public class Muscle extends AxialSpring implements ExcitationComponent, HasAuxState, PropertyChangeListener
ExcitationComponent.CombinationRuleModelComponent.NavpanelVisibilityHasAuxState.StateContext| Modifier and Type | Field and Description | 
|---|---|
| static PropertyList | myProps | 
myIgnoreCoriolisInJacobian, useMaterialenforceUniqueCompositeNames, enforceUniqueNames, myNumber, NULL_OBJ, useCompactPathNamesCOPY_REFERENCESTRANSPARENT, TWO_DIMENSIONAL| Constructor and Description | 
|---|
| Muscle() | 
| Muscle(Point p1,
      Point p2) | 
| Muscle(java.lang.String name) | 
| Muscle(java.lang.String name,
      double l0) | 
| Modifier and Type | Method and Description | 
|---|---|
| void | addExcitationSource(ExcitationComponent ex)Adds a new excitation source to this Excitable, with an assumed gain of
 1. | 
| void | addExcitationSource(ExcitationComponent ex,
                   double gain)Adds a new excitation source to this Excitable with a specified gain. | 
| void | advanceAuxState(double t0,
               double t1)Called at the very beginning of the time step (in the system's
 preadvance() method) to perform any required updating of the component's
 state before the application in input probes or controllers. | 
| double | computeDFdl(double l,
           double ldot)Computes the derivative of spring force magnitude (acting along the unit
 vector from the first to the second particle) with respect to spring
 length. | 
| double | computeDFdldot(double l,
              double ldot)Computes the derivative of spring force magnitude (acting along the unit
 vector from the first to the second particle)with respect to the time
 derivative of spring length. | 
| double | computeF(double l,
        double ldot)Computes the force magnitude acting along the unit vector from the first
 to the second particle. | 
| double | computePassiveF(double l,
               double ldot)Computes the force magnitude acting along the unit vector from the first
 to the second particle with zero excitation. | 
| void | computePassiveForce(Vector3d f) | 
| PropertyList | getAllPropertyInfo()Returns a list giving static information about all properties exported by
 this object. | 
| void | getAuxState(DataBuffer data)Saves state information for this component by adding data to the
 supplied DataBuffer. | 
| ExcitationComponent.CombinationRule | getCombinationRule()Return the combination rule for excitations. | 
| double | getDefaultActivationWeight()Returns the default weight that should be used when this excitation
 component is being used for inverse actuation control. | 
| double | getExcitation()Returns the primary excitation for this component. | 
| java.awt.Color | getExcitationColor() | 
| PropertyMode | getExcitationColorMode() | 
| double | getExcitationGain(ExcitationComponent ex)Gets the gain for an excitation source in this component. | 
| Vector3d | getForce() | 
| double | getForceNorm() | 
| void | getInitialAuxState(DataBuffer newData,
                  DataBuffer oldData)Saves initial state information data for this component by adding data
 to the supplied data buffer. | 
| int | getJacobianType()Returns a code indicating the matrix type that results when the Jacobian
 terms of this force effector are added to the solve matrix. | 
| double | getMaxColoredExcitation() | 
| PropertyMode | getMaxColoredExcitationMode() | 
| double | getNetExcitation()Returns the net excitation for this Excitable. | 
| Vector3d | getPassiveForce() | 
| double | getPassiveForceNorm() | 
| float[] | getRenderColor() | 
| void | getSoftReferences(java.util.List<ModelComponent> refs)Appends all soft references for this component to a list. | 
| void | initialize(double t)Called from within the model's  initialize()method. | 
| boolean | isEnabled() | 
| void | prerender(RenderList list)Called prior to rendering to allow this object to update the internal
 state required for rendering (such as by caching rendering coordinates). | 
| void | printMuscleDirection() | 
| void | propertyChanged(PropertyChangeEvent e) | 
| boolean | removeExcitationSource(ExcitationComponent ex)Removes an excitation source from this Excitable. | 
| void | render(Renderer renderer,
      int flags)Render this object using the functionality of the supplied
  Renderer. | 
| void | resetLengthProps()sets the opt length to current muscle length and max length with the
 original ratio of opt to max length | 
| void | scaleDistance(double s)Scales all distance coordinates. | 
| void | scaleMass(double s)Scales all mass units. | 
| void | setAuxState(DataBuffer data)Restores the state for this component by reading from the supplied
 data buffer, starting at the current buffer offsets. | 
| void | setCombinationRule(ExcitationComponent.CombinationRule rule)Sets the rule for combining excitations. | 
| void | setConstantMuscleMaterial(double maxF) | 
| void | setConstantMuscleMaterial(double maxF,
                         double forceScaling) | 
| void | setEnabled(boolean enabled) | 
| void | setExcitation(double a)Sets the primary excitation for this component. | 
| void | setExcitationColor(java.awt.Color color) | 
| void | setExcitationColorMode(PropertyMode mode) | 
| boolean | setExcitationGain(ExcitationComponent ex,
                 double gain)Sets the gain for an excitation source in this component. | 
| void | setLinearMuscleMaterial(double maxF,
                       double optL,
                       double maxL,
                       double pf) | 
| void | setMaterial(AxialMaterial mat) | 
| void | setMaxColoredExcitation(double excitation) | 
| void | setMaxColoredExcitationMode(PropertyMode mode) | 
| void | setPeckMuscleMaterial(double maxF,
                     double optL,
                     double maxL,
                     double tendonRatio) | 
| void | setPeckMuscleMaterial(double maxF,
                     double optL,
                     double maxL,
                     double tendonRatio,
                     double passiveFraction,
                     double damping) | 
| void | skipAuxState(DataBuffer data)Skips over the state information for this component contained
 in the supplied data buffer, starting at the current buffer offsets. | 
addPosJacobian, addSolveBlocks, addVelJacobian, applyForces, computeForce, computeForcePositionJacobian, computeForceVelocityJacobian, copy, getCopyReferences, getDir, getFirstPoint, getHardReferences, getLength, getLengthDot, getSecondPoint, isDuplicatable, printPointReferences, setFirstPoint, setPoints, setPoints, setRestLengthFromPoints, setSecondPoint, updateBounds, writecreateDefaultMaterial, createRenderProps, getEffectiveMaterial, getMaterial, getMaxForce, getRenderHints, getRenderProps, getRestLength, getSelection, isSelectable, numSelectionQueriesNeeded, setDamping, setLinearMaterial, setMaxForce, setRenderProps, setRestLength, setStiffnesscheckFlag, checkName, checkNameUniqueness, clearFlag, clone, connectToHierarchy, createTempFlag, disconnectFromHierarchy, getChildren, getGrandParent, getName, getNameRange, getNavpanelVisibility, getNavpanelVisibility, getNumber, getParent, getProperty, hasChildren, hasState, isConnectedToHierarchy, isFixed, isMarked, isSelected, isWritable, makeValidName, makeValidName, notifyParentOfChange, postscan, printReferences, recursivelyContained, recursivelyContains, removeTempFlag, scan, setFixed, setFlag, setMarked, setName, setNavpanelVisibility, setNavpanelVisibility, setNumber, setParent, setSelected, updateReferencesequals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitconnectToHierarchy, disconnectFromHierarchy, getHardReferences, getName, getNavpanelVisibility, getNumber, getParent, hasState, isFixed, isMarked, isSelected, notifyParentOfChange, postscan, scan, setFixed, setMarked, setName, setNumber, setParent, setSelected, updateReferencesgetPropertygetChildren, hasChildrenisWritable, writepublic static PropertyList myProps
public Muscle()
public Muscle(java.lang.String name)
public Muscle(java.lang.String name,
              double l0)
public void setMaterial(AxialMaterial mat)
setMaterial in class PointSpringBasepublic void setConstantMuscleMaterial(double maxF)
public void setConstantMuscleMaterial(double maxF,
                                      double forceScaling)
public void setLinearMuscleMaterial(double maxF,
                                    double optL,
                                    double maxL,
                                    double pf)
public void setPeckMuscleMaterial(double maxF,
                                  double optL,
                                  double maxL,
                                  double tendonRatio)
public void setPeckMuscleMaterial(double maxF,
                                  double optL,
                                  double maxL,
                                  double tendonRatio,
                                  double passiveFraction,
                                  double damping)
public java.awt.Color getExcitationColor()
public void setExcitationColor(java.awt.Color color)
public PropertyMode getExcitationColorMode()
public void setExcitationColorMode(PropertyMode mode)
public double getMaxColoredExcitation()
public void setMaxColoredExcitation(double excitation)
public PropertyMode getMaxColoredExcitationMode()
public void setMaxColoredExcitationMode(PropertyMode mode)
public PropertyList getAllPropertyInfo()
HasPropertiesgetAllPropertyInfo in interface HasPropertiesgetAllPropertyInfo in class AxialSpringpublic double getExcitation()
getExcitation in interface ExcitationComponentpublic void initialize(double t)
initialize() method.initialize in interface RequiresInitializet - initialization time (seconds)public void setExcitation(double a)
setExcitation in interface ExcitationComponenta - excitation valuepublic void addExcitationSource(ExcitationComponent ex)
addExcitationSource in interface ExcitationComponentex - excitatation source to be addedpublic void addExcitationSource(ExcitationComponent ex, double gain)
addExcitationSource in interface ExcitationComponentex - excitatation source to be addedgain - gain for the sourcepublic boolean removeExcitationSource(ExcitationComponent ex)
removeExcitationSource in interface ExcitationComponentex - excitatation source to be removedpublic double getExcitationGain(ExcitationComponent ex)
getExcitationGain in interface ExcitationComponentex - excitatation source whose gain is to be queriedpublic boolean setExcitationGain(ExcitationComponent ex, double gain)
setExcitationGain in interface ExcitationComponentex - excitatation source whose gain is to be modifiedgain - new gain for the sourcepublic void setCombinationRule(ExcitationComponent.CombinationRule rule)
setCombinationRule in interface ExcitationComponentrule - rule for combining excitationspublic ExcitationComponent.CombinationRule getCombinationRule()
getCombinationRule in interface ExcitationComponentpublic float[] getRenderColor()
getRenderColor in class PointSpringBasepublic void prerender(RenderList list)
IsRenderablelist.addIfVisible (obj);
for each of the objects in question.prerender in interface IsRenderableprerender in class PointSpringBaselist - list of objects to be renderedpublic void render(Renderer renderer, int flags)
IsRenderableRenderer.render in interface IsRenderablerender in class AxialSpringrenderer - provides the functionality used to perform the rendering.flags - flags that may be used to control different 
 aspects of the rendering. Flags are defined in Renderer
 and currently include
 Renderer.HIGHLIGHT and
 Renderer.SORT_FACES.public double getNetExcitation()
getNetExcitation in interface ExcitationComponentpublic double computeF(double l,
                       double ldot)
computeF in class PointSpringBasepublic double computePassiveF(double l,
                              double ldot)
public double computeDFdl(double l,
                          double ldot)
computeDFdl in class PointSpringBasepublic double computeDFdldot(double l,
                             double ldot)
computeDFdldot in class PointSpringBasepublic void resetLengthProps()
public double getForceNorm()
public Vector3d getForce()
public void computePassiveForce(Vector3d f)
public double getPassiveForceNorm()
public Vector3d getPassiveForce()
public void scaleDistance(double s)
ScalableUnitsscaleDistance in interface ScalableUnitsscaleDistance in class AxialSprings - scaling factorpublic void scaleMass(double s)
ScalableUnitsscaleMass in interface ScalableUnitsscaleMass in class AxialSprings - scaling factorpublic void printMuscleDirection()
public int getJacobianType()
ForceEffectorMatrix.SYMMETRIC or Matrix.POSITIVE_DEFINITE. The former should be set if adding the Jacobian
 terms preserves symmetry, and the latter should be set if positive
 definiteness if preserved. Both should be set if there is no Jacobian for
 this effector (i.e., the Jacobian methods are not implemented). Matrix
 types from all the force effectors are logically and-ed together to
 determine the type for the entire solve matrix.getJacobianType in interface ForceEffectorgetJacobianType in class AxialSpringpublic boolean isEnabled()
public void setEnabled(boolean enabled)
public void advanceAuxState(double t0,
                            double t1)
HasAuxStateadvanceAuxState in interface HasAuxStatet0 - beginning time associated with the time step advancet1 - end time associated with the time step advancepublic void skipAuxState(DataBuffer data)
HasAuxStateskipAuxState in interface HasAuxStatedata - buffer containing the state informationpublic void getAuxState(DataBuffer data)
HasAuxStategetAuxState in interface HasAuxStatedata - buffer for storing the state values.public void getInitialAuxState(DataBuffer newData, DataBuffer oldData)
HasAuxStateIf oldData is non-null, then this contains
 previously stored initial state information (starting at its current
 buffer offsets), which should be stored into 
 newData in place of the current component state data.
 This may only be partially possible if the component's state structure 
 has changed since oldData was written.
getInitialAuxState in interface HasAuxStatenewData - buffer for storing the state values.oldData - if non-null, contains old state information that should be
 written into newData in place of the current state
 information.public void setAuxState(DataBuffer data)
HasAuxStatesetAuxState in interface HasAuxStatedata - buffer containing the state informationpublic void propertyChanged(PropertyChangeEvent e)
propertyChanged in interface PropertyChangeListenerpublic double getDefaultActivationWeight()
ExcitationComponentgetDefaultActivationWeight in interface ExcitationComponentpublic void getSoftReferences(java.util.List<ModelComponent> refs)
ModelComponentBaseupdateReferences() method will
 be called to update its internal reference information.getSoftReferences in interface ModelComponentgetSoftReferences in class ModelComponentBaserefs - list to which soft references are appended