public class GL2Primitive extends GL2Object
| Modifier and Type | Class and Description |
|---|---|
static class |
GL2Primitive.PrimitiveKey |
static class |
GL2Primitive.PrimitiveType |
| Modifier and Type | Field and Description |
|---|---|
static boolean |
DEFAULT_CAPPED |
static int |
DEFAULT_RESOLUTION |
| Constructor and Description |
|---|
GL2Primitive(GL2Primitive.PrimitiveKey key,
GL2DisplayList list) |
| Modifier and Type | Method and Description |
|---|---|
GL2Primitive |
acquire()
Signal the resource that something is holding a reference to it.
|
GL2Primitive.PrimitiveKey |
getKey() |
int |
getResolution() |
GL2Primitive.PrimitiveType |
getType() |
boolean |
isCapped() |
beginCompile, beginCompileAndDraw, dispose, draw, endCompile, getDisplayList, isDisposed, isValiddispose, disposeInvalid, disposeInvalid, disposeUnreferenced, disposeUnreferenced, releaseDispose, releaseDisposeacquireAndCount, getReferenceCount, release, releaseAndCountequals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitdisposeInvalid, disposeUnreferenced, releaseDisposedispose, disposeInvalid, disposeUnreferenced, releaseDisposeacquireAndCount, getReferenceCount, release, releaseAndCountpublic static final int DEFAULT_RESOLUTION
public static final boolean DEFAULT_CAPPED
public GL2Primitive(GL2Primitive.PrimitiveKey key, GL2DisplayList list)
public GL2Primitive.PrimitiveType getType()
public int getResolution()
public boolean isCapped()
public GL2Primitive.PrimitiveKey getKey()
public GL2Primitive acquire()
ReferenceCountedacquire in interface GL2Resourceacquire in interface GLResourceacquire in interface ReferenceCountedacquire in class GL2ResourceBase