public class VertexBufferObject extends BufferObject
| Constructor and Description | 
|---|
| VertexBufferObject(int vboId) | 
| Modifier and Type | Method and Description | 
|---|---|
| VertexBufferObject | acquire()Signal the resource that something is holding a reference to it. | 
| static VertexBufferObject | generate(com.jogamp.opengl.GL3 gl) | 
allocate, bind, dispose, fill, fill, fill, flushBufferRange, generate, getId, getSize, getUsage, isDisposed, mapBuffer, mapBufferRange, mapNewBuffer, unbind, unmapBuffer, update, update, updatedispose, disposeInvalid, disposeInvalid, disposeUnreferenced, disposeUnreferenced, releaseDispose, releaseDisposeisValidacquireAndCount, getReferenceCount, release, releaseAndCountequals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitisValidacquireAndCount, getReferenceCount, release, releaseAndCountpublic VertexBufferObject acquire()
ReferenceCountedacquire in interface GL3Resourceacquire in interface GLResourceacquire in interface ReferenceCountedacquire in class BufferObjectpublic static VertexBufferObject generate(com.jogamp.opengl.GL3 gl)