public class GL3Primitive extends GL3Object
| Modifier and Type | Method and Description | 
|---|---|
| GL3Primitive | acquire()Signal the resource that something is holding a reference to it. | 
| static GL3Primitive | generate(com.jogamp.opengl.GL3 gl,
        GL3SharedPrimitive glo) | 
| GL3SharedPrimitive.PrimitiveKey | getKey() | 
| boolean | matches(GL3SharedPrimitive.PrimitiveKey key) | 
bind, dispose, draw, draw, draw, drawArrays, drawArrays, drawElements, drawInstancedArray, drawInstancedElements, generate, getShared, isDisposed, isValiddispose, disposeInvalid, disposeInvalid, disposeUnreferenced, disposeUnreferenced, releaseDispose, releaseDisposeacquireAndCount, getReferenceCount, release, releaseAndCountequals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitdisposeInvalidacquireAndCount, getReferenceCount, release, releaseAndCountpublic GL3SharedPrimitive.PrimitiveKey getKey()
public boolean matches(GL3SharedPrimitive.PrimitiveKey key)
public GL3Primitive acquire()
ReferenceCountedacquire in interface GL3Resourceacquire in interface GLResourceacquire in interface ReferenceCountedacquire in class GL3Objectpublic static GL3Primitive generate(com.jogamp.opengl.GL3 gl, GL3SharedPrimitive glo)