy()Called by the system after this component is added to the
 component hierarchy (i.e., when it is added as a child of another
 CompositeComponent). | 
| void | disconnectFromHierarchy()Called by the system after this component is removed from the component
 hierarchy (i.e., when it is removed as a child of its parent). | 
| PropertyList | getAllPropertyInfo()Returns a list giving static information about all properties exported by
 this object. | 
| ExcitationComponent.CombinationRule | getCombinationRule()Return the combination rule for excitations. | 
| double | getDefaultActivationWeight()Returns the default weight that should be used when this excitation
 component is being used for inverse actuation control. | 
| Vector3d | getDirection() | 
| Vector3d[] | getDirections() | 
| FemElement3d | getElement() | 
| double | getExcitation()Returns the primary excitation for this component. | 
| double | getExcitationGain(ExcitationComponent ex)Gets the gain for an excitation source in this component. | 
| Vector3d | getMuscleDirection(int ipntIdx) | 
| Vector3d | getMuscleDirection(IntegrationPoint3d pnt) | 
| MuscleMaterial | getMuscleMaterial() | 
| double | getNetExcitation()Returns the net excitation for this Excitable. | 
| void | getSoftReferences(java.util.List<ModelComponent> refs)Appends all soft references for this component to a list. | 
| boolean | hasSymmetricTangent() | 
| void | initialize(double t)Called from within the model's  initialize()method. | 
| void | interpolateDirection(DelaunayInterpolator interp,
                    Vector3d[] restDirs) | 
| void | interpolateIpntDirection(DelaunayInterpolator interp,
                        Vector3d[] restDirs) | 
| boolean | isCorotated()Deformation is computed by first removing a rotation component 
 (either explicit or computed from strain) | 
| boolean | isInvertible() | 
| boolean | isLinear()Linear stress/stiffness response to deformation, allows tangent
 to be pre-computed and stored. | 
| void | prerender(RenderList list)Called prior to rendering to allow this object to update the internal
 state required for rendering (such as by caching rendering coordinates). | 
| void | printElementReference(java.io.PrintWriter pw,
                     CompositeComponent ancestor) | 
| boolean | removeExcitationSource(ExcitationComponent ex)Removes an excitation source from this Excitable. | 
| void | render(Renderer renderer,
      int flags)Render this object using the functionality of the supplied
  Renderer. | 
| void | render(Renderer renderer,
      RenderProps props,
      int flags) | 
| void | scaleDistance(double s)Scales all distance coordinates. | 
| void | scaleMass(double s)Scales all mass units. | 
| boolean | scanItem(ReaderTokenizer rtok,
        java.util.Deque<ScanToken> tokens) | 
| void | setCombinationRule(ExcitationComponent.CombinationRule rule)Sets the rule for combining excitations. | 
| void | setDirection(Vector3d dir) | 
| void | setDirections(Vector3d[] dirs)Sets a list of directions for this MuscleElementDesc, one for each
 integration point in the element. | 
| void | setElement(FemElement3d elem) | 
| void | setExcitation(double a)Sets the primary excitation for this component. | 
| boolean | setExcitationGain(ExcitationComponent ex,
                 double gain)Sets the gain for an excitation source in this component. | 
| void | setMuscleMaterial(MuscleMaterial mat) | 
| void | transformGeometry(AffineTransform3dBase X)Applies an affine transformation to the geometry of this component. | 
| void | transformGeometry(GeometryTransformer gtr,
                 TransformGeometryContext context,
                 int flags)Transforms the geometry of this component, using the geometry transformer
  gtrto transform its individual attributes. | 
| void | updateBounds(Vector3d pmin,
            Vector3d pmax)Update the minimum and maximum points for this object. | 
| void | updateReferences(boolean undo,
                java.util.Deque<java.lang.Object> undoInfo)May be called by the system if any of the soft references for
 this component are removed from the the component hierarchy. | 
| void | writeItems(java.io.PrintWriter pw,
          NumberFormat fmt,
          CompositeComponent ancestor) | 
copy, createRenderProps, getRenderHints, getRenderProps, getSelection, isSelectable, numSelectionQueriesNeeded, setRenderProps, updateRenderPropscheckFlag, checkName, checkNameUniqueness, clearFlag, clone, createTempFlag, getChildren, getGrandParent, getHardReferences, getName, getNameRange, getNavpanelVisibility, getNavpanelVisibility, getNumber, getParent, getProperty, hasChildren, hasState, isConnectedToHierarchy, isFixed, isMarked, isSelected, isWritable, makeValidName, makeValidName, notifyParentOfChange, postscan, printReferences, recursivelyContained, recursivelyContains, removeTempFlag, scan, setFixed, setFlag, setMarked, setName, setNavpanelVisibility, setNavpanelVisibility, setNumber, setParent, setSelected, writeequals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitgetHardReferences, getName, getNavpanelVisibility, getNumber, getParent, hasState, isFixed, isMarked, isSelected, notifyParentOfChange, postscan, scan, setFixed, setMarked, setName, setNumber, setParent, setSelectedgetPropertygetChildren, hasChildrenisWritable, writepublic static PropertyList myProps
public MuscleElementDesc()
public MuscleElementDesc(FemElement3d elem, Vector3d dir)
public MuscleElementDesc(FemElement3d elem)
public PropertyList getAllPropertyInfo()
HasPropertiesgetAllPropertyInfo in interface HasPropertiesgetAllPropertyInfo in class ModelComponentBasepublic void setDirection(Vector3d dir)
public Vector3d getDirection()
public void setDirections(Vector3d[] dirs)
setDirection(maspack.matrix.Vector3d).  If a
 particular direction is null, then no stress will be applied
 at the corresponding integration point. Supplying a null
 value for dirs will disable per-integration point
 directions.public Vector3d[] getDirections()
public MuscleMaterial getMuscleMaterial()
public void setMuscleMaterial(MuscleMaterial mat)
public boolean isInvertible()
isInvertible in interface AuxiliaryMaterialpublic boolean isLinear()
AuxiliaryMaterialisLinear in interface AuxiliaryMaterialpublic boolean isCorotated()
AuxiliaryMaterialisCorotated in interface AuxiliaryMaterialpublic double getExcitation()
getExcitation in interface ExcitationComponentpublic void initialize(double t)
initialize() method.initialize in interface RequiresInitializet - initialization time (seconds)public void setExcitation(double a)
setExcitation in interface ExcitationComponenta - excitation valuepublic void setCombinationRule(ExcitationComponent.CombinationRule rule)
setCombinationRule in interface ExcitationComponentrule - rule for combining excitationspublic ExcitationComponent.CombinationRule getCombinationRule()
getCombinationRule in interface ExcitationComponentpublic void addExcitationSource(ExcitationComponent ex)
addExcitationSource in interface ExcitationComponentex - excitatation source to be addedpublic void addExcitationSource(ExcitationComponent ex, double gain)
addExcitationSource in interface ExcitationComponentex - excitatation source to be addedgain - gain for the sourcepublic boolean removeExcitationSource(ExcitationComponent ex)
removeExcitationSource in interface ExcitationComponentex - excitatation source to be removedpublic double getExcitationGain(ExcitationComponent ex)
getExcitationGain in interface ExcitationComponentex - excitatation source whose gain is to be queriedpublic boolean setExcitationGain(ExcitationComponent ex, double gain)
setExcitationGain in interface ExcitationComponentex - excitatation source whose gain is to be modifiedgain - new gain for the sourcepublic double getNetExcitation()
getNetExcitation in interface ExcitationComponentpublic void getSoftReferences(java.util.List<ModelComponent> refs)
updateReferences() method will
 be called to update its internal reference information.getSoftReferences in interface ModelComponentgetSoftReferences in class ModelComponentBaserefs - list to which soft references are appendedpublic void updateReferences(boolean undo,
                             java.util.Deque<java.lang.Object> undoInfo)
undo equal to false,
 this component should then examine its soft references and
 use ComponentUtils.isConnected()
 to determine which of them have been disconnected from the hierarchy.
 Disconnected references should be removed, and sufficient information
 should be appended to undoInfo to allow this update
 to be undone if this method is called later with undo 
 equal to true. When undoing an update, the undo
 information should be removed from the front of undoInfo.updateReferences in interface ModelComponentupdateReferences in class ModelComponentBaseundo - if true, indicates that the most
 recent reference update should be undone, using the supplied
 undo information.undoInfo - if undo is false, should be used
 to store information allowing the reference update to be undone.
 Otherwise, if undo is true, then this
 supplied information to undo the most recent update.public double getDefaultActivationWeight()
getDefaultActivationWeight in interface ExcitationComponentpublic void updateBounds(Vector3d pmin, Vector3d pmax)
IsRenderableupdateBounds in interface IsRenderableupdateBounds in class RenderableComponentBasepmin - minimum pointpmax - maximum pointpublic void prerender(RenderList list)
IsRenderablelist.addIfVisible (obj);
for each of the objects in question.prerender in interface IsRenderableprerender in class RenderableComponentBaselist - list of objects to be renderedpublic void render(Renderer renderer, int flags)
IsRenderableRenderer.render in interface IsRenderablerender in class RenderableComponentBaserenderer - provides the functionality used to perform the rendering.flags - flags that may be used to control different 
 aspects of the rendering. Flags are defined in Renderer
 and currently include
 Renderer.HIGHLIGHT and
 Renderer.SORT_FACES.public void render(Renderer renderer, RenderProps props, int flags)
public void computeTangent(Matrix6d D, SymmetricMatrix3d stress, SolidDeformation def, IntegrationPoint3d pt, IntegrationData3d dt, FemMaterial baseMat)
computeTangent in interface AuxiliaryMaterialpublic void computeStress(SymmetricMatrix3d sigma, SolidDeformation def, IntegrationPoint3d pt, IntegrationData3d dt, FemMaterial baseMat)
computeStress in interface AuxiliaryMaterialpublic boolean hasSymmetricTangent()
hasSymmetricTangent in interface AuxiliaryMaterialpublic Vector3d getMuscleDirection(IntegrationPoint3d pnt)
public Vector3d getMuscleDirection(int ipntIdx)
public void interpolateDirection(DelaunayInterpolator interp, Vector3d[] restDirs)
public void interpolateIpntDirection(DelaunayInterpolator interp, Vector3d[] restDirs)
public FemElement3d getElement()
public void setElement(FemElement3d elem)
public void transformGeometry(AffineTransform3dBase X)
TransformableGeometryTransformGeometryContext.transform (this, X, 0);
transformGeometry in interface TransformableGeometryX - affine transformation to apply to the componentpublic void transformGeometry(GeometryTransformer gtr, TransformGeometryContext context, int flags)
TransformableGeometrygtr to transform its individual attributes. The
 context argument supplies information about what other
 components are currently being transformed, and also allows the
 requesting of update actions to be performed after all transform called
 have completed. The context is also the usual entity that calls
 this method, from within its TransformGeometryContext.apply(maspack.geometry.GeometryTransformer, int)
 method. The argument flags provides flags to specify
 various conditions associated with the the transformation. 
 At present, the available flags are TransformableGeometry.TG_SIMULATING and 
 TransformableGeometry.TG_ARTICULATED.
 This method is not usually called directly by applications. 
 Instead, it is typically called from within the 
 TransformGeometryContext.apply(maspack.geometry.GeometryTransformer, int) method of the context,
 which takes care of the various operations needed for a
 complete transform operation, including calling 
 TransformableGeometry.addTransformableDependencies(artisynth.core.modelbase.TransformGeometryContext, int) to collect other 
 components that should be transformed, calling 
 TransformableGeometry.transformGeometry(maspack.matrix.AffineTransform3dBase) for each component, notifying
 component parents that the geometry has changed, and calling
 any requested TransformGeometryActions. More details
 are given in the documentation for 
 TransformGeometryContext.apply(maspack.geometry.GeometryTransformer, int).
 
 
TransformGeometryContext provides a number of
 static convenience transform methods
 which take care of building the context and calling
 apply() for a specified set of components.
 
 
This method should not
 generally call transformGeometry() for its descendant
 components. Instead, descendants needing transformation should be
 specified by adding them to the context in the method TransformableGeometry.addTransformableDependencies(artisynth.core.modelbase.TransformGeometryContext, int).
transformGeometry in interface TransformableGeometrygtr - transformer implementing the transformcontext - context information, including what other components
 are being transformedflags - specifies conditions associated with the transformationpublic void addTransformableDependencies(TransformGeometryContext context, int flags)
TransformableGeometrycontext any transformable components which should be
 transformed as the same time as this component. This will generally
 include descendant components, and may also include other components to
 which this component is connected in some way.
 
 This method is generally called from with the 
 TransformGeometryContext.apply(maspack.geometry.GeometryTransformer, int) method of a 
 TransformGeometryContext.
addTransformableDependencies in interface TransformableGeometrycontext - context information, to which the dependent components
 are added.flags - specifies conditions associated with the transformationpublic void scaleDistance(double s)
ScalableUnitsscaleDistance in interface ScalableUnitss - scaling factorpublic void scaleMass(double s)
ScalableUnitsscaleMass in interface ScalableUnitss - scaling factorpublic void connectToHierarchy()
ModelComponentBase
 When this method is called, ModelComponent.getParent() will return
 the new parent component; the system will have set this beforehand.
connectToHierarchy in interface ModelComponentconnectToHierarchy in class ModelComponentBasepublic void disconnectFromHierarchy()
ModelComponentBase When this
 method is called, ModelComponent.getParent() will still return this original
 parent component; the system will set this to null after.
disconnectFromHierarchy in interface ModelComponentdisconnectFromHierarchy in class ModelComponentBasepublic void printElementReference(java.io.PrintWriter pw,
                                  CompositeComponent ancestor)
                           throws java.io.IOException
java.io.IOExceptionpublic boolean scanItem(ReaderTokenizer rtok, java.util.Deque<ScanToken> tokens) throws java.io.IOException
java.io.IOExceptionpublic void writeItems(java.io.PrintWriter pw,
                       NumberFormat fmt,
                       CompositeComponent ancestor)
                throws java.io.IOException
java.io.IOException