public class SoftPlaneCollider extends RenderableComponentBase implements ScalableUnits, ForceComponent, TransformableGeometry
ModelComponent.NavpanelVisibility| Modifier and Type | Field and Description | 
|---|---|
| static PropertyList | myProps | 
enforceUniqueCompositeNames, enforceUniqueNames, myNumber, NULL_OBJ, useCompactPathNamesTG_ARTICULATED, TG_DRAGGER, TG_PRESERVE_ORIENTATION, TG_SIMULATINGTRANSPARENT, TWO_DIMENSIONAL| Constructor and Description | 
|---|
| SoftPlaneCollider() | 
| SoftPlaneCollider(java.lang.String name,
                 Vector3d normal,
                 Point3d center,
                 double k,
                 double d) | 
| Modifier and Type | Method and Description | 
|---|---|
| void | addMechModel(MechModel ms) | 
| void | addPosJacobian(SparseNumberedBlockMatrix M,
              double h)Scales the components of the position Jacobian associated with this force
 effector and adds it to the supplied solve matrix M. | 
| void | addSolveBlocks(SparseNumberedBlockMatrix M)Adds any needed blocks to a solve matrix in order to accomodate the
 Jacobian terms associated with this force effector. | 
| void | addTransformableDependencies(TransformGeometryContext context,
                            int flags)Adds to  contextany transformable components which should be
 transformed as the same time as this component. | 
| void | addVelJacobian(SparseNumberedBlockMatrix M,
              double h)Scales the components of the velocity Jacobian associated with this force
 effector and adds it to the supplied solve matrix M. | 
| void | applyForces(double t)Adds forces to the components affected by this force effector at a
 particular time. | 
| RenderProps | createRenderProps()Factory method to create render properties appropriate to this object. | 
| PropertyList | getAllPropertyInfo()Returns a list giving static information about all properties exported by
 this object. | 
| Point3d | getCenter() | 
| double | getDamping() | 
| int | getJacobianType()Returns a code indicating the matrix type that results when the Jacobian
 terms of this force effector are added to the solve matrix. | 
| Vector3d | getNormal() | 
| double | getSize() | 
| double | getStiffness() | 
| void | removeMechModel(MechModel ms) | 
| void | render(Renderer renderer,
      int flags)Render this object using the functionality of the supplied
  Renderer. | 
| void | scaleDistance(double s)Scales all distance coordinates. | 
| void | scaleMass(double s)Scales all mass units. | 
| void | setCenter(Point3d center) | 
| void | setDamping(double damping) | 
| void | setNormal(Vector3d normal) | 
| void | setRenderPosition(Point3d center,
                 double size) | 
| void | setSize(double size) | 
| void | setStiffness(double stiffness) | 
| void | transformGeometry(AffineTransform3dBase X)Applies an affine transformation to the geometry of this component. | 
| void | transformGeometry(GeometryTransformer gtr,
                 TransformGeometryContext context,
                 int flags)Transforms the geometry of this component, using the geometry transformer
  gtrto transform its individual attributes. | 
| void | updateBounds(Vector3d pmin,
            Vector3d pmax)Update the minimum and maximum points for this object. | 
copy, getRenderHints, getRenderProps, getSelection, isSelectable, numSelectionQueriesNeeded, prerender, setRenderProps, updateRenderPropscheckFlag, checkName, checkNameUniqueness, clearFlag, clone, connectToHierarchy, createTempFlag, disconnectFromHierarchy, getChildren, getGrandParent, getHardReferences, getName, getNameRange, getNavpanelVisibility, getNavpanelVisibility, getNumber, getParent, getProperty, getSoftReferences, hasChildren, hasState, isConnectedToHierarchy, isFixed, isMarked, isSelected, isWritable, makeValidName, makeValidName, notifyParentOfChange, postscan, printReferences, recursivelyContained, recursivelyContains, removeTempFlag, scan, setFixed, setFlag, setMarked, setName, setNavpanelVisibility, setNavpanelVisibility, setNumber, setParent, setSelected, updateReferences, writeequals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitconnectToHierarchy, disconnectFromHierarchy, getHardReferences, getName, getNavpanelVisibility, getNumber, getParent, getSoftReferences, hasState, isFixed, isMarked, isSelected, notifyParentOfChange, postscan, scan, setFixed, setMarked, setName, setNumber, setParent, setSelected, updateReferencesgetPropertygetChildren, hasChildrenisWritable, writepublic static PropertyList myProps
public RenderProps createRenderProps()
HasRenderPropscreateRenderProps in interface HasRenderPropscreateRenderProps in class RenderableComponentBasepublic PropertyList getAllPropertyInfo()
HasPropertiesgetAllPropertyInfo in interface HasPropertiesgetAllPropertyInfo in class ModelComponentBasepublic void addMechModel(MechModel ms)
public void removeMechModel(MechModel ms)
public void setRenderPosition(Point3d center, double size)
public void setCenter(Point3d center)
public Point3d getCenter()
public void setNormal(Vector3d normal)
public Vector3d getNormal()
public void setSize(double size)
public double getSize()
public void setStiffness(double stiffness)
public double getStiffness()
public void setDamping(double damping)
public double getDamping()
public void applyForces(double t)
ForceEffectorapplyForces in interface ForceEffectort - time (seconds)public void addSolveBlocks(SparseNumberedBlockMatrix M)
ForceEffectorgetSolveIndex) for all dynamic or attached components affected by this
 force effector.addSolveBlocks in interface ForceEffectorM - solve matrix to which blocks should be addedpublic void addVelJacobian(SparseNumberedBlockMatrix M, double h)
ForceEffector
 M is guaranteed to be the same matrix supplied in the most recent call to
 addSolveBlocks, and so implementations may choose
 to cache the relevant matrix blocks from that call, instead of retrieving
 them directly from M.
addVelJacobian in interface ForceEffectorM - solve matrix to which scaled velocity Jacobian is to be addedh - scaling factor for velocity Jacobianpublic void addPosJacobian(SparseNumberedBlockMatrix M, double h)
ForceEffector
 M is guaranteed to be the same matrix supplied in the most recent call to
 addSolveBlocks, and so implementations may choose
 to cache the relevant matrix blocks from that call, instead of retrieving
 them directly from M.
addPosJacobian in interface ForceEffectorM - solve matrix to which scaled position Jacobian is to be addedh - scaling factor for position Jacobianpublic int getJacobianType()
ForceEffectorMatrix.SYMMETRIC or Matrix.POSITIVE_DEFINITE. The former should be set if adding the Jacobian
 terms preserves symmetry, and the latter should be set if positive
 definiteness if preserved. Both should be set if there is no Jacobian for
 this effector (i.e., the Jacobian methods are not implemented). Matrix
 types from all the force effectors are logically and-ed together to
 determine the type for the entire solve matrix.getJacobianType in interface ForceEffectorpublic void updateBounds(Vector3d pmin, Vector3d pmax)
IsRenderableupdateBounds in interface IsRenderableupdateBounds in class RenderableComponentBasepmin - minimum pointpmax - maximum pointpublic void render(Renderer renderer, int flags)
IsRenderableRenderer.render in interface IsRenderablerender in class RenderableComponentBaserenderer - provides the functionality used to perform the rendering.flags - flags that may be used to control different 
 aspects of the rendering. Flags are defined in Renderer
 and currently include
 Renderer.HIGHLIGHT and
 Renderer.SORT_FACES.public void transformGeometry(AffineTransform3dBase X)
TransformableGeometryTransformGeometryContext.transform (this, X, 0);
transformGeometry in interface TransformableGeometryX - affine transformation to apply to the componentpublic void transformGeometry(GeometryTransformer gtr, TransformGeometryContext context, int flags)
TransformableGeometrygtr to transform its individual attributes. The
 context argument supplies information about what other
 components are currently being transformed, and also allows the
 requesting of update actions to be performed after all transform called
 have completed. The context is also the usual entity that calls
 this method, from within its TransformGeometryContext.apply(maspack.geometry.GeometryTransformer, int)
 method. The argument flags provides flags to specify
 various conditions associated with the the transformation. 
 At present, the available flags are TransformableGeometry.TG_SIMULATING and 
 TransformableGeometry.TG_ARTICULATED.
 This method is not usually called directly by applications. 
 Instead, it is typically called from within the 
 TransformGeometryContext.apply(maspack.geometry.GeometryTransformer, int) method of the context,
 which takes care of the various operations needed for a
 complete transform operation, including calling 
 TransformableGeometry.addTransformableDependencies(artisynth.core.modelbase.TransformGeometryContext, int) to collect other 
 components that should be transformed, calling 
 TransformableGeometry.transformGeometry(maspack.matrix.AffineTransform3dBase) for each component, notifying
 component parents that the geometry has changed, and calling
 any requested TransformGeometryActions. More details
 are given in the documentation for 
 TransformGeometryContext.apply(maspack.geometry.GeometryTransformer, int).
 
 
TransformGeometryContext provides a number of
 static convenience transform methods
 which take care of building the context and calling
 apply() for a specified set of components.
 
 
This method should not
 generally call transformGeometry() for its descendant
 components. Instead, descendants needing transformation should be
 specified by adding them to the context in the method TransformableGeometry.addTransformableDependencies(artisynth.core.modelbase.TransformGeometryContext, int).
transformGeometry in interface TransformableGeometrygtr - transformer implementing the transformcontext - context information, including what other components
 are being transformedflags - specifies conditions associated with the transformationpublic void addTransformableDependencies(TransformGeometryContext context, int flags)
TransformableGeometrycontext any transformable components which should be
 transformed as the same time as this component. This will generally
 include descendant components, and may also include other components to
 which this component is connected in some way.
 
 This method is generally called from with the 
 TransformGeometryContext.apply(maspack.geometry.GeometryTransformer, int) method of a 
 TransformGeometryContext.
addTransformableDependencies in interface TransformableGeometrycontext - context information, to which the dependent components
 are added.flags - specifies conditions associated with the transformationpublic void scaleDistance(double s)
ScalableUnitsscaleDistance in interface ScalableUnitss - scaling factorpublic void scaleMass(double s)
ScalableUnitsscaleMass in interface ScalableUnitss - scaling factor