public class PointSkinAttachment.ParticleConnection extends PointSkinAttachment.Connection
| Modifier and Type | Field and Description | 
|---|---|
| Particle | myParticle | 
myWeight| Constructor and Description | 
|---|
| ParticleConnection(Particle particle,
                  double w) | 
| Modifier and Type | Method and Description | 
|---|---|
| boolean | accumulate(Vector3d pos,
          Vector3d tmp)Adds this connection's point value contribution to  pos. | 
| boolean | addPointForce(Vector3d f) | 
| PointSkinAttachment.ParticleConnection | copy() | 
| DynamicComponent | getMaster()Returns the master component associated with this connection. | 
getWeight, setWeightpublic Particle myParticle
public ParticleConnection(Particle particle, double w)
public DynamicComponent getMaster()
PointSkinAttachment.ConnectiongetMaster in class PointSkinAttachment.Connectionpublic boolean accumulate(Vector3d pos, Vector3d tmp)
PointSkinAttachment.Connectionpos.
 Not all connections implement this method; sometimes the calculation is
 more complex. If this method does nothing, then it should return
 false.accumulate in class PointSkinAttachment.Connectionpos - accumulates point value contributiontmp - temporary vector for optional usepublic boolean addPointForce(Vector3d f)
addPointForce in class PointSkinAttachment.Connectionpublic PointSkinAttachment.ParticleConnection copy()
copy in class PointSkinAttachment.Connection