public class GL3Debug
extends java.lang.Object
implements com.jogamp.opengl.GL3
GL_ACTIVE_SUBROUTINE_MAX_LENGTH, GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, GL_ACTIVE_SUBROUTINE_UNIFORMS, GL_ACTIVE_SUBROUTINES, GL_COMPATIBLE_SUBROUTINES, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB, GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB, GL_CONTEXT_COMPATIBILITY_PROFILE_BIT, GL_CONTEXT_CORE_PROFILE_BIT, GL_CONTEXT_PROFILE_MASK, GL_DEPTH_CLAMP, GL_DOUBLE_MAT2, GL_DOUBLE_MAT2x3, GL_DOUBLE_MAT2x4, GL_DOUBLE_MAT3, GL_DOUBLE_MAT3x2, GL_DOUBLE_MAT3x4, GL_DOUBLE_MAT4, GL_DOUBLE_MAT4x2, GL_DOUBLE_MAT4x3, GL_DOUBLE_VEC2, GL_DOUBLE_VEC3, GL_DOUBLE_VEC4, GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB, GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB, GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB, GL_GEOMETRY_INPUT_TYPE_ARB, GL_GEOMETRY_OUTPUT_TYPE_ARB, GL_GEOMETRY_SHADER_ARB, GL_GEOMETRY_VERTICES_OUT_ARB, GL_IMAGE_1D, GL_IMAGE_1D_ARRAY, GL_IMAGE_2D_MULTISAMPLE, GL_IMAGE_2D_MULTISAMPLE_ARRAY, GL_IMAGE_2D_RECT, GL_INT_IMAGE_1D, GL_INT_IMAGE_1D_ARRAY, GL_INT_IMAGE_2D_MULTISAMPLE, GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GL_INT_IMAGE_2D_RECT, GL_LINE_STRIP_ADJACENCY_ARB, GL_LINES_ADJACENCY_ARB, GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS, GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB, GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB, GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB, GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB, GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB, GL_MAX_IMAGE_SAMPLES, GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS, GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS, GL_MAX_SUBROUTINES, GL_MAX_VERTEX_VARYING_COMPONENTS_ARB, GL_MAX_VIEWPORTS, GL_NAMED_STRING_LENGTH_ARB, GL_NAMED_STRING_TYPE_ARB, GL_NUM_COMPATIBLE_SUBROUTINES, GL_ONE_MINUS_SRC1_ALPHA, GL_ONE_MINUS_SRC1_COLOR, GL_PATCH_DEFAULT_INNER_LEVEL, GL_PATCH_DEFAULT_OUTER_LEVEL, GL_PROGRAM_POINT_SIZE, GL_PROGRAM_POINT_SIZE_ARB, GL_SHADER_INCLUDE_ARB, GL_SRC1_COLOR, GL_SYNC_CL_EVENT_ARB, GL_SYNC_CL_EVENT_COMPLETE_ARB, GL_TRIANGLE_STRIP_ADJACENCY_ARB, GL_TRIANGLES_ADJACENCY_ARB, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_UNSIGNED_INT_IMAGE_1D, GL_UNSIGNED_INT_IMAGE_1D_ARRAY, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GL_UNSIGNED_INT_IMAGE_2D_RECT, GL_VIEWPORT_BOUNDS_RANGE, GL_VIEWPORT_INDEX_PROVOKING_VERTEX, GL_VIEWPORT_SUBPIXEL_BITSGL_ACTIVE_RESOURCES, GL_ACTIVE_VARIABLES, GL_ALREADY_SIGNALED, GL_ARRAY_SIZE, GL_ARRAY_STRIDE, GL_ATOMIC_COUNTER_BUFFER_INDEX, GL_BLOCK_INDEX, GL_BUFFER_BINDING, GL_BUFFER_DATA_SIZE, GL_BUFFER_VARIABLE, GL_COLORBURN, GL_COLORDODGE, GL_COMPRESSED_RGBA_ASTC_10x10, GL_COMPRESSED_RGBA_ASTC_10x5, GL_COMPRESSED_RGBA_ASTC_10x6, GL_COMPRESSED_RGBA_ASTC_10x8, GL_COMPRESSED_RGBA_ASTC_12x10, GL_COMPRESSED_RGBA_ASTC_12x12, GL_COMPRESSED_RGBA_ASTC_4x4, GL_COMPRESSED_RGBA_ASTC_5x4, GL_COMPRESSED_RGBA_ASTC_5x5, GL_COMPRESSED_RGBA_ASTC_6x5, GL_COMPRESSED_RGBA_ASTC_6x6, GL_COMPRESSED_RGBA_ASTC_8x5, GL_COMPRESSED_RGBA_ASTC_8x6, GL_COMPRESSED_RGBA_ASTC_8x8, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8, GL_COMPUTE_SHADER, GL_COMPUTE_SHADER_BIT, GL_COMPUTE_WORK_GROUP_SIZE, GL_CONDITION_SATISFIED, GL_CONTEXT_LOST, GL_DARKEN, GL_DIFFERENCE, GL_DISPATCH_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER_BINDING, GL_DRAW_INDIRECT_BUFFER, GL_DRAW_INDIRECT_BUFFER_BINDING, GL_EXCLUSION, GL_FRACTIONAL_EVEN, GL_FRACTIONAL_ODD, GL_FRAGMENT_INTERPOLATION_OFFSET_BITS, GL_FRAMEBUFFER_ATTACHMENT_LAYERED, GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, GL_GEOMETRY_INPUT_TYPE, GL_GEOMETRY_OUTPUT_TYPE, GL_GEOMETRY_SHADER, GL_GEOMETRY_SHADER_INVOCATIONS, GL_GEOMETRY_VERTICES_OUT, GL_HARDLIGHT, GL_HSL_COLOR, GL_HSL_HUE, GL_HSL_LUMINOSITY, GL_HSL_SATURATION, GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS, GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE, GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, GL_INT_2_10_10_10_REV, GL_IS_PER_PATCH, GL_IS_ROW_MAJOR, GL_ISOLINES, GL_LAYER_PROVOKING_VERTEX, GL_LIGHTEN, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_LOCATION, GL_MATRIX_STRIDE, GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMBINED_IMAGE_UNIFORMS, GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMPUTE_ATOMIC_COUNTERS, GL_MAX_COMPUTE_IMAGE_UNIFORMS, GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, GL_MAX_COMPUTE_SHARED_MEMORY_SIZE, GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, GL_MAX_COMPUTE_UNIFORM_BLOCKS, GL_MAX_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMPUTE_WORK_GROUP_COUNT, GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, GL_MAX_COMPUTE_WORK_GROUP_SIZE, GL_MAX_FRAGMENT_IMAGE_UNIFORMS, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, GL_MAX_GEOMETRY_IMAGE_UNIFORMS, GL_MAX_GEOMETRY_INPUT_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_VERTICES, GL_MAX_GEOMETRY_SHADER_INVOCATIONS, GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS, GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_NAME_LENGTH, GL_MAX_NUM_ACTIVE_VARIABLES, GL_MAX_PATCH_VERTICES, GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MAX_SERVER_WAIT_TIMEOUT, GL_MAX_SHADER_STORAGE_BLOCK_SIZE, GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, GL_MAX_TESS_CONTROL_INPUT_COMPONENTS, GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS, GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS, GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_TESS_GEN_LEVEL, GL_MAX_TESS_PATCH_COMPONENTS, GL_MAX_UNIFORM_LOCATIONS, GL_MAX_VERTEX_ATTRIB_BINDINGS, GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_MAX_VERTEX_ATTRIB_STRIDE, GL_MAX_VERTEX_IMAGE_UNIFORMS, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MULTIPLY, GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY, GL_MULTISAMPLE_LINE_WIDTH_RANGE, GL_NAME_LENGTH, GL_NUM_ACTIVE_VARIABLES, GL_OBJECT_TYPE, GL_OFFSET, GL_OVERLAY, GL_PATCH_VERTICES, GL_PATCHES, GL_PRIMITIVE_BOUNDING_BOX, GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED, GL_PROGRAM_INPUT, GL_PROGRAM_OUTPUT, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_SAMPLER_BINDING, GL_SCREEN, GL_SHADER_STORAGE_BARRIER_BIT, GL_SHADER_STORAGE_BLOCK, GL_SHADER_STORAGE_BUFFER, GL_SHADER_STORAGE_BUFFER_BINDING, GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, GL_SHADER_STORAGE_BUFFER_SIZE, GL_SHADER_STORAGE_BUFFER_START, GL_SIGNALED, GL_SOFTLIGHT, GL_SYNC_CONDITION, GL_SYNC_FENCE, GL_SYNC_FLAGS, GL_SYNC_FLUSH_COMMANDS_BIT, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SYNC_STATUS, GL_TESS_CONTROL_OUTPUT_VERTICES, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_TESS_GEN_MODE, GL_TESS_GEN_POINT_MODE, GL_TESS_GEN_SPACING, GL_TESS_GEN_VERTEX_ORDER, GL_TEXTURE_BUFFER_BINDING, GL_TEXTURE_BUFFER_OFFSET, GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, GL_TEXTURE_BUFFER_SIZE, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TIMEOUT_EXPIRED, GL_TOP_LEVEL_ARRAY_SIZE, GL_TOP_LEVEL_ARRAY_STRIDE, GL_TRANSFORM_FEEDBACK_VARYING, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TYPE, GL_UNDEFINED_VERTEX, GL_UNIFORM, GL_UNIFORM_BLOCK, GL_UNSIGNALED, GL_VERTEX_ATTRIB_BINDING, GL_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_VERTEX_BINDING_BUFFER, GL_VERTEX_BINDING_DIVISOR, GL_VERTEX_BINDING_OFFSET, GL_VERTEX_BINDING_STRIDE, GL_WAIT_FAILEDGL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES, GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS, GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER, GL_AUTO_GENERATE_MIPMAP, GL_BACK_LEFT, GL_BACK_RIGHT, GL_BGR_INTEGER, GL_BGRA_INTEGER, GL_BLUE_INTEGER, GL_BUFFER_GPU_ADDRESS_NV, GL_CAVEAT_SUPPORT, GL_CLAMP_READ_COLOR, GL_CLEAR_BUFFER, GL_CLIP_DISTANCE0, GL_CLIP_DISTANCE1, GL_CLIP_DISTANCE2, GL_CLIP_DISTANCE3, GL_CLIP_DISTANCE4, GL_CLIP_DISTANCE5, GL_CLIP_DISTANCE6, GL_CLIP_DISTANCE7, GL_CLIPPING_INPUT_PRIMITIVES_ARB, GL_CLIPPING_OUTPUT_PRIMITIVES_ARB, GL_COLOR_ARRAY_ADDRESS_NV, GL_COLOR_ARRAY_LENGTH_NV, GL_COLOR_COMPONENTS, GL_COLOR_ENCODING, GL_COLOR_RENDERABLE, GL_COMPRESSED_RED, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RG, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA, GL_COMPUTE_SHADER_INVOCATIONS_ARB, GL_COMPUTE_TEXTURE, GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR, GL_CONTINUOUS_AMD, GL_DEBUG_CATEGORY_API_ERROR_AMD, GL_DEBUG_CATEGORY_APPLICATION_AMD, GL_DEBUG_CATEGORY_DEPRECATION_AMD, GL_DEBUG_CATEGORY_OTHER_AMD, GL_DEBUG_CATEGORY_PERFORMANCE_AMD, GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD, GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD, GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD, GL_DEBUG_LOGGED_MESSAGES_AMD, GL_DEBUG_SEVERITY_HIGH_AMD, GL_DEBUG_SEVERITY_LOW_AMD, GL_DEBUG_SEVERITY_MEDIUM_AMD, GL_DECODE_EXT, GL_DEPTH_CLAMP_FAR_AMD, GL_DEPTH_CLAMP_NEAR_AMD, GL_DEPTH_COMPONENTS, GL_DEPTH_RENDERABLE, GL_DISCRETE_AMD, GL_DOUBLE, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_INDIRECT_ADDRESS_NV, GL_DRAW_INDIRECT_LENGTH_NV, GL_DRAW_INDIRECT_UNIFIED_NV, GL_EDGE_FLAG_ARRAY_ADDRESS_NV, GL_EDGE_FLAG_ARRAY_LENGTH_NV, GL_ELEMENT_ARRAY_ADDRESS_NV, GL_ELEMENT_ARRAY_LENGTH_NV, GL_ELEMENT_ARRAY_UNIFIED_NV, GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, GL_FACTOR_MAX_AMD, GL_FACTOR_MIN_AMD, GL_FILL, GL_FILTER, GL_FIXED_ONLY, GL_FOG_COORD_ARRAY_ADDRESS_NV, GL_FOG_COORD_ARRAY_LENGTH_NV, GL_FRAGMENT_SHADER_INVOCATIONS_ARB, GL_FRAGMENT_TEXTURE, GL_FRAMEBUFFER_BLEND, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_RENDERABLE, GL_FRAMEBUFFER_RENDERABLE_LAYERED, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_FULL_SUPPORT, GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB, GL_GEOMETRY_TEXTURE, GL_GET_TEXTURE_IMAGE_FORMAT, GL_GET_TEXTURE_IMAGE_TYPE, GL_GPU_ADDRESS_NV, GL_GREEN_INTEGER, GL_IMAGE_CLASS_1_X_16, GL_IMAGE_CLASS_1_X_32, GL_IMAGE_CLASS_1_X_8, GL_IMAGE_CLASS_10_10_10_2, GL_IMAGE_CLASS_11_11_10, GL_IMAGE_CLASS_2_X_16, GL_IMAGE_CLASS_2_X_32, GL_IMAGE_CLASS_2_X_8, GL_IMAGE_CLASS_4_X_16, GL_IMAGE_CLASS_4_X_32, GL_IMAGE_CLASS_4_X_8, GL_IMAGE_COMPATIBILITY_CLASS, GL_IMAGE_PIXEL_FORMAT, GL_IMAGE_PIXEL_TYPE, GL_IMAGE_TEXEL_SIZE, GL_INDEX_ARRAY_ADDRESS_NV, GL_INDEX_ARRAY_LENGTH_NV, GL_INT_SAMPLER_1D, GL_INT_SAMPLER_1D_ARRAY, GL_INT_SAMPLER_2D_RECT, GL_INT_SAMPLER_BUFFER_AMD, GL_INTERNALFORMAT_ALPHA_SIZE, GL_INTERNALFORMAT_ALPHA_TYPE, GL_INTERNALFORMAT_BLUE_SIZE, GL_INTERNALFORMAT_BLUE_TYPE, GL_INTERNALFORMAT_DEPTH_SIZE, GL_INTERNALFORMAT_DEPTH_TYPE, GL_INTERNALFORMAT_GREEN_SIZE, GL_INTERNALFORMAT_GREEN_TYPE, GL_INTERNALFORMAT_PREFERRED, GL_INTERNALFORMAT_RED_SIZE, GL_INTERNALFORMAT_RED_TYPE, GL_INTERNALFORMAT_SHARED_SIZE, GL_INTERNALFORMAT_STENCIL_SIZE, GL_INTERNALFORMAT_STENCIL_TYPE, GL_INTERNALFORMAT_SUPPORTED, GL_LEFT, GL_LINE, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LOWER_LEFT, GL_MANUAL_GENERATE_MIPMAP, GL_MAX_CLIP_DISTANCES, GL_MAX_COMBINED_DIMENSIONS, GL_MAX_DEBUG_LOGGED_MESSAGES_AMD, GL_MAX_DEPTH, GL_MAX_HEIGHT, GL_MAX_LAYERS, GL_MAX_RECTANGLE_TEXTURE_SIZE, GL_MAX_SHADER_BUFFER_ADDRESS_NV, GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB, GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB, GL_MAX_SPARSE_TEXTURE_SIZE_ARB, GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, GL_MAX_VARYING_FLOATS, GL_MAX_VERTEX_STREAMS, GL_MAX_WIDTH, GL_MIN_MAP_BUFFER_ALIGNMENT, GL_MIPMAP, GL_NORMAL_ARRAY_ADDRESS_NV, GL_NORMAL_ARRAY_LENGTH_NV, GL_NUM_SPARSE_LEVELS_ARB, GL_NUM_VIRTUAL_PAGE_SIZES_ARB, GL_PACK_COMPRESSED_BLOCK_DEPTH, GL_PACK_COMPRESSED_BLOCK_HEIGHT, GL_PACK_COMPRESSED_BLOCK_SIZE, GL_PACK_COMPRESSED_BLOCK_WIDTH, GL_PACK_IMAGE_HEIGHT, GL_PACK_LSB_FIRST, GL_PACK_SKIP_IMAGES, GL_PACK_SWAP_BYTES, GL_POINT, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_RANGE, GL_POINT_SPRITE_COORD_ORIGIN, GL_POLYGON_MODE, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_PRIMITIVE_RESTART, GL_PRIMITIVE_RESTART_INDEX, GL_PRIMITIVES_SUBMITTED_ARB, GL_PROVOKING_VERTEX, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_CUBE_MAP, GL_PROXY_TEXTURE_CUBE_MAP_ARRAY, GL_PROXY_TEXTURE_RECTANGLE, GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION, GL_R16, GL_R16_SNORM, GL_R3_G3_B2, GL_READ_PIXELS, GL_READ_PIXELS_FORMAT, GL_READ_PIXELS_TYPE, GL_REPLACE_VALUE_AMD, GL_RG16, GL_RG16_SNORM, GL_RGB12, GL_RGB16, GL_RGB16_SNORM, GL_RGB4, GL_RGB5, GL_RGBA12, GL_RGBA16, GL_RGBA16_SNORM, GL_RGBA2, GL_RIGHT, GL_SAMPLER_1D, GL_SAMPLER_1D_ARRAY, GL_SAMPLER_1D_ARRAY_SHADOW, GL_SAMPLER_1D_SHADOW, GL_SAMPLER_2D_RECT, GL_SAMPLER_2D_RECT_SHADOW, GL_SAMPLER_BUFFER_AMD, GL_SAMPLES_PASSED, GL_SCALED_RESOLVE_FASTEST_EXT, GL_SCALED_RESOLVE_NICEST_EXT, GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV, GL_SECONDARY_COLOR_ARRAY_LENGTH_NV, GL_SET_AMD, GL_SHADER_IMAGE_ATOMIC, GL_SHADER_IMAGE_LOAD, GL_SHADER_IMAGE_STORE, GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST, GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE, GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST, GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE, GL_SKIP_DECODE_EXT, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SPARSE_BUFFER_PAGE_SIZE_ARB, GL_SPARSE_STORAGE_BIT_ARB, GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB, GL_SRC1_ALPHA, GL_SRGB_DECODE, GL_SRGB_READ, GL_SRGB_WRITE, GL_STENCIL_BACK_OP_VALUE_AMD, GL_STENCIL_COMPONENTS, GL_STENCIL_INDEX16, GL_STENCIL_OP_VALUE_AMD, GL_STENCIL_RENDERABLE, GL_STEREO, GL_SUBSAMPLE_DISTANCE_AMD, GL_SYNC_X11_FENCE_EXT, GL_TESS_CONTROL_SHADER_PATCHES_ARB, GL_TESS_CONTROL_TEXTURE, GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB, GL_TESS_EVALUATION_TEXTURE, GL_TESSELLATION_FACTOR_AMD, GL_TESSELLATION_MODE_AMD, GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_1D_ARRAY, GL_TEXTURE_BINDING_RECTANGLE, GL_TEXTURE_COLOR_SAMPLES_NV, GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT, GL_TEXTURE_COMPRESSED_BLOCK_SIZE, GL_TEXTURE_COMPRESSED_BLOCK_WIDTH, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, GL_TEXTURE_COMPRESSION_HINT, GL_TEXTURE_COORD_ARRAY_ADDRESS_NV, GL_TEXTURE_COORD_ARRAY_LENGTH_NV, GL_TEXTURE_COVERAGE_SAMPLES_NV, GL_TEXTURE_CUBE_MAP_SEAMLESS, GL_TEXTURE_GATHER, GL_TEXTURE_GATHER_SHADOW, GL_TEXTURE_IMAGE_FORMAT, GL_TEXTURE_IMAGE_TYPE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_RECTANGLE, GL_TEXTURE_SHADOW, GL_TEXTURE_SPARSE_ARB, GL_TEXTURE_SRGB_DECODE_EXT, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW, GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB, GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB, GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX, GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, GL_UNPACK_COMPRESSED_BLOCK_DEPTH, GL_UNPACK_COMPRESSED_BLOCK_HEIGHT, GL_UNPACK_COMPRESSED_BLOCK_SIZE, GL_UNPACK_COMPRESSED_BLOCK_WIDTH, GL_UNPACK_LSB_FIRST, GL_UNPACK_SWAP_BYTES, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_SAMPLER_1D, GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, GL_UNSIGNED_INT_SAMPLER_2D_RECT, GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UPPER_LEFT, GL_VERTEX_ARRAY_ADDRESS_NV, GL_VERTEX_ARRAY_LENGTH_NV, GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV, GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV, GL_VERTEX_PROGRAM_POINT_SIZE, GL_VERTEX_SHADER_INVOCATIONS_ARB, GL_VERTEX_TEXTURE, GL_VERTICES_SUBMITTED_ARB, GL_VIEW_CLASS_128_BITS, GL_VIEW_CLASS_16_BITS, GL_VIEW_CLASS_24_BITS, GL_VIEW_CLASS_32_BITS, GL_VIEW_CLASS_48_BITS, GL_VIEW_CLASS_64_BITS, GL_VIEW_CLASS_8_BITS, GL_VIEW_CLASS_96_BITS, GL_VIEW_CLASS_BPTC_FLOAT, GL_VIEW_CLASS_BPTC_UNORM, GL_VIEW_CLASS_RGTC1_RED, GL_VIEW_CLASS_RGTC2_RG, GL_VIEW_CLASS_S3TC_DXT1_RGB, GL_VIEW_CLASS_S3TC_DXT1_RGBA, GL_VIEW_CLASS_S3TC_DXT3_RGBA, GL_VIEW_CLASS_S3TC_DXT5_RGBA, GL_VIEW_COMPATIBILITY_CLASS, GL_VIRTUAL_PAGE_SIZE_INDEX_ARB, GL_VIRTUAL_PAGE_SIZE_X_ARB, GL_VIRTUAL_PAGE_SIZE_Y_ARB, GL_VIRTUAL_PAGE_SIZE_Z_ARBGL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_ALL_BARRIER_BITS, GL_ATOMIC_COUNTER_BARRIER_BIT, GL_ATOMIC_COUNTER_BUFFER, GL_ATOMIC_COUNTER_BUFFER_BINDING, GL_ATOMIC_COUNTER_BUFFER_SIZE, GL_ATOMIC_COUNTER_BUFFER_START, GL_BLUE, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_BUFFER_UPDATE_BARRIER_BIT, GL_COLOR, GL_COLOR_ATTACHMENT16, GL_COLOR_ATTACHMENT17, GL_COLOR_ATTACHMENT18, GL_COLOR_ATTACHMENT19, GL_COLOR_ATTACHMENT20, GL_COLOR_ATTACHMENT21, GL_COLOR_ATTACHMENT22, GL_COLOR_ATTACHMENT23, GL_COLOR_ATTACHMENT24, GL_COLOR_ATTACHMENT25, GL_COLOR_ATTACHMENT26, GL_COLOR_ATTACHMENT27, GL_COLOR_ATTACHMENT28, GL_COLOR_ATTACHMENT29, GL_COLOR_ATTACHMENT30, GL_COLOR_ATTACHMENT31, GL_COMMAND_BARRIER_BIT, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA_ASTC_10x10_KHR, GL_COMPRESSED_RGBA_ASTC_10x5_KHR, GL_COMPRESSED_RGBA_ASTC_10x6_KHR, GL_COMPRESSED_RGBA_ASTC_10x8_KHR, GL_COMPRESSED_RGBA_ASTC_12x10_KHR, GL_COMPRESSED_RGBA_ASTC_12x12_KHR, GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, GL_COMPRESSED_RGBA_ASTC_8x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x8_KHR, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT, GL_CONTEXT_FLAGS, GL_COPY_READ_BUFFER, GL_COPY_READ_BUFFER_BINDING, GL_COPY_WRITE_BUFFER, GL_COPY_WRITE_BUFFER_BINDING, GL_DEPTH, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH32F_STENCIL8, GL_DYNAMIC_COPY, GL_DYNAMIC_READ, GL_ELEMENT_ARRAY_BARRIER_BIT, GL_FIRST_VERTEX_CONVENTION, GL_FIRST_VERTEX_CONVENTION_EXT, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_BARRIER_BIT, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS, GL_FRAMEBUFFER_DEFAULT_HEIGHT, GL_FRAMEBUFFER_DEFAULT_LAYERS, GL_FRAMEBUFFER_DEFAULT_SAMPLES, GL_FRAMEBUFFER_DEFAULT_WIDTH, GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT, GL_FRAMEBUFFER_UNDEFINED, GL_GEOMETRY_SHADER_BIT, GL_GREEN, GL_IMAGE_2D, GL_IMAGE_2D_ARRAY, GL_IMAGE_3D, GL_IMAGE_BINDING_ACCESS, GL_IMAGE_BINDING_FORMAT, GL_IMAGE_BINDING_LAYER, GL_IMAGE_BINDING_LAYERED, GL_IMAGE_BINDING_LEVEL, GL_IMAGE_BINDING_NAME, GL_IMAGE_BUFFER, GL_IMAGE_CUBE, GL_IMAGE_CUBE_MAP_ARRAY, GL_INT_IMAGE_2D, GL_INT_IMAGE_2D_ARRAY, GL_INT_IMAGE_3D, GL_INT_IMAGE_BUFFER, GL_INT_IMAGE_CUBE, GL_INT_IMAGE_CUBE_MAP_ARRAY, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_BUFFER, GL_INT_SAMPLER_CUBE, GL_INT_SAMPLER_CUBE_MAP_ARRAY, GL_INTERLEAVED_ATTRIBS, GL_INVALID_INDEX, GL_LAST_VERTEX_CONVENTION, GL_LAST_VERTEX_CONVENTION_EXT, GL_LINE_STRIP_ADJACENCY_EXT, GL_LINES_ADJACENCY_EXT, GL_MAJOR_VERSION, GL_MAX, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE, GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMBINED_ATOMIC_COUNTERS, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_ELEMENT_INDEX, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, GL_MAX_FRAGMENT_ATOMIC_COUNTERS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_FRAMEBUFFER_HEIGHT, GL_MAX_FRAMEBUFFER_LAYERS, GL_MAX_FRAMEBUFFER_SAMPLES, GL_MAX_FRAMEBUFFER_WIDTH, GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS, GL_MAX_GEOMETRY_ATOMIC_COUNTERS, GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT, GL_MAX_GEOMETRY_UNIFORM_BLOCKS, GL_MAX_IMAGE_UNITS, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS, GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS, GL_MAX_TEXTURE_BUFFER_SIZE, GL_MAX_TEXTURE_LOD_BIAS, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VARYING_COMPONENTS, GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS, GL_MAX_VERTEX_ATOMIC_COUNTERS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_MIN, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MIN_SAMPLE_SHADING_VALUE, GL_MINOR_VERSION, GL_NUM_EXTENSIONS, GL_NUM_SAMPLE_COUNTS, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PIXEL_BUFFER_BARRIER_BIT, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_PRIMITIVE_RESTART_FIXED_INDEX, GL_PRIMITIVES_GENERATED, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_QUADS, GL_QUERY_BY_REGION_NO_WAIT, GL_QUERY_BY_REGION_WAIT, GL_QUERY_NO_WAIT, GL_QUERY_WAIT, GL_R11F_G11F_B10F, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, GL_R8_SNORM, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_BUFFER, GL_READ_ONLY, GL_READ_WRITE, GL_RED_INTEGER, GL_RG_INTEGER, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI, GL_RG8_SNORM, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB10_A2UI, GL_RGB16I, GL_RGB16UI, GL_RGB32I, GL_RGB32UI, GL_RGB8_SNORM, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA_INTEGER, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8_SNORM, GL_RGBA8I, GL_RGBA8UI, GL_SAMPLE_SHADING, GL_SAMPLER_2D_ARRAY, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_BUFFER, GL_SAMPLER_CUBE_MAP_ARRAY, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, GL_SAMPLER_CUBE_SHADOW, GL_SEPARATE_ATTRIBS, GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, GL_SIGNED_NORMALIZED, GL_SRGB8, GL_STATIC_COPY, GL_STATIC_READ, GL_STENCIL, GL_STREAM_COPY, GL_STREAM_READ, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_EVALUATION_SHADER_BIT, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_ALPHA_TYPE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_BUFFER, GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BLUE_TYPE, GL_TEXTURE_BUFFER, GL_TEXTURE_BUFFER_DATA_STORE_BINDING, GL_TEXTURE_COMPRESSED, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_DEPTH, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_DEPTH_TYPE, GL_TEXTURE_FETCH_BARRIER_BIT, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_GREEN_TYPE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RED_TYPE, GL_TEXTURE_SHARED_SIZE, GL_TEXTURE_STENCIL_SIZE, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_UPDATE_BARRIER_BIT, GL_TEXTURE_WIDTH, GL_TIMEOUT_IGNORED, GL_TRANSFORM_FEEDBACK, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_TRANSFORM_FEEDBACK_BARRIER_BIT, GL_TRANSFORM_FEEDBACK_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_PAUSED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRIANGLE_STRIP_ADJACENCY_EXT, GL_TRIANGLES_ADJACENCY_EXT, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_BARRIER_BIT, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_IMAGES, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_ATOMIC_COUNTER, GL_UNSIGNED_INT_IMAGE_2D, GL_UNSIGNED_INT_IMAGE_2D_ARRAY, GL_UNSIGNED_INT_IMAGE_3D, GL_UNSIGNED_INT_IMAGE_BUFFER, GL_UNSIGNED_INT_IMAGE_CUBE, GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_BUFFER, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, GL_VERTEX_ATTRIB_ARRAY_INTEGERGL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_PROGRAM, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ALL_SHADER_BITS, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_ATTACHED_SHADERS, GL_BLEND_ADVANCED_COHERENT_KHR, GL_BLEND_COLOR, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER, GL_CLAMP_TO_BORDER, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPILE_STATUS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_CONTEXT_FLAG_DEBUG_BIT, GL_CONTEXT_ROBUST_ACCESS, GL_CURRENT_PROGRAM, GL_CURRENT_QUERY, GL_CURRENT_VERTEX_ATTRIB, GL_DEBUG_CALLBACK_FUNCTION, GL_DEBUG_CALLBACK_USER_PARAM, GL_DEBUG_GROUP_STACK_DEPTH, GL_DEBUG_LOGGED_MESSAGES, GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH, GL_DEBUG_OUTPUT, GL_DEBUG_OUTPUT_SYNCHRONOUS, GL_DEBUG_SEVERITY_HIGH, GL_DEBUG_SEVERITY_LOW, GL_DEBUG_SEVERITY_MEDIUM, GL_DEBUG_SEVERITY_NOTIFICATION, GL_DEBUG_SOURCE_API, GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_SOURCE_OTHER, GL_DEBUG_SOURCE_SHADER_COMPILER, GL_DEBUG_SOURCE_THIRD_PARTY, GL_DEBUG_SOURCE_WINDOW_SYSTEM, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DEBUG_TYPE_ERROR, GL_DEBUG_TYPE_MARKER, GL_DEBUG_TYPE_OTHER, GL_DEBUG_TYPE_PERFORMANCE, GL_DEBUG_TYPE_POP_GROUP, GL_DEBUG_TYPE_PORTABILITY, GL_DEBUG_TYPE_PUSH_GROUP, GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, GL_DELETE_STATUS, GL_DEPTH_COMPONENT, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER_BIT, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_GPU_DISJOINT, GL_HIGH_FLOAT, GL_HIGH_INT, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_10_10_10_2, GL_INT_SAMPLER_2D_MULTISAMPLE, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_COLOR_TEXTURE_SAMPLES, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_DEBUG_GROUP_STACK_DEPTH, GL_MAX_DEBUG_LOGGED_MESSAGES, GL_MAX_DEBUG_MESSAGE_LENGTH, GL_MAX_DEPTH_TEXTURE_SAMPLES, GL_MAX_DRAW_BUFFERS, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_INTEGER_SAMPLES, GL_MAX_LABEL_LENGTH, GL_MAX_SAMPLE_MASK_WORDS, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_PROGRAM, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_PIPELINE, GL_PROGRAM_PIPELINE_BINDING, GL_PROGRAM_SEPARABLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_QUERY, GL_QUERY_COUNTER_BITS, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_RED, GL_RG, GL_SAMPLE_MASK, GL_SAMPLE_MASK_VALUE, GL_SAMPLE_POSITION, GL_SAMPLER, GL_SAMPLER_2D, GL_SAMPLER_2D_MULTISAMPLE, GL_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_CUBE, GL_SHADER, GL_SHADER_BINARY_DMP, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_INDEX, GL_STREAM_DRAW, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_BINDING_2D_MULTISAMPLE, GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BINDING_3D, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, GL_TEXTURE_SAMPLES, GL_TEXTURE_WRAP_R, GL_TIME_ELAPSED, GL_TIMESTAMP, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_UNSIGNED_NORMALIZED, GL_VALIDATE_STATUS, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_SHADER, GL_VERTEX_SHADER_BITGL_ACTIVE_TEXTURE, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALPHA16F, GL_ALPHA32F, GL_ALPHA8, GL_ALWAYS, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_BACK, GL_BGR, GL_BGRA, GL_BGRA8, GL_BLEND, GL_BLEND_DST, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BUFFER_ACCESS, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_CLEAR, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_WRITEMASK, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_TEXTURE_FORMATS, GL_COPY, GL_COPY_INVERTED, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_STENCIL, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DEPTH24_STENCIL8, GL_DITHER, GL_DONT_CARE, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_EQUIV, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_FORMATS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_SRGB, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_GUILTY_CONTEXT_RESET, GL_HALF_FLOAT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INNOCENT_CONTEXT_RESET, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LOGIC_OP_MODE, GL_LOSE_CONTEXT_ON_RESET, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA16F, GL_LUMINANCE_ALPHA32F, GL_LUMINANCE16F, GL_LUMINANCE32F, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_SAMPLES, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_SIZE, GL_MAX_VIEWPORT_DIMS, GL_MIRRORED_REPEAT, GL_MULTISAMPLE, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NO_RESET_NOTIFICATION, GL_NONE, GL_NOOP, GL_NOR, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINT_FADE_THRESHOLD_SIZE, GL_POINT_SIZE, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_R16F, GL_R32F, GL_R8, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_SAMPLES, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RESET_NOTIFICATION_STRATEGY, GL_RG16F, GL_RG32F, GL_RG8, GL_RGB, GL_RGB10, GL_RGB10_A2, GL_RGB16F, GL_RGB32F, GL_RGB5_A1, GL_RGB565, GL_RGB8, GL_RGBA, GL_RGBA16F, GL_RGBA32F, GL_RGBA4, GL_RGBA8, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SET, GL_SHORT, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_RANGE, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_SRGB, GL_SRGB_ALPHA, GL_SRGB8_ALPHA8, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX1, GL_STENCIL_INDEX4, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNKNOWN_CONTEXT_RESET, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VENDOR, GL_VERSION, GL_VIEWPORT, GL_WRITE_ONLY, GL_XOR, GL_ZERO| Constructor and Description |
|---|
GL3Debug(com.jogamp.opengl.GL3 gl) |
| Modifier and Type | Method and Description |
|---|---|
int |
getBoundBuffer(int target) |
int |
getBoundFramebuffer(int target) |
com.jogamp.opengl.GLBufferStorage |
getBufferStorage(int bufferName) |
com.jogamp.opengl.GLContext |
getContext() |
int |
getDefaultDrawBuffer() |
int |
getDefaultDrawFramebuffer() |
int |
getDefaultReadBuffer() |
int |
getDefaultReadFramebuffer() |
com.jogamp.opengl.GL |
getDownstreamGL() |
java.lang.Object |
getExtension(java.lang.String extensionName) |
com.jogamp.opengl.GL |
getGL() |
com.jogamp.opengl.GL2 |
getGL2() |
com.jogamp.opengl.GL2ES1 |
getGL2ES1() |
com.jogamp.opengl.GL2ES2 |
getGL2ES2() |
com.jogamp.opengl.GL2ES3 |
getGL2ES3() |
com.jogamp.opengl.GL2GL3 |
getGL2GL3() |
com.jogamp.opengl.GL3 |
getGL3() |
com.jogamp.opengl.GL3bc |
getGL3bc() |
com.jogamp.opengl.GL3ES3 |
getGL3ES3() |
com.jogamp.opengl.GL4 |
getGL4() |
com.jogamp.opengl.GL4bc |
getGL4bc() |
com.jogamp.opengl.GL4ES3 |
getGL4ES3() |
com.jogamp.opengl.GLES1 |
getGLES1() |
com.jogamp.opengl.GLES2 |
getGLES2() |
com.jogamp.opengl.GLES3 |
getGLES3() |
com.jogamp.opengl.GLProfile |
getGLProfile() |
int |
getMaxRenderbufferSamples() |
java.lang.Object |
getPlatformGLExtensions() |
com.jogamp.opengl.GL |
getRootGL() |
int |
getSwapInterval() |
void |
glActiveShaderProgram(int arg0,
int arg1) |
void |
glActiveTexture(int arg0) |
void |
glApplyFramebufferAttachmentCMAAINTEL() |
void |
glAttachShader(int arg0,
int arg1) |
void |
glBeginConditionalRender(int arg0,
int arg1) |
void |
glBeginQuery(int arg0,
int arg1) |
void |
glBeginQueryIndexed(int arg0,
int arg1,
int arg2) |
void |
glBeginTransformFeedback(int arg0) |
void |
glBindAttribLocation(int arg0,
int arg1,
java.lang.String arg2) |
void |
glBindBuffer(int arg0,
int arg1) |
void |
glBindBufferBase(int arg0,
int arg1,
int arg2) |
void |
glBindBufferRange(int arg0,
int arg1,
int arg2,
long arg3,
long arg4) |
void |
glBindFragDataLocation(int arg0,
int arg1,
java.lang.String arg2) |
void |
glBindFragDataLocationIndexed(int arg0,
int arg1,
int arg2,
java.lang.String arg3) |
void |
glBindFramebuffer(int arg0,
int arg1) |
void |
glBindImageTexture(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
int arg5,
int arg6) |
void |
glBindProgramPipeline(int arg0) |
void |
glBindRenderbuffer(int arg0,
int arg1) |
void |
glBindSampler(int arg0,
int arg1) |
void |
glBindTexture(int arg0,
int arg1) |
void |
glBindTransformFeedback(int arg0,
int arg1) |
void |
glBindVertexArray(int arg0) |
void |
glBindVertexBuffer(int arg0,
int arg1,
long arg2,
int arg3) |
void |
glBlendBarrier() |
void |
glBlendColor(float arg0,
float arg1,
float arg2,
float arg3) |
void |
glBlendEquation(int arg0) |
void |
glBlendEquationi(int arg0,
int arg1) |
void |
glBlendEquationSeparate(int arg0,
int arg1) |
void |
glBlendEquationSeparatei(int arg0,
int arg1,
int arg2) |
void |
glBlendFunc(int arg0,
int arg1) |
void |
glBlendFunci(int arg0,
int arg1,
int arg2) |
void |
glBlendFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3) |
void |
glBlendFuncSeparatei(int arg0,
int arg1,
int arg2,
int arg3,
int arg4) |
void |
glBlitFramebuffer(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9) |
void |
glBufferAddressRangeNV(int arg0,
int arg1,
long arg2,
long arg3) |
void |
glBufferData(int arg0,
long arg1,
java.nio.Buffer arg2,
int arg3) |
void |
glBufferPageCommitmentARB(int arg0,
long arg1,
long arg2,
boolean arg3) |
void |
glBufferSubData(int arg0,
long arg1,
long arg2,
java.nio.Buffer arg3) |
int |
glCheckFramebufferStatus(int arg0) |
void |
glClampColor(int arg0,
int arg1) |
void |
glClear(int arg0) |
void |
glClearBufferData(int arg0,
int arg1,
int arg2,
int arg3,
java.nio.Buffer arg4) |
void |
glClearBufferfi(int arg0,
int arg1,
float arg2,
int arg3) |
void |
glClearBufferfv(int arg0,
int arg1,
float[] arg2,
int arg3) |
void |
glClearBufferfv(int arg0,
int arg1,
java.nio.FloatBuffer arg2) |
void |
glClearBufferiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glClearBufferiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glClearBufferSubData(int arg0,
int arg1,
long arg2,
long arg3,
int arg4,
int arg5,
java.nio.Buffer arg6) |
void |
glClearBufferuiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glClearBufferuiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glClearColor(float arg0,
float arg1,
float arg2,
float arg3) |
void |
glClearDepth(double arg0) |
void |
glClearDepthf(float arg0) |
void |
glClearNamedBufferDataEXT(int arg0,
int arg1,
int arg2,
int arg3,
java.nio.Buffer arg4) |
void |
glClearNamedBufferSubDataEXT(int arg0,
int arg1,
int arg2,
int arg3,
long arg4,
long arg5,
java.nio.Buffer arg6) |
void |
glClearStencil(int arg0) |
int |
glClientWaitSync(long arg0,
int arg1,
long arg2) |
void |
glColorFormatNV(int arg0,
int arg1,
int arg2) |
void |
glColorMask(boolean arg0,
boolean arg1,
boolean arg2,
boolean arg3) |
void |
glColorMaski(int arg0,
boolean arg1,
boolean arg2,
boolean arg3,
boolean arg4) |
void |
glColorP3ui(int arg0,
int arg1) |
void |
glColorP3uiv(int arg0,
int[] arg1,
int arg2) |
void |
glColorP3uiv(int arg0,
java.nio.IntBuffer arg1) |
void |
glColorP4ui(int arg0,
int arg1) |
void |
glColorP4uiv(int arg0,
int[] arg1,
int arg2) |
void |
glColorP4uiv(int arg0,
java.nio.IntBuffer arg1) |
void |
glCompileShader(int arg0) |
void |
glCompileShaderIncludeARB(int arg0,
int arg1,
java.lang.String[] arg2,
int[] arg3,
int arg4) |
void |
glCompileShaderIncludeARB(int arg0,
int arg1,
java.lang.String[] arg2,
java.nio.IntBuffer arg3) |
void |
glCompressedTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
java.nio.Buffer arg6) |
void |
glCompressedTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6) |
void |
glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
java.nio.Buffer arg7) |
void |
glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7) |
void |
glCompressedTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
java.nio.Buffer arg8) |
void |
glCompressedTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8) |
void |
glCompressedTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
java.nio.Buffer arg6) |
void |
glCompressedTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6) |
void |
glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
java.nio.Buffer arg8) |
void |
glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8) |
void |
glCompressedTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
java.nio.Buffer arg10) |
void |
glCompressedTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long arg10) |
void |
glCopyBufferSubData(int arg0,
int arg1,
long arg2,
long arg3,
long arg4) |
void |
glCopyImageSubData(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
int arg12,
int arg13,
int arg14) |
void |
glCopyTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6) |
void |
glCopyTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7) |
void |
glCopyTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glCopyTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7) |
void |
glCopyTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8) |
int |
glCreateProgram() |
int |
glCreateShader(int arg0) |
int |
glCreateShaderProgramv(int arg0,
int arg1,
java.lang.String[] arg2) |
long |
glCreateSyncFromCLeventARB(long arg0,
long arg1,
int arg2) |
void |
glCullFace(int arg0) |
void |
glDebugMessageControl(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
boolean arg6) |
void |
glDebugMessageControl(int arg0,
int arg1,
int arg2,
int arg3,
java.nio.IntBuffer arg4,
boolean arg5) |
void |
glDebugMessageEnableAMD(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
boolean arg5) |
void |
glDebugMessageEnableAMD(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3,
boolean arg4) |
void |
glDebugMessageInsert(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
java.lang.String arg5) |
void |
glDebugMessageInsertAMD(int arg0,
int arg1,
int arg2,
int arg3,
java.lang.String arg4) |
void |
glDeleteBuffers(int arg0,
int[] arg1,
int arg2) |
void |
glDeleteBuffers(int arg0,
java.nio.IntBuffer arg1) |
void |
glDeleteFramebuffers(int arg0,
int[] arg1,
int arg2) |
void |
glDeleteFramebuffers(int arg0,
java.nio.IntBuffer arg1) |
void |
glDeleteNamedStringARB(int arg0,
java.lang.String arg1) |
void |
glDeleteProgram(int arg0) |
void |
glDeleteProgramPipelines(int arg0,
int[] arg1,
int arg2) |
void |
glDeleteProgramPipelines(int arg0,
java.nio.IntBuffer arg1) |
void |
glDeleteQueries(int arg0,
int[] arg1,
int arg2) |
void |
glDeleteQueries(int arg0,
java.nio.IntBuffer arg1) |
void |
glDeleteRenderbuffers(int arg0,
int[] arg1,
int arg2) |
void |
glDeleteRenderbuffers(int arg0,
java.nio.IntBuffer arg1) |
void |
glDeleteSamplers(int arg0,
int[] arg1,
int arg2) |
void |
glDeleteSamplers(int arg0,
java.nio.IntBuffer arg1) |
void |
glDeleteShader(int arg0) |
void |
glDeleteSync(long arg0) |
void |
glDeleteTextures(int arg0,
int[] arg1,
int arg2) |
void |
glDeleteTextures(int arg0,
java.nio.IntBuffer arg1) |
void |
glDeleteTransformFeedbacks(int arg0,
int[] arg1,
int arg2) |
void |
glDeleteTransformFeedbacks(int arg0,
java.nio.IntBuffer arg1) |
void |
glDeleteVertexArrays(int arg0,
int[] arg1,
int arg2) |
void |
glDeleteVertexArrays(int arg0,
java.nio.IntBuffer arg1) |
void |
glDepthFunc(int arg0) |
void |
glDepthMask(boolean arg0) |
void |
glDepthRange(double arg0,
double arg1) |
void |
glDepthRangeArrayv(int arg0,
int arg1,
double[] arg2,
int arg3) |
void |
glDepthRangeArrayv(int arg0,
int arg1,
java.nio.DoubleBuffer arg2) |
void |
glDepthRangef(float arg0,
float arg1) |
void |
glDepthRangeIndexed(int arg0,
double arg1,
double arg2) |
void |
glDetachShader(int arg0,
int arg1) |
void |
glDisable(int arg0) |
void |
glDisableClientState(int arg0) |
void |
glDisablei(int arg0,
int arg1) |
void |
glDisableVertexAttribArray(int arg0) |
void |
glDispatchCompute(int arg0,
int arg1,
int arg2) |
void |
glDispatchComputeIndirect(long arg0) |
void |
glDrawArrays(int arg0,
int arg1,
int arg2) |
void |
glDrawArraysIndirect(int arg0,
java.nio.Buffer arg1) |
void |
glDrawArraysIndirect(int arg0,
long arg1) |
void |
glDrawArraysInstanced(int arg0,
int arg1,
int arg2,
int arg3) |
void |
glDrawArraysInstancedBaseInstance(int arg0,
int arg1,
int arg2,
int arg3,
int arg4) |
void |
glDrawBuffer(int arg0) |
void |
glDrawBuffers(int arg0,
int[] arg1,
int arg2) |
void |
glDrawBuffers(int arg0,
java.nio.IntBuffer arg1) |
void |
glDrawElements(int arg0,
int arg1,
int arg2,
long arg3) |
void |
glDrawElementsBaseVertex(int arg0,
int arg1,
int arg2,
java.nio.Buffer arg3,
int arg4) |
void |
glDrawElementsBaseVertex(int arg0,
int arg1,
int arg2,
long arg3,
int arg4) |
void |
glDrawElementsIndirect(int arg0,
int arg1,
java.nio.Buffer arg2) |
void |
glDrawElementsIndirect(int arg0,
int arg1,
long arg2) |
void |
glDrawElementsInstanced(int arg0,
int arg1,
int arg2,
long arg3,
int arg4) |
void |
glDrawElementsInstancedBaseInstance(int arg0,
int arg1,
int arg2,
long arg3,
int arg4,
int arg5) |
void |
glDrawElementsInstancedBaseVertex(int arg0,
int arg1,
int arg2,
java.nio.Buffer arg3,
int arg4,
int arg5) |
void |
glDrawElementsInstancedBaseVertex(int arg0,
int arg1,
int arg2,
long arg3,
int arg4,
int arg5) |
void |
glDrawElementsInstancedBaseVertexBaseInstance(int arg0,
int arg1,
int arg2,
long arg3,
int arg4,
int arg5,
int arg6) |
void |
glDrawRangeElements(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5) |
void |
glDrawRangeElementsBaseVertex(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
java.nio.Buffer arg5,
int arg6) |
void |
glDrawRangeElementsBaseVertex(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5,
int arg6) |
void |
glDrawTransformFeedback(int arg0,
int arg1) |
void |
glDrawTransformFeedbackInstanced(int arg0,
int arg1,
int arg2) |
void |
glDrawTransformFeedbackStream(int arg0,
int arg1,
int arg2) |
void |
glDrawTransformFeedbackStreamInstanced(int arg0,
int arg1,
int arg2,
int arg3) |
void |
glEdgeFlagFormatNV(int arg0) |
void |
glEnable(int arg0) |
void |
glEnableClientState(int arg0) |
void |
glEnablei(int arg0,
int arg1) |
void |
glEnableVertexAttribArray(int arg0) |
void |
glEndConditionalRender() |
void |
glEndQuery(int arg0) |
void |
glEndQueryIndexed(int arg0,
int arg1) |
void |
glEndTransformFeedback() |
long |
glFenceSync(int arg0,
int arg1) |
void |
glFinish() |
void |
glFlush() |
void |
glFlushMappedBufferRange(int arg0,
long arg1,
long arg2) |
void |
glFogCoordFormatNV(int arg0,
int arg1) |
void |
glFramebufferParameteri(int arg0,
int arg1,
int arg2) |
void |
glFramebufferRenderbuffer(int arg0,
int arg1,
int arg2,
int arg3) |
void |
glFramebufferTexture(int arg0,
int arg1,
int arg2,
int arg3) |
void |
glFramebufferTexture1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4) |
void |
glFramebufferTexture2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4) |
void |
glFramebufferTexture3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glFramebufferTextureARB(int arg0,
int arg1,
int arg2,
int arg3) |
void |
glFramebufferTextureEXT(int arg0,
int arg1,
int arg2,
int arg3) |
void |
glFramebufferTextureFaceARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4) |
void |
glFramebufferTextureLayer(int arg0,
int arg1,
int arg2,
int arg3,
int arg4) |
void |
glFramebufferTextureLayerARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4) |
void |
glFrontFace(int arg0) |
void |
glGenBuffers(int arg0,
int[] arg1,
int arg2) |
void |
glGenBuffers(int arg0,
java.nio.IntBuffer arg1) |
void |
glGenerateMipmap(int arg0) |
void |
glGenFramebuffers(int arg0,
int[] arg1,
int arg2) |
void |
glGenFramebuffers(int arg0,
java.nio.IntBuffer arg1) |
void |
glGenProgramPipelines(int arg0,
int[] arg1,
int arg2) |
void |
glGenProgramPipelines(int arg0,
java.nio.IntBuffer arg1) |
void |
glGenQueries(int arg0,
int[] arg1,
int arg2) |
void |
glGenQueries(int arg0,
java.nio.IntBuffer arg1) |
void |
glGenRenderbuffers(int arg0,
int[] arg1,
int arg2) |
void |
glGenRenderbuffers(int arg0,
java.nio.IntBuffer arg1) |
void |
glGenSamplers(int arg0,
int[] arg1,
int arg2) |
void |
glGenSamplers(int arg0,
java.nio.IntBuffer arg1) |
void |
glGenTextures(int arg0,
int[] arg1,
int arg2) |
void |
glGenTextures(int arg0,
java.nio.IntBuffer arg1) |
void |
glGenTransformFeedbacks(int arg0,
int[] arg1,
int arg2) |
void |
glGenTransformFeedbacks(int arg0,
java.nio.IntBuffer arg1) |
void |
glGenVertexArrays(int arg0,
int[] arg1,
int arg2) |
void |
glGenVertexArrays(int arg0,
java.nio.IntBuffer arg1) |
void |
glGetActiveAtomicCounterBufferiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4) |
void |
glGetActiveAtomicCounterBufferiv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3) |
void |
glGetActiveAttrib(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10) |
void |
glGetActiveAttrib(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3,
java.nio.IntBuffer arg4,
java.nio.IntBuffer arg5,
java.nio.ByteBuffer arg6) |
void |
glGetActiveSubroutineName(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
byte[] arg6,
int arg7) |
void |
glGetActiveSubroutineName(int arg0,
int arg1,
int arg2,
int arg3,
java.nio.IntBuffer arg4,
java.nio.ByteBuffer arg5) |
void |
glGetActiveSubroutineUniformiv(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5) |
void |
glGetActiveSubroutineUniformiv(int arg0,
int arg1,
int arg2,
int arg3,
java.nio.IntBuffer arg4) |
void |
glGetActiveSubroutineUniformName(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
byte[] arg6,
int arg7) |
void |
glGetActiveSubroutineUniformName(int arg0,
int arg1,
int arg2,
int arg3,
java.nio.IntBuffer arg4,
java.nio.ByteBuffer arg5) |
void |
glGetActiveUniform(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10) |
void |
glGetActiveUniform(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3,
java.nio.IntBuffer arg4,
java.nio.IntBuffer arg5,
java.nio.ByteBuffer arg6) |
void |
glGetActiveUniformBlockiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4) |
void |
glGetActiveUniformBlockiv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3) |
void |
glGetActiveUniformBlockName(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6) |
void |
glGetActiveUniformBlockName(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3,
java.nio.ByteBuffer arg4) |
void |
glGetActiveUniformName(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6) |
void |
glGetActiveUniformName(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3,
java.nio.ByteBuffer arg4) |
void |
glGetActiveUniformsiv(int arg0,
int arg1,
int[] arg2,
int arg3,
int arg4,
int[] arg5,
int arg6) |
void |
glGetActiveUniformsiv(int arg0,
int arg1,
java.nio.IntBuffer arg2,
int arg3,
java.nio.IntBuffer arg4) |
void |
glGetAttachedShaders(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5) |
void |
glGetAttachedShaders(int arg0,
int arg1,
java.nio.IntBuffer arg2,
java.nio.IntBuffer arg3) |
int |
glGetAttribLocation(int arg0,
java.lang.String arg1) |
void |
glGetBooleani_v(int arg0,
int arg1,
byte[] arg2,
int arg3) |
void |
glGetBooleani_v(int arg0,
int arg1,
java.nio.ByteBuffer arg2) |
void |
glGetBooleanv(int arg0,
byte[] arg1,
int arg2) |
void |
glGetBooleanv(int arg0,
java.nio.ByteBuffer arg1) |
int |
glGetBoundBuffer(int target) |
void |
glGetBufferParameteri64v(int arg0,
int arg1,
long[] arg2,
int arg3) |
void |
glGetBufferParameteri64v(int arg0,
int arg1,
java.nio.LongBuffer arg2) |
void |
glGetBufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glGetBufferParameteriv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glGetBufferParameterui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3) |
void |
glGetBufferParameterui64vNV(int arg0,
int arg1,
java.nio.LongBuffer arg2) |
long |
glGetBufferSize(int bufferName) |
void |
glGetBufferSubData(int arg0,
long arg1,
long arg2,
java.nio.Buffer arg3) |
void |
glGetCompressedTexImage(int arg0,
int arg1,
java.nio.Buffer arg2) |
void |
glGetCompressedTexImage(int arg0,
int arg1,
long arg2) |
int |
glGetDebugMessageLog(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5,
int[] arg6,
int arg7,
int[] arg8,
int arg9,
int[] arg10,
int arg11,
byte[] arg12,
int arg13) |
int |
glGetDebugMessageLog(int arg0,
int arg1,
java.nio.IntBuffer arg2,
java.nio.IntBuffer arg3,
java.nio.IntBuffer arg4,
java.nio.IntBuffer arg5,
java.nio.IntBuffer arg6,
java.nio.ByteBuffer arg7) |
int |
glGetDebugMessageLogAMD(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5,
int[] arg6,
int arg7,
int[] arg8,
int arg9,
byte[] arg10,
int arg11) |
int |
glGetDebugMessageLogAMD(int arg0,
int arg1,
java.nio.IntBuffer arg2,
java.nio.IntBuffer arg3,
java.nio.IntBuffer arg4,
java.nio.IntBuffer arg5,
java.nio.ByteBuffer arg6) |
void |
glGetDoublei_v(int arg0,
int arg1,
double[] arg2,
int arg3) |
void |
glGetDoublei_v(int arg0,
int arg1,
java.nio.DoubleBuffer arg2) |
void |
glGetDoublev(int arg0,
double[] arg1,
int arg2) |
void |
glGetDoublev(int arg0,
java.nio.DoubleBuffer arg1) |
int |
glGetError() |
void |
glGetFloati_v(int arg0,
int arg1,
float[] arg2,
int arg3) |
void |
glGetFloati_v(int arg0,
int arg1,
java.nio.FloatBuffer arg2) |
void |
glGetFloatv(int arg0,
float[] arg1,
int arg2) |
void |
glGetFloatv(int arg0,
java.nio.FloatBuffer arg1) |
int |
glGetFragDataIndex(int arg0,
java.lang.String arg1) |
int |
glGetFragDataLocation(int arg0,
java.lang.String arg1) |
void |
glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4) |
void |
glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3) |
void |
glGetFramebufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glGetFramebufferParameteriv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
int |
glGetGraphicsResetStatus() |
void |
glGetInteger64i_v(int arg0,
int arg1,
long[] arg2,
int arg3) |
void |
glGetInteger64i_v(int arg0,
int arg1,
java.nio.LongBuffer arg2) |
void |
glGetInteger64v(int arg0,
long[] arg1,
int arg2) |
void |
glGetInteger64v(int arg0,
java.nio.LongBuffer arg1) |
void |
glGetIntegeri_v(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glGetIntegeri_v(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glGetIntegerui64i_vNV(int arg0,
int arg1,
long[] arg2,
int arg3) |
void |
glGetIntegerui64i_vNV(int arg0,
int arg1,
java.nio.LongBuffer arg2) |
void |
glGetIntegerui64vNV(int arg0,
long[] arg1,
int arg2) |
void |
glGetIntegerui64vNV(int arg0,
java.nio.LongBuffer arg1) |
void |
glGetIntegerv(int arg0,
int[] arg1,
int arg2) |
void |
glGetIntegerv(int arg0,
java.nio.IntBuffer arg1) |
void |
glGetInternalformati64v(int arg0,
int arg1,
int arg2,
int arg3,
long[] arg4,
int arg5) |
void |
glGetInternalformati64v(int arg0,
int arg1,
int arg2,
int arg3,
java.nio.LongBuffer arg4) |
void |
glGetInternalformativ(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5) |
void |
glGetInternalformativ(int arg0,
int arg1,
int arg2,
int arg3,
java.nio.IntBuffer arg4) |
void |
glGetMultisamplefv(int arg0,
int arg1,
float[] arg2,
int arg3) |
void |
glGetMultisamplefv(int arg0,
int arg1,
java.nio.FloatBuffer arg2) |
void |
glGetNamedBufferParameterui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3) |
void |
glGetNamedBufferParameterui64vNV(int arg0,
int arg1,
java.nio.LongBuffer arg2) |
void |
glGetNamedFramebufferParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glGetNamedFramebufferParameterivEXT(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glGetNamedStringARB(int arg0,
java.lang.String arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6) |
void |
glGetNamedStringARB(int arg0,
java.lang.String arg1,
int arg2,
java.nio.IntBuffer arg3,
java.nio.ByteBuffer arg4) |
void |
glGetNamedStringivARB(int arg0,
java.lang.String arg1,
int arg2,
int[] arg3,
int arg4) |
void |
glGetNamedStringivARB(int arg0,
java.lang.String arg1,
int arg2,
java.nio.IntBuffer arg3) |
void |
glGetnCompressedTexImage(int arg0,
int arg1,
int arg2,
java.nio.Buffer arg3) |
void |
glGetnTexImage(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
java.nio.Buffer arg5) |
void |
glGetnUniformdv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4) |
void |
glGetnUniformdv(int arg0,
int arg1,
int arg2,
java.nio.DoubleBuffer arg3) |
void |
glGetnUniformfv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4) |
void |
glGetnUniformfv(int arg0,
int arg1,
int arg2,
java.nio.FloatBuffer arg3) |
void |
glGetnUniformiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4) |
void |
glGetnUniformiv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3) |
void |
glGetnUniformuiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4) |
void |
glGetnUniformuiv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3) |
void |
glGetObjectLabel(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6) |
void |
glGetObjectLabel(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3,
java.nio.ByteBuffer arg4) |
void |
glGetObjectPtrLabel(java.nio.Buffer arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5) |
void |
glGetObjectPtrLabel(java.nio.Buffer arg0,
int arg1,
java.nio.IntBuffer arg2,
java.nio.ByteBuffer arg3) |
void |
glGetProgramBinary(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5,
java.nio.Buffer arg6) |
void |
glGetProgramBinary(int arg0,
int arg1,
java.nio.IntBuffer arg2,
java.nio.IntBuffer arg3,
java.nio.Buffer arg4) |
void |
glGetProgramInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5) |
void |
glGetProgramInfoLog(int arg0,
int arg1,
java.nio.IntBuffer arg2,
java.nio.ByteBuffer arg3) |
void |
glGetProgramInterfaceiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4) |
void |
glGetProgramInterfaceiv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3) |
void |
glGetProgramiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glGetProgramiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glGetProgramPipelineInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5) |
void |
glGetProgramPipelineInfoLog(int arg0,
int arg1,
java.nio.IntBuffer arg2,
java.nio.ByteBuffer arg3) |
void |
glGetProgramPipelineiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glGetProgramPipelineiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
int |
glGetProgramResourceIndex(int arg0,
int arg1,
byte[] arg2,
int arg3) |
int |
glGetProgramResourceIndex(int arg0,
int arg1,
java.nio.ByteBuffer arg2) |
void |
glGetProgramResourceiv(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
int arg6,
int[] arg7,
int arg8,
int[] arg9,
int arg10) |
void |
glGetProgramResourceiv(int arg0,
int arg1,
int arg2,
int arg3,
java.nio.IntBuffer arg4,
int arg5,
java.nio.IntBuffer arg6,
java.nio.IntBuffer arg7) |
int |
glGetProgramResourceLocation(int arg0,
int arg1,
byte[] arg2,
int arg3) |
int |
glGetProgramResourceLocation(int arg0,
int arg1,
java.nio.ByteBuffer arg2) |
void |
glGetProgramResourceName(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
byte[] arg6,
int arg7) |
void |
glGetProgramResourceName(int arg0,
int arg1,
int arg2,
int arg3,
java.nio.IntBuffer arg4,
java.nio.ByteBuffer arg5) |
void |
glGetProgramStageiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4) |
void |
glGetProgramStageiv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3) |
void |
glGetQueryIndexediv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4) |
void |
glGetQueryIndexediv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3) |
void |
glGetQueryiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glGetQueryiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glGetQueryObjecti64v(int arg0,
int arg1,
long[] arg2,
int arg3) |
void |
glGetQueryObjecti64v(int arg0,
int arg1,
java.nio.LongBuffer arg2) |
void |
glGetQueryObjectiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glGetQueryObjectiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glGetQueryObjectui64v(int arg0,
int arg1,
long[] arg2,
int arg3) |
void |
glGetQueryObjectui64v(int arg0,
int arg1,
java.nio.LongBuffer arg2) |
void |
glGetQueryObjectuiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glGetQueryObjectuiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glGetRenderbufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glGetRenderbufferParameteriv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glGetSamplerParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3) |
void |
glGetSamplerParameterfv(int arg0,
int arg1,
java.nio.FloatBuffer arg2) |
void |
glGetSamplerParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glGetSamplerParameterIiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glGetSamplerParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glGetSamplerParameterIuiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glGetSamplerParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glGetSamplerParameteriv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glGetShaderInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5) |
void |
glGetShaderInfoLog(int arg0,
int arg1,
java.nio.IntBuffer arg2,
java.nio.ByteBuffer arg3) |
void |
glGetShaderiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glGetShaderiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glGetShaderPrecisionFormat(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5) |
void |
glGetShaderPrecisionFormat(int arg0,
int arg1,
java.nio.IntBuffer arg2,
java.nio.IntBuffer arg3) |
void |
glGetShaderSource(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5) |
void |
glGetShaderSource(int arg0,
int arg1,
java.nio.IntBuffer arg2,
java.nio.ByteBuffer arg3) |
java.lang.String |
glGetString(int arg0) |
java.lang.String |
glGetStringi(int arg0,
int arg1) |
int |
glGetSubroutineIndex(int arg0,
int arg1,
java.lang.String arg2) |
int |
glGetSubroutineUniformLocation(int arg0,
int arg1,
java.lang.String arg2) |
void |
glGetSynciv(long arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6) |
void |
glGetSynciv(long arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3,
java.nio.IntBuffer arg4) |
void |
glGetTexImage(int arg0,
int arg1,
int arg2,
int arg3,
java.nio.Buffer arg4) |
void |
glGetTexImage(int arg0,
int arg1,
int arg2,
int arg3,
long arg4) |
void |
glGetTexLevelParameterfv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4) |
void |
glGetTexLevelParameterfv(int arg0,
int arg1,
int arg2,
java.nio.FloatBuffer arg3) |
void |
glGetTexLevelParameteriv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4) |
void |
glGetTexLevelParameteriv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3) |
void |
glGetTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3) |
void |
glGetTexParameterfv(int arg0,
int arg1,
java.nio.FloatBuffer arg2) |
void |
glGetTexParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glGetTexParameterIiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glGetTexParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glGetTexParameterIuiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glGetTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glGetTexParameteriv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glGetTransformFeedbackVarying(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10) |
void |
glGetTransformFeedbackVarying(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3,
java.nio.IntBuffer arg4,
java.nio.IntBuffer arg5,
java.nio.ByteBuffer arg6) |
int |
glGetUniformBlockIndex(int arg0,
java.lang.String arg1) |
void |
glGetUniformdv(int arg0,
int arg1,
double[] arg2,
int arg3) |
void |
glGetUniformdv(int arg0,
int arg1,
java.nio.DoubleBuffer arg2) |
void |
glGetUniformfv(int arg0,
int arg1,
float[] arg2,
int arg3) |
void |
glGetUniformfv(int arg0,
int arg1,
java.nio.FloatBuffer arg2) |
void |
glGetUniformIndices(int arg0,
int arg1,
java.lang.String[] arg2,
int[] arg3,
int arg4) |
void |
glGetUniformIndices(int arg0,
int arg1,
java.lang.String[] arg2,
java.nio.IntBuffer arg3) |
void |
glGetUniformiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glGetUniformiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
int |
glGetUniformLocation(int arg0,
java.lang.String arg1) |
void |
glGetUniformSubroutineuiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glGetUniformSubroutineuiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glGetUniformui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3) |
void |
glGetUniformui64vNV(int arg0,
int arg1,
java.nio.LongBuffer arg2) |
void |
glGetUniformuiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glGetUniformuiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glGetVertexAttribdv(int arg0,
int arg1,
double[] arg2,
int arg3) |
void |
glGetVertexAttribdv(int arg0,
int arg1,
java.nio.DoubleBuffer arg2) |
void |
glGetVertexAttribfv(int arg0,
int arg1,
float[] arg2,
int arg3) |
void |
glGetVertexAttribfv(int arg0,
int arg1,
java.nio.FloatBuffer arg2) |
void |
glGetVertexAttribIiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glGetVertexAttribIiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glGetVertexAttribIuiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glGetVertexAttribIuiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glGetVertexAttribiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glGetVertexAttribiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glGetVertexAttribLdv(int arg0,
int arg1,
double[] arg2,
int arg3) |
void |
glGetVertexAttribLdv(int arg0,
int arg1,
java.nio.DoubleBuffer arg2) |
void |
glHint(int arg0,
int arg1) |
long |
glImportSyncEXT(int arg0,
long arg1,
int arg2) |
void |
glIndexFormatNV(int arg0,
int arg1) |
void |
glInvalidateBufferData(int arg0) |
void |
glInvalidateBufferSubData(int arg0,
long arg1,
long arg2) |
void |
glInvalidateFramebuffer(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glInvalidateFramebuffer(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glInvalidateSubFramebuffer(int arg0,
int arg1,
int[] arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7) |
void |
glInvalidateSubFramebuffer(int arg0,
int arg1,
java.nio.IntBuffer arg2,
int arg3,
int arg4,
int arg5,
int arg6) |
void |
glInvalidateTexImage(int arg0,
int arg1) |
void |
glInvalidateTexSubImage(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7) |
boolean |
glIsBuffer(int arg0) |
boolean |
glIsBufferResidentNV(int arg0) |
boolean |
glIsEnabled(int arg0) |
boolean |
glIsEnabledi(int arg0,
int arg1) |
boolean |
glIsFramebuffer(int arg0) |
boolean |
glIsNamedBufferResidentNV(int arg0) |
boolean |
glIsNamedStringARB(int arg0,
java.lang.String arg1) |
boolean |
glIsPBOPackBound() |
boolean |
glIsPBOUnpackBound() |
boolean |
glIsProgram(int arg0) |
boolean |
glIsProgramPipeline(int arg0) |
boolean |
glIsQuery(int arg0) |
boolean |
glIsRenderbuffer(int arg0) |
boolean |
glIsSampler(int arg0) |
boolean |
glIsShader(int arg0) |
boolean |
glIsSync(long arg0) |
boolean |
glIsTexture(int arg0) |
boolean |
glIsTransformFeedback(int arg0) |
boolean |
glIsVBOArrayBound() |
boolean |
glIsVBOElementArrayBound() |
boolean |
glIsVertexArray(int arg0) |
void |
glLineWidth(float arg0) |
void |
glLinkProgram(int arg0) |
void |
glLogicOp(int arg0) |
void |
glMakeBufferNonResidentNV(int arg0) |
void |
glMakeBufferResidentNV(int arg0,
int arg1) |
void |
glMakeNamedBufferNonResidentNV(int arg0) |
void |
glMakeNamedBufferResidentNV(int arg0,
int arg1) |
java.nio.ByteBuffer |
glMapBuffer(int arg0,
int arg1) |
java.nio.ByteBuffer |
glMapBufferRange(int arg0,
long arg1,
long arg2,
int arg3) |
void |
glMemoryBarrier(int arg0) |
void |
glMemoryBarrierByRegion(int arg0) |
void |
glMinSampleShading(float arg0) |
void |
glMultiDrawArrays(int arg0,
int[] arg1,
int arg2,
int[] arg3,
int arg4,
int arg5) |
void |
glMultiDrawArrays(int arg0,
java.nio.IntBuffer arg1,
java.nio.IntBuffer arg2,
int arg3) |
void |
glMultiDrawArraysIndirect(int arg0,
long arg1,
int arg2,
int arg3) |
void |
glMultiDrawArraysIndirectAMD(int arg0,
java.nio.Buffer arg1,
int arg2,
int arg3) |
void |
glMultiDrawElements(int arg0,
java.nio.IntBuffer arg1,
int arg2,
com.jogamp.common.nio.PointerBuffer arg3,
int arg4) |
void |
glMultiDrawElementsBaseVertex(int arg0,
java.nio.IntBuffer arg1,
int arg2,
com.jogamp.common.nio.PointerBuffer arg3,
int arg4,
java.nio.IntBuffer arg5) |
void |
glMultiDrawElementsIndirect(int arg0,
int arg1,
java.nio.Buffer arg2,
int arg3,
int arg4) |
void |
glMultiDrawElementsIndirectAMD(int arg0,
int arg1,
java.nio.Buffer arg2,
int arg3,
int arg4) |
void |
glMultiTexCoordP1ui(int arg0,
int arg1,
int arg2) |
void |
glMultiTexCoordP1uiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glMultiTexCoordP1uiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glMultiTexCoordP2ui(int arg0,
int arg1,
int arg2) |
void |
glMultiTexCoordP2uiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glMultiTexCoordP2uiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glMultiTexCoordP3ui(int arg0,
int arg1,
int arg2) |
void |
glMultiTexCoordP3uiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glMultiTexCoordP3uiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glMultiTexCoordP4ui(int arg0,
int arg1,
int arg2) |
void |
glMultiTexCoordP4uiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glMultiTexCoordP4uiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glNamedBufferPageCommitmentARB(int arg0,
long arg1,
long arg2,
boolean arg3) |
void |
glNamedBufferPageCommitmentEXT(int arg0,
long arg1,
long arg2,
boolean arg3) |
void |
glNamedFramebufferParameteriEXT(int arg0,
int arg1,
int arg2) |
void |
glNamedStringARB(int arg0,
int arg1,
java.lang.String arg2,
int arg3,
java.lang.String arg4) |
void |
glNormalFormatNV(int arg0,
int arg1) |
void |
glNormalP3ui(int arg0,
int arg1) |
void |
glNormalP3uiv(int arg0,
int[] arg1,
int arg2) |
void |
glNormalP3uiv(int arg0,
java.nio.IntBuffer arg1) |
void |
glObjectLabel(int arg0,
int arg1,
int arg2,
byte[] arg3,
int arg4) |
void |
glObjectLabel(int arg0,
int arg1,
int arg2,
java.nio.ByteBuffer arg3) |
void |
glObjectPtrLabel(java.nio.Buffer arg0,
int arg1,
byte[] arg2,
int arg3) |
void |
glObjectPtrLabel(java.nio.Buffer arg0,
int arg1,
java.nio.ByteBuffer arg2) |
void |
glPatchParameterfv(int arg0,
float[] arg1,
int arg2) |
void |
glPatchParameterfv(int arg0,
java.nio.FloatBuffer arg1) |
void |
glPatchParameteri(int arg0,
int arg1) |
void |
glPauseTransformFeedback() |
void |
glPixelStoref(int arg0,
float arg1) |
void |
glPixelStorei(int arg0,
int arg1) |
void |
glPointParameterf(int arg0,
float arg1) |
void |
glPointParameterfv(int arg0,
float[] arg1,
int arg2) |
void |
glPointParameterfv(int arg0,
java.nio.FloatBuffer arg1) |
void |
glPointParameteri(int arg0,
int arg1) |
void |
glPointParameteriv(int arg0,
int[] arg1,
int arg2) |
void |
glPointParameteriv(int arg0,
java.nio.IntBuffer arg1) |
void |
glPointSize(float arg0) |
void |
glPolygonMode(int arg0,
int arg1) |
void |
glPolygonOffset(float arg0,
float arg1) |
void |
glPopDebugGroup() |
void |
glPrimitiveBoundingBox(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7) |
void |
glPrimitiveRestartIndex(int arg0) |
void |
glProgramBinary(int arg0,
int arg1,
java.nio.Buffer arg2,
int arg3) |
void |
glProgramParameteri(int arg0,
int arg1,
int arg2) |
void |
glProgramParameteriARB(int arg0,
int arg1,
int arg2) |
void |
glProgramUniform1d(int arg0,
int arg1,
double arg2) |
void |
glProgramUniform1dv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4) |
void |
glProgramUniform1dv(int arg0,
int arg1,
int arg2,
java.nio.DoubleBuffer arg3) |
void |
glProgramUniform1f(int arg0,
int arg1,
float arg2) |
void |
glProgramUniform1fv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4) |
void |
glProgramUniform1fv(int arg0,
int arg1,
int arg2,
java.nio.FloatBuffer arg3) |
void |
glProgramUniform1i(int arg0,
int arg1,
int arg2) |
void |
glProgramUniform1iv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4) |
void |
glProgramUniform1iv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3) |
void |
glProgramUniform1ui(int arg0,
int arg1,
int arg2) |
void |
glProgramUniform1uiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4) |
void |
glProgramUniform1uiv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3) |
void |
glProgramUniform2d(int arg0,
int arg1,
double arg2,
double arg3) |
void |
glProgramUniform2dv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4) |
void |
glProgramUniform2dv(int arg0,
int arg1,
int arg2,
java.nio.DoubleBuffer arg3) |
void |
glProgramUniform2f(int arg0,
int arg1,
float arg2,
float arg3) |
void |
glProgramUniform2fv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4) |
void |
glProgramUniform2fv(int arg0,
int arg1,
int arg2,
java.nio.FloatBuffer arg3) |
void |
glProgramUniform2i(int arg0,
int arg1,
int arg2,
int arg3) |
void |
glProgramUniform2iv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4) |
void |
glProgramUniform2iv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3) |
void |
glProgramUniform2ui(int arg0,
int arg1,
int arg2,
int arg3) |
void |
glProgramUniform2uiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4) |
void |
glProgramUniform2uiv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3) |
void |
glProgramUniform3d(int arg0,
int arg1,
double arg2,
double arg3,
double arg4) |
void |
glProgramUniform3dv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4) |
void |
glProgramUniform3dv(int arg0,
int arg1,
int arg2,
java.nio.DoubleBuffer arg3) |
void |
glProgramUniform3f(int arg0,
int arg1,
float arg2,
float arg3,
float arg4) |
void |
glProgramUniform3fv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4) |
void |
glProgramUniform3fv(int arg0,
int arg1,
int arg2,
java.nio.FloatBuffer arg3) |
void |
glProgramUniform3i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4) |
void |
glProgramUniform3iv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4) |
void |
glProgramUniform3iv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3) |
void |
glProgramUniform3ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4) |
void |
glProgramUniform3uiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4) |
void |
glProgramUniform3uiv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3) |
void |
glProgramUniform4d(int arg0,
int arg1,
double arg2,
double arg3,
double arg4,
double arg5) |
void |
glProgramUniform4dv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4) |
void |
glProgramUniform4dv(int arg0,
int arg1,
int arg2,
java.nio.DoubleBuffer arg3) |
void |
glProgramUniform4f(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5) |
void |
glProgramUniform4fv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4) |
void |
glProgramUniform4fv(int arg0,
int arg1,
int arg2,
java.nio.FloatBuffer arg3) |
void |
glProgramUniform4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glProgramUniform4iv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4) |
void |
glProgramUniform4iv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3) |
void |
glProgramUniform4ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glProgramUniform4uiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4) |
void |
glProgramUniform4uiv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3) |
void |
glProgramUniformMatrix2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5) |
void |
glProgramUniformMatrix2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.DoubleBuffer arg4) |
void |
glProgramUniformMatrix2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5) |
void |
glProgramUniformMatrix2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.FloatBuffer arg4) |
void |
glProgramUniformMatrix2x3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5) |
void |
glProgramUniformMatrix2x3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.DoubleBuffer arg4) |
void |
glProgramUniformMatrix2x3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5) |
void |
glProgramUniformMatrix2x3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.FloatBuffer arg4) |
void |
glProgramUniformMatrix2x4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5) |
void |
glProgramUniformMatrix2x4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.DoubleBuffer arg4) |
void |
glProgramUniformMatrix2x4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5) |
void |
glProgramUniformMatrix2x4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.FloatBuffer arg4) |
void |
glProgramUniformMatrix3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5) |
void |
glProgramUniformMatrix3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.DoubleBuffer arg4) |
void |
glProgramUniformMatrix3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5) |
void |
glProgramUniformMatrix3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.FloatBuffer arg4) |
void |
glProgramUniformMatrix3x2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5) |
void |
glProgramUniformMatrix3x2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.DoubleBuffer arg4) |
void |
glProgramUniformMatrix3x2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5) |
void |
glProgramUniformMatrix3x2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.FloatBuffer arg4) |
void |
glProgramUniformMatrix3x4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5) |
void |
glProgramUniformMatrix3x4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.DoubleBuffer arg4) |
void |
glProgramUniformMatrix3x4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5) |
void |
glProgramUniformMatrix3x4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.FloatBuffer arg4) |
void |
glProgramUniformMatrix4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5) |
void |
glProgramUniformMatrix4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.DoubleBuffer arg4) |
void |
glProgramUniformMatrix4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5) |
void |
glProgramUniformMatrix4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.FloatBuffer arg4) |
void |
glProgramUniformMatrix4x2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5) |
void |
glProgramUniformMatrix4x2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.DoubleBuffer arg4) |
void |
glProgramUniformMatrix4x2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5) |
void |
glProgramUniformMatrix4x2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.FloatBuffer arg4) |
void |
glProgramUniformMatrix4x3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5) |
void |
glProgramUniformMatrix4x3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.DoubleBuffer arg4) |
void |
glProgramUniformMatrix4x3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5) |
void |
glProgramUniformMatrix4x3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.FloatBuffer arg4) |
void |
glProgramUniformui64NV(int arg0,
int arg1,
long arg2) |
void |
glProgramUniformui64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4) |
void |
glProgramUniformui64vNV(int arg0,
int arg1,
int arg2,
java.nio.LongBuffer arg3) |
void |
glProvokingVertex(int arg0) |
void |
glPushDebugGroup(int arg0,
int arg1,
int arg2,
byte[] arg3,
int arg4) |
void |
glPushDebugGroup(int arg0,
int arg1,
int arg2,
java.nio.ByteBuffer arg3) |
void |
glQueryCounter(int arg0,
int arg1) |
void |
glReadBuffer(int arg0) |
void |
glReadnPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
java.nio.Buffer arg7) |
void |
glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
java.nio.Buffer arg6) |
void |
glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6) |
void |
glReleaseShaderCompiler() |
void |
glRenderbufferStorage(int arg0,
int arg1,
int arg2,
int arg3) |
void |
glRenderbufferStorageMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4) |
void |
glResumeTransformFeedback() |
void |
glSampleCoverage(float arg0,
boolean arg1) |
void |
glSampleMaski(int arg0,
int arg1) |
void |
glSamplerParameterf(int arg0,
int arg1,
float arg2) |
void |
glSamplerParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3) |
void |
glSamplerParameterfv(int arg0,
int arg1,
java.nio.FloatBuffer arg2) |
void |
glSamplerParameteri(int arg0,
int arg1,
int arg2) |
void |
glSamplerParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glSamplerParameterIiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glSamplerParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glSamplerParameterIuiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glSamplerParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glSamplerParameteriv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glScissor(int arg0,
int arg1,
int arg2,
int arg3) |
void |
glScissorArrayv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glScissorArrayv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glScissorIndexed(int arg0,
int arg1,
int arg2,
int arg3,
int arg4) |
void |
glScissorIndexedv(int arg0,
int[] arg1,
int arg2) |
void |
glScissorIndexedv(int arg0,
java.nio.IntBuffer arg1) |
void |
glSecondaryColorFormatNV(int arg0,
int arg1,
int arg2) |
void |
glSecondaryColorP3ui(int arg0,
int arg1) |
void |
glSecondaryColorP3uiv(int arg0,
int[] arg1,
int arg2) |
void |
glSecondaryColorP3uiv(int arg0,
java.nio.IntBuffer arg1) |
void |
glSetMultisamplefvAMD(int arg0,
int arg1,
float[] arg2,
int arg3) |
void |
glSetMultisamplefvAMD(int arg0,
int arg1,
java.nio.FloatBuffer arg2) |
void |
glShaderBinary(int arg0,
int[] arg1,
int arg2,
int arg3,
java.nio.Buffer arg4,
int arg5) |
void |
glShaderBinary(int arg0,
java.nio.IntBuffer arg1,
int arg2,
java.nio.Buffer arg3,
int arg4) |
void |
glShaderSource(int arg0,
int arg1,
java.lang.String[] arg2,
int[] arg3,
int arg4) |
void |
glShaderSource(int arg0,
int arg1,
java.lang.String[] arg2,
java.nio.IntBuffer arg3) |
void |
glStencilFunc(int arg0,
int arg1,
int arg2) |
void |
glStencilFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3) |
void |
glStencilMask(int arg0) |
void |
glStencilMaskSeparate(int arg0,
int arg1) |
void |
glStencilOp(int arg0,
int arg1,
int arg2) |
void |
glStencilOpSeparate(int arg0,
int arg1,
int arg2,
int arg3) |
void |
glStencilOpValueAMD(int arg0,
int arg1) |
void |
glTessellationFactorAMD(float arg0) |
void |
glTessellationModeAMD(int arg0) |
void |
glTexBuffer(int arg0,
int arg1,
int arg2) |
void |
glTexBufferRange(int arg0,
int arg1,
int arg2,
long arg3,
long arg4) |
void |
glTexCoordFormatNV(int arg0,
int arg1,
int arg2) |
void |
glTexCoordP1ui(int arg0,
int arg1) |
void |
glTexCoordP1uiv(int arg0,
int[] arg1,
int arg2) |
void |
glTexCoordP1uiv(int arg0,
java.nio.IntBuffer arg1) |
void |
glTexCoordP2ui(int arg0,
int arg1) |
void |
glTexCoordP2uiv(int arg0,
int[] arg1,
int arg2) |
void |
glTexCoordP2uiv(int arg0,
java.nio.IntBuffer arg1) |
void |
glTexCoordP3ui(int arg0,
int arg1) |
void |
glTexCoordP3uiv(int arg0,
int[] arg1,
int arg2) |
void |
glTexCoordP3uiv(int arg0,
java.nio.IntBuffer arg1) |
void |
glTexCoordP4ui(int arg0,
int arg1) |
void |
glTexCoordP4uiv(int arg0,
int[] arg1,
int arg2) |
void |
glTexCoordP4uiv(int arg0,
java.nio.IntBuffer arg1) |
void |
glTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
java.nio.Buffer arg7) |
void |
glTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7) |
void |
glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
java.nio.Buffer arg8) |
void |
glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8) |
void |
glTexImage2DMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5) |
void |
glTexImage2DMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6) |
void |
glTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
java.nio.Buffer arg9) |
void |
glTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
long arg9) |
void |
glTexImage3DMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6) |
void |
glTexImage3DMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7) |
void |
glTexPageCommitmentARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
boolean arg8) |
void |
glTexParameterf(int arg0,
int arg1,
float arg2) |
void |
glTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3) |
void |
glTexParameterfv(int arg0,
int arg1,
java.nio.FloatBuffer arg2) |
void |
glTexParameteri(int arg0,
int arg1,
int arg2) |
void |
glTexParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glTexParameterIiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glTexParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glTexParameterIuiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glTexParameteriv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glTexStorage1D(int arg0,
int arg1,
int arg2,
int arg3) |
void |
glTexStorage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4) |
void |
glTexStorage2DMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5) |
void |
glTexStorage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glTexStorage3DMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6) |
void |
glTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
java.nio.Buffer arg6) |
void |
glTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6) |
void |
glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
java.nio.Buffer arg8) |
void |
glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8) |
void |
glTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
java.nio.Buffer arg10) |
void |
glTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long arg10) |
void |
glTextureBufferRangeEXT(int arg0,
int arg1,
int arg2,
int arg3,
long arg4,
long arg5) |
void |
glTextureImage2DMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7) |
void |
glTextureImage2DMultisampleNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6) |
void |
glTextureImage3DMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
boolean arg8) |
void |
glTextureImage3DMultisampleNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7) |
void |
glTextureStorage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4) |
void |
glTextureStorage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4) |
void |
glTextureStorage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glTextureStorage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glTextureStorage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6) |
void |
glTextureStorage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6) |
void |
glTransformFeedbackVaryings(int arg0,
int arg1,
java.lang.String[] arg2,
int arg3) |
void |
glUniform(com.jogamp.opengl.GLUniformData arg0) |
void |
glUniform1d(int arg0,
double arg1) |
void |
glUniform1dv(int arg0,
int arg1,
double[] arg2,
int arg3) |
void |
glUniform1dv(int arg0,
int arg1,
java.nio.DoubleBuffer arg2) |
void |
glUniform1f(int arg0,
float arg1) |
void |
glUniform1fv(int arg0,
int arg1,
float[] arg2,
int arg3) |
void |
glUniform1fv(int arg0,
int arg1,
java.nio.FloatBuffer arg2) |
void |
glUniform1i(int arg0,
int arg1) |
void |
glUniform1iv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glUniform1iv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glUniform1ui(int arg0,
int arg1) |
void |
glUniform1uiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glUniform1uiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glUniform2d(int arg0,
double arg1,
double arg2) |
void |
glUniform2dv(int arg0,
int arg1,
double[] arg2,
int arg3) |
void |
glUniform2dv(int arg0,
int arg1,
java.nio.DoubleBuffer arg2) |
void |
glUniform2f(int arg0,
float arg1,
float arg2) |
void |
glUniform2fv(int arg0,
int arg1,
float[] arg2,
int arg3) |
void |
glUniform2fv(int arg0,
int arg1,
java.nio.FloatBuffer arg2) |
void |
glUniform2i(int arg0,
int arg1,
int arg2) |
void |
glUniform2iv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glUniform2iv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glUniform2ui(int arg0,
int arg1,
int arg2) |
void |
glUniform2uiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glUniform2uiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glUniform3d(int arg0,
double arg1,
double arg2,
double arg3) |
void |
glUniform3dv(int arg0,
int arg1,
double[] arg2,
int arg3) |
void |
glUniform3dv(int arg0,
int arg1,
java.nio.DoubleBuffer arg2) |
void |
glUniform3f(int arg0,
float arg1,
float arg2,
float arg3) |
void |
glUniform3fv(int arg0,
int arg1,
float[] arg2,
int arg3) |
void |
glUniform3fv(int arg0,
int arg1,
java.nio.FloatBuffer arg2) |
void |
glUniform3i(int arg0,
int arg1,
int arg2,
int arg3) |
void |
glUniform3iv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glUniform3iv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glUniform3ui(int arg0,
int arg1,
int arg2,
int arg3) |
void |
glUniform3uiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glUniform3uiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glUniform4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4) |
void |
glUniform4dv(int arg0,
int arg1,
double[] arg2,
int arg3) |
void |
glUniform4dv(int arg0,
int arg1,
java.nio.DoubleBuffer arg2) |
void |
glUniform4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4) |
void |
glUniform4fv(int arg0,
int arg1,
float[] arg2,
int arg3) |
void |
glUniform4fv(int arg0,
int arg1,
java.nio.FloatBuffer arg2) |
void |
glUniform4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4) |
void |
glUniform4iv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glUniform4iv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glUniform4ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4) |
void |
glUniform4uiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glUniform4uiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glUniformBlockBinding(int arg0,
int arg1,
int arg2) |
void |
glUniformMatrix2dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4) |
void |
glUniformMatrix2dv(int arg0,
int arg1,
boolean arg2,
java.nio.DoubleBuffer arg3) |
void |
glUniformMatrix2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4) |
void |
glUniformMatrix2fv(int arg0,
int arg1,
boolean arg2,
java.nio.FloatBuffer arg3) |
void |
glUniformMatrix2x3dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4) |
void |
glUniformMatrix2x3dv(int arg0,
int arg1,
boolean arg2,
java.nio.DoubleBuffer arg3) |
void |
glUniformMatrix2x3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4) |
void |
glUniformMatrix2x3fv(int arg0,
int arg1,
boolean arg2,
java.nio.FloatBuffer arg3) |
void |
glUniformMatrix2x4dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4) |
void |
glUniformMatrix2x4dv(int arg0,
int arg1,
boolean arg2,
java.nio.DoubleBuffer arg3) |
void |
glUniformMatrix2x4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4) |
void |
glUniformMatrix2x4fv(int arg0,
int arg1,
boolean arg2,
java.nio.FloatBuffer arg3) |
void |
glUniformMatrix3dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4) |
void |
glUniformMatrix3dv(int arg0,
int arg1,
boolean arg2,
java.nio.DoubleBuffer arg3) |
void |
glUniformMatrix3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4) |
void |
glUniformMatrix3fv(int arg0,
int arg1,
boolean arg2,
java.nio.FloatBuffer arg3) |
void |
glUniformMatrix3x2dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4) |
void |
glUniformMatrix3x2dv(int arg0,
int arg1,
boolean arg2,
java.nio.DoubleBuffer arg3) |
void |
glUniformMatrix3x2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4) |
void |
glUniformMatrix3x2fv(int arg0,
int arg1,
boolean arg2,
java.nio.FloatBuffer arg3) |
void |
glUniformMatrix3x4dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4) |
void |
glUniformMatrix3x4dv(int arg0,
int arg1,
boolean arg2,
java.nio.DoubleBuffer arg3) |
void |
glUniformMatrix3x4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4) |
void |
glUniformMatrix3x4fv(int arg0,
int arg1,
boolean arg2,
java.nio.FloatBuffer arg3) |
void |
glUniformMatrix4dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4) |
void |
glUniformMatrix4dv(int arg0,
int arg1,
boolean arg2,
java.nio.DoubleBuffer arg3) |
void |
glUniformMatrix4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4) |
void |
glUniformMatrix4fv(int arg0,
int arg1,
boolean arg2,
java.nio.FloatBuffer arg3) |
void |
glUniformMatrix4x2dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4) |
void |
glUniformMatrix4x2dv(int arg0,
int arg1,
boolean arg2,
java.nio.DoubleBuffer arg3) |
void |
glUniformMatrix4x2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4) |
void |
glUniformMatrix4x2fv(int arg0,
int arg1,
boolean arg2,
java.nio.FloatBuffer arg3) |
void |
glUniformMatrix4x3dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4) |
void |
glUniformMatrix4x3dv(int arg0,
int arg1,
boolean arg2,
java.nio.DoubleBuffer arg3) |
void |
glUniformMatrix4x3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4) |
void |
glUniformMatrix4x3fv(int arg0,
int arg1,
boolean arg2,
java.nio.FloatBuffer arg3) |
void |
glUniformSubroutinesuiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glUniformSubroutinesuiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glUniformui64NV(int arg0,
long arg1) |
void |
glUniformui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3) |
void |
glUniformui64vNV(int arg0,
int arg1,
java.nio.LongBuffer arg2) |
boolean |
glUnmapBuffer(int arg0) |
void |
glUseProgram(int arg0) |
void |
glUseProgramStages(int arg0,
int arg1,
int arg2) |
void |
glValidateProgram(int arg0) |
void |
glValidateProgramPipeline(int arg0) |
void |
glVertexArrayBindVertexBufferEXT(int arg0,
int arg1,
int arg2,
long arg3,
int arg4) |
void |
glVertexArrayVertexAttribBindingEXT(int arg0,
int arg1,
int arg2) |
void |
glVertexArrayVertexAttribFormatEXT(int arg0,
int arg1,
int arg2,
int arg3,
boolean arg4,
int arg5) |
void |
glVertexArrayVertexAttribIFormatEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4) |
void |
glVertexArrayVertexAttribLFormatEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4) |
void |
glVertexArrayVertexBindingDivisorEXT(int arg0,
int arg1,
int arg2) |
void |
glVertexAttrib1d(int arg0,
double arg1) |
void |
glVertexAttrib1dv(int arg0,
double[] arg1,
int arg2) |
void |
glVertexAttrib1dv(int arg0,
java.nio.DoubleBuffer arg1) |
void |
glVertexAttrib1f(int arg0,
float arg1) |
void |
glVertexAttrib1fv(int arg0,
float[] arg1,
int arg2) |
void |
glVertexAttrib1fv(int arg0,
java.nio.FloatBuffer arg1) |
void |
glVertexAttrib1s(int arg0,
short arg1) |
void |
glVertexAttrib1sv(int arg0,
short[] arg1,
int arg2) |
void |
glVertexAttrib1sv(int arg0,
java.nio.ShortBuffer arg1) |
void |
glVertexAttrib2d(int arg0,
double arg1,
double arg2) |
void |
glVertexAttrib2dv(int arg0,
double[] arg1,
int arg2) |
void |
glVertexAttrib2dv(int arg0,
java.nio.DoubleBuffer arg1) |
void |
glVertexAttrib2f(int arg0,
float arg1,
float arg2) |
void |
glVertexAttrib2fv(int arg0,
float[] arg1,
int arg2) |
void |
glVertexAttrib2fv(int arg0,
java.nio.FloatBuffer arg1) |
void |
glVertexAttrib2s(int arg0,
short arg1,
short arg2) |
void |
glVertexAttrib2sv(int arg0,
short[] arg1,
int arg2) |
void |
glVertexAttrib2sv(int arg0,
java.nio.ShortBuffer arg1) |
void |
glVertexAttrib3d(int arg0,
double arg1,
double arg2,
double arg3) |
void |
glVertexAttrib3dv(int arg0,
double[] arg1,
int arg2) |
void |
glVertexAttrib3dv(int arg0,
java.nio.DoubleBuffer arg1) |
void |
glVertexAttrib3f(int arg0,
float arg1,
float arg2,
float arg3) |
void |
glVertexAttrib3fv(int arg0,
float[] arg1,
int arg2) |
void |
glVertexAttrib3fv(int arg0,
java.nio.FloatBuffer arg1) |
void |
glVertexAttrib3s(int arg0,
short arg1,
short arg2,
short arg3) |
void |
glVertexAttrib3sv(int arg0,
short[] arg1,
int arg2) |
void |
glVertexAttrib3sv(int arg0,
java.nio.ShortBuffer arg1) |
void |
glVertexAttrib4bv(int arg0,
byte[] arg1,
int arg2) |
void |
glVertexAttrib4bv(int arg0,
java.nio.ByteBuffer arg1) |
void |
glVertexAttrib4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4) |
void |
glVertexAttrib4dv(int arg0,
double[] arg1,
int arg2) |
void |
glVertexAttrib4dv(int arg0,
java.nio.DoubleBuffer arg1) |
void |
glVertexAttrib4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4) |
void |
glVertexAttrib4fv(int arg0,
float[] arg1,
int arg2) |
void |
glVertexAttrib4fv(int arg0,
java.nio.FloatBuffer arg1) |
void |
glVertexAttrib4iv(int arg0,
int[] arg1,
int arg2) |
void |
glVertexAttrib4iv(int arg0,
java.nio.IntBuffer arg1) |
void |
glVertexAttrib4Nbv(int arg0,
byte[] arg1,
int arg2) |
void |
glVertexAttrib4Nbv(int arg0,
java.nio.ByteBuffer arg1) |
void |
glVertexAttrib4Niv(int arg0,
int[] arg1,
int arg2) |
void |
glVertexAttrib4Niv(int arg0,
java.nio.IntBuffer arg1) |
void |
glVertexAttrib4Nsv(int arg0,
short[] arg1,
int arg2) |
void |
glVertexAttrib4Nsv(int arg0,
java.nio.ShortBuffer arg1) |
void |
glVertexAttrib4Nub(int arg0,
byte arg1,
byte arg2,
byte arg3,
byte arg4) |
void |
glVertexAttrib4Nubv(int arg0,
byte[] arg1,
int arg2) |
void |
glVertexAttrib4Nubv(int arg0,
java.nio.ByteBuffer arg1) |
void |
glVertexAttrib4Nuiv(int arg0,
int[] arg1,
int arg2) |
void |
glVertexAttrib4Nuiv(int arg0,
java.nio.IntBuffer arg1) |
void |
glVertexAttrib4Nusv(int arg0,
short[] arg1,
int arg2) |
void |
glVertexAttrib4Nusv(int arg0,
java.nio.ShortBuffer arg1) |
void |
glVertexAttrib4s(int arg0,
short arg1,
short arg2,
short arg3,
short arg4) |
void |
glVertexAttrib4sv(int arg0,
short[] arg1,
int arg2) |
void |
glVertexAttrib4sv(int arg0,
java.nio.ShortBuffer arg1) |
void |
glVertexAttrib4ubv(int arg0,
byte[] arg1,
int arg2) |
void |
glVertexAttrib4ubv(int arg0,
java.nio.ByteBuffer arg1) |
void |
glVertexAttrib4uiv(int arg0,
int[] arg1,
int arg2) |
void |
glVertexAttrib4uiv(int arg0,
java.nio.IntBuffer arg1) |
void |
glVertexAttrib4usv(int arg0,
short[] arg1,
int arg2) |
void |
glVertexAttrib4usv(int arg0,
java.nio.ShortBuffer arg1) |
void |
glVertexAttribBinding(int arg0,
int arg1) |
void |
glVertexAttribDivisor(int arg0,
int arg1) |
void |
glVertexAttribFormat(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4) |
void |
glVertexAttribFormatNV(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4) |
void |
glVertexAttribI1i(int arg0,
int arg1) |
void |
glVertexAttribI1iv(int arg0,
int[] arg1,
int arg2) |
void |
glVertexAttribI1iv(int arg0,
java.nio.IntBuffer arg1) |
void |
glVertexAttribI1ui(int arg0,
int arg1) |
void |
glVertexAttribI1uiv(int arg0,
int[] arg1,
int arg2) |
void |
glVertexAttribI1uiv(int arg0,
java.nio.IntBuffer arg1) |
void |
glVertexAttribI2i(int arg0,
int arg1,
int arg2) |
void |
glVertexAttribI2iv(int arg0,
int[] arg1,
int arg2) |
void |
glVertexAttribI2iv(int arg0,
java.nio.IntBuffer arg1) |
void |
glVertexAttribI2ui(int arg0,
int arg1,
int arg2) |
void |
glVertexAttribI2uiv(int arg0,
int[] arg1,
int arg2) |
void |
glVertexAttribI2uiv(int arg0,
java.nio.IntBuffer arg1) |
void |
glVertexAttribI3i(int arg0,
int arg1,
int arg2,
int arg3) |
void |
glVertexAttribI3iv(int arg0,
int[] arg1,
int arg2) |
void |
glVertexAttribI3iv(int arg0,
java.nio.IntBuffer arg1) |
void |
glVertexAttribI3ui(int arg0,
int arg1,
int arg2,
int arg3) |
void |
glVertexAttribI3uiv(int arg0,
int[] arg1,
int arg2) |
void |
glVertexAttribI3uiv(int arg0,
java.nio.IntBuffer arg1) |
void |
glVertexAttribI4bv(int arg0,
byte[] arg1,
int arg2) |
void |
glVertexAttribI4bv(int arg0,
java.nio.ByteBuffer arg1) |
void |
glVertexAttribI4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4) |
void |
glVertexAttribI4iv(int arg0,
int[] arg1,
int arg2) |
void |
glVertexAttribI4iv(int arg0,
java.nio.IntBuffer arg1) |
void |
glVertexAttribI4sv(int arg0,
short[] arg1,
int arg2) |
void |
glVertexAttribI4sv(int arg0,
java.nio.ShortBuffer arg1) |
void |
glVertexAttribI4ubv(int arg0,
byte[] arg1,
int arg2) |
void |
glVertexAttribI4ubv(int arg0,
java.nio.ByteBuffer arg1) |
void |
glVertexAttribI4ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4) |
void |
glVertexAttribI4uiv(int arg0,
int[] arg1,
int arg2) |
void |
glVertexAttribI4uiv(int arg0,
java.nio.IntBuffer arg1) |
void |
glVertexAttribI4usv(int arg0,
short[] arg1,
int arg2) |
void |
glVertexAttribI4usv(int arg0,
java.nio.ShortBuffer arg1) |
void |
glVertexAttribIFormat(int arg0,
int arg1,
int arg2,
int arg3) |
void |
glVertexAttribIFormatNV(int arg0,
int arg1,
int arg2,
int arg3) |
void |
glVertexAttribIPointer(int arg0,
int arg1,
int arg2,
int arg3,
long arg4) |
void |
glVertexAttribL1d(int arg0,
double arg1) |
void |
glVertexAttribL1dv(int arg0,
double[] arg1,
int arg2) |
void |
glVertexAttribL1dv(int arg0,
java.nio.DoubleBuffer arg1) |
void |
glVertexAttribL2d(int arg0,
double arg1,
double arg2) |
void |
glVertexAttribL2dv(int arg0,
double[] arg1,
int arg2) |
void |
glVertexAttribL2dv(int arg0,
java.nio.DoubleBuffer arg1) |
void |
glVertexAttribL3d(int arg0,
double arg1,
double arg2,
double arg3) |
void |
glVertexAttribL3dv(int arg0,
double[] arg1,
int arg2) |
void |
glVertexAttribL3dv(int arg0,
java.nio.DoubleBuffer arg1) |
void |
glVertexAttribL4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4) |
void |
glVertexAttribL4dv(int arg0,
double[] arg1,
int arg2) |
void |
glVertexAttribL4dv(int arg0,
java.nio.DoubleBuffer arg1) |
void |
glVertexAttribLPointer(int arg0,
int arg1,
int arg2,
int arg3,
long arg4) |
void |
glVertexAttribP1ui(int arg0,
int arg1,
boolean arg2,
int arg3) |
void |
glVertexAttribP1uiv(int arg0,
int arg1,
boolean arg2,
int[] arg3,
int arg4) |
void |
glVertexAttribP1uiv(int arg0,
int arg1,
boolean arg2,
java.nio.IntBuffer arg3) |
void |
glVertexAttribP2ui(int arg0,
int arg1,
boolean arg2,
int arg3) |
void |
glVertexAttribP2uiv(int arg0,
int arg1,
boolean arg2,
int[] arg3,
int arg4) |
void |
glVertexAttribP2uiv(int arg0,
int arg1,
boolean arg2,
java.nio.IntBuffer arg3) |
void |
glVertexAttribP3ui(int arg0,
int arg1,
boolean arg2,
int arg3) |
void |
glVertexAttribP3uiv(int arg0,
int arg1,
boolean arg2,
int[] arg3,
int arg4) |
void |
glVertexAttribP3uiv(int arg0,
int arg1,
boolean arg2,
java.nio.IntBuffer arg3) |
void |
glVertexAttribP4ui(int arg0,
int arg1,
boolean arg2,
int arg3) |
void |
glVertexAttribP4uiv(int arg0,
int arg1,
boolean arg2,
int[] arg3,
int arg4) |
void |
glVertexAttribP4uiv(int arg0,
int arg1,
boolean arg2,
java.nio.IntBuffer arg3) |
void |
glVertexAttribPointer(com.jogamp.opengl.GLArrayData arg0) |
void |
glVertexAttribPointer(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
long arg5) |
void |
glVertexBindingDivisor(int arg0,
int arg1) |
void |
glVertexFormatNV(int arg0,
int arg1,
int arg2) |
void |
glVertexP2ui(int arg0,
int arg1) |
void |
glVertexP2uiv(int arg0,
int[] arg1,
int arg2) |
void |
glVertexP2uiv(int arg0,
java.nio.IntBuffer arg1) |
void |
glVertexP3ui(int arg0,
int arg1) |
void |
glVertexP3uiv(int arg0,
int[] arg1,
int arg2) |
void |
glVertexP3uiv(int arg0,
java.nio.IntBuffer arg1) |
void |
glVertexP4ui(int arg0,
int arg1) |
void |
glVertexP4uiv(int arg0,
int[] arg1,
int arg2) |
void |
glVertexP4uiv(int arg0,
java.nio.IntBuffer arg1) |
void |
glViewport(int arg0,
int arg1,
int arg2,
int arg3) |
void |
glViewportArrayv(int arg0,
int arg1,
float[] arg2,
int arg3) |
void |
glViewportArrayv(int arg0,
int arg1,
java.nio.FloatBuffer arg2) |
void |
glViewportIndexedf(int arg0,
float arg1,
float arg2,
float arg3,
float arg4) |
void |
glViewportIndexedfv(int arg0,
float[] arg1,
int arg2) |
void |
glViewportIndexedfv(int arg0,
java.nio.FloatBuffer arg1) |
void |
glWaitSync(long arg0,
int arg1,
long arg2) |
boolean |
hasBasicFBOSupport() |
boolean |
hasFullFBOSupport() |
boolean |
hasGLSL() |
boolean |
isExtensionAvailable(java.lang.String glExtensionName) |
boolean |
isFunctionAvailable(java.lang.String glFunctionName) |
boolean |
isGL() |
boolean |
isGL2() |
boolean |
isGL2ES1() |
boolean |
isGL2ES2() |
boolean |
isGL2ES3() |
boolean |
isGL2GL3() |
boolean |
isGL3() |
boolean |
isGL3bc() |
boolean |
isGL3core() |
boolean |
isGL3ES3() |
boolean |
isGL4() |
boolean |
isGL4bc() |
boolean |
isGL4core() |
boolean |
isGL4ES3() |
boolean |
isGLcore() |
boolean |
isGLES() |
boolean |
isGLES1() |
boolean |
isGLES2() |
boolean |
isGLES2Compatible() |
boolean |
isGLES3() |
boolean |
isGLES31Compatible() |
boolean |
isGLES32Compatible() |
boolean |
isGLES3Compatible() |
boolean |
isNPOTTextureAvailable() |
boolean |
isPBOPackBound() |
boolean |
isPBOUnpackBound() |
boolean |
isTextureFormatBGRA8888Available() |
boolean |
isVBOArrayBound() |
boolean |
isVBOElementArrayBound() |
com.jogamp.opengl.GLBufferStorage |
mapBuffer(int target,
int access) |
com.jogamp.opengl.GLBufferStorage |
mapBufferRange(int target,
long offset,
long length,
int access) |
void |
setCheckErrors(boolean set) |
void |
setSwapInterval(int interval) |
public void setCheckErrors(boolean set)
public com.jogamp.opengl.GL getDownstreamGL()
throws com.jogamp.opengl.GLException
getDownstreamGL in interface com.jogamp.opengl.GLBasecom.jogamp.opengl.GLExceptionpublic com.jogamp.opengl.GL getRootGL()
throws com.jogamp.opengl.GLException
getRootGL in interface com.jogamp.opengl.GLBasecom.jogamp.opengl.GLExceptionpublic com.jogamp.opengl.GL getGL()
throws com.jogamp.opengl.GLException
getGL in interface com.jogamp.opengl.GLBasecom.jogamp.opengl.GLExceptionpublic com.jogamp.opengl.GL4bc getGL4bc()
throws com.jogamp.opengl.GLException
getGL4bc in interface com.jogamp.opengl.GLBasecom.jogamp.opengl.GLExceptionpublic com.jogamp.opengl.GL4 getGL4()
throws com.jogamp.opengl.GLException
getGL4 in interface com.jogamp.opengl.GLBasecom.jogamp.opengl.GLExceptionpublic com.jogamp.opengl.GL3bc getGL3bc()
throws com.jogamp.opengl.GLException
getGL3bc in interface com.jogamp.opengl.GLBasecom.jogamp.opengl.GLExceptionpublic com.jogamp.opengl.GL3 getGL3()
throws com.jogamp.opengl.GLException
getGL3 in interface com.jogamp.opengl.GLBasecom.jogamp.opengl.GLExceptionpublic com.jogamp.opengl.GL2 getGL2()
throws com.jogamp.opengl.GLException
getGL2 in interface com.jogamp.opengl.GLBasecom.jogamp.opengl.GLExceptionpublic com.jogamp.opengl.GLES1 getGLES1()
throws com.jogamp.opengl.GLException
getGLES1 in interface com.jogamp.opengl.GLBasecom.jogamp.opengl.GLExceptionpublic com.jogamp.opengl.GLES2 getGLES2()
throws com.jogamp.opengl.GLException
getGLES2 in interface com.jogamp.opengl.GLBasecom.jogamp.opengl.GLExceptionpublic com.jogamp.opengl.GLES3 getGLES3()
throws com.jogamp.opengl.GLException
getGLES3 in interface com.jogamp.opengl.GLBasecom.jogamp.opengl.GLExceptionpublic com.jogamp.opengl.GL2ES1 getGL2ES1()
throws com.jogamp.opengl.GLException
getGL2ES1 in interface com.jogamp.opengl.GLBasecom.jogamp.opengl.GLExceptionpublic com.jogamp.opengl.GL2ES2 getGL2ES2()
throws com.jogamp.opengl.GLException
getGL2ES2 in interface com.jogamp.opengl.GLBasecom.jogamp.opengl.GLExceptionpublic com.jogamp.opengl.GL2ES3 getGL2ES3()
throws com.jogamp.opengl.GLException
getGL2ES3 in interface com.jogamp.opengl.GLBasecom.jogamp.opengl.GLExceptionpublic com.jogamp.opengl.GL3ES3 getGL3ES3()
throws com.jogamp.opengl.GLException
getGL3ES3 in interface com.jogamp.opengl.GLBasecom.jogamp.opengl.GLExceptionpublic com.jogamp.opengl.GL4ES3 getGL4ES3()
throws com.jogamp.opengl.GLException
getGL4ES3 in interface com.jogamp.opengl.GLBasecom.jogamp.opengl.GLExceptionpublic com.jogamp.opengl.GL2GL3 getGL2GL3()
throws com.jogamp.opengl.GLException
getGL2GL3 in interface com.jogamp.opengl.GLBasecom.jogamp.opengl.GLExceptionpublic com.jogamp.opengl.GLProfile getGLProfile()
getGLProfile in interface com.jogamp.opengl.GLBasepublic com.jogamp.opengl.GLContext getContext()
getContext in interface com.jogamp.opengl.GLBasepublic int getMaxRenderbufferSamples()
getMaxRenderbufferSamples in interface com.jogamp.opengl.GLBasepublic int getSwapInterval()
getSwapInterval in interface com.jogamp.opengl.GLBasepublic java.lang.Object getPlatformGLExtensions()
getPlatformGLExtensions in interface com.jogamp.opengl.GLBasepublic java.lang.Object getExtension(java.lang.String extensionName)
getExtension in interface com.jogamp.opengl.GLBasepublic int getBoundBuffer(int target)
getBoundBuffer in interface com.jogamp.opengl.GLBasepublic com.jogamp.opengl.GLBufferStorage getBufferStorage(int bufferName)
getBufferStorage in interface com.jogamp.opengl.GLBasepublic int getBoundFramebuffer(int target)
getBoundFramebuffer in interface com.jogamp.opengl.GLBasepublic int getDefaultDrawFramebuffer()
getDefaultDrawFramebuffer in interface com.jogamp.opengl.GLBasepublic int getDefaultReadFramebuffer()
getDefaultReadFramebuffer in interface com.jogamp.opengl.GLBasepublic int getDefaultReadBuffer()
getDefaultReadBuffer in interface com.jogamp.opengl.GLBasepublic void glActiveTexture(int arg0)
glActiveTexture in interface com.jogamp.opengl.GLpublic void glAttachShader(int arg0,
int arg1)
glAttachShader in interface com.jogamp.opengl.GL2ES2public void glBeginConditionalRender(int arg0,
int arg1)
glBeginConditionalRender in interface com.jogamp.opengl.GL2ES3public void glBeginQuery(int arg0,
int arg1)
glBeginQuery in interface com.jogamp.opengl.GL2ES2public void glBeginTransformFeedback(int arg0)
glBeginTransformFeedback in interface com.jogamp.opengl.GL2ES3public void glBindAttribLocation(int arg0,
int arg1,
java.lang.String arg2)
glBindAttribLocation in interface com.jogamp.opengl.GL2ES2public void glBindBuffer(int arg0,
int arg1)
glBindBuffer in interface com.jogamp.opengl.GLpublic void glBindBufferBase(int arg0,
int arg1,
int arg2)
glBindBufferBase in interface com.jogamp.opengl.GL2ES3public void glBindBufferRange(int arg0,
int arg1,
int arg2,
long arg3,
long arg4)
glBindBufferRange in interface com.jogamp.opengl.GL2ES3public void glBindFragDataLocation(int arg0,
int arg1,
java.lang.String arg2)
glBindFragDataLocation in interface com.jogamp.opengl.GL2GL3public void glBindFragDataLocationIndexed(int arg0,
int arg1,
int arg2,
java.lang.String arg3)
glBindFragDataLocationIndexed in interface com.jogamp.opengl.GL3public void glBindFramebuffer(int arg0,
int arg1)
glBindFramebuffer in interface com.jogamp.opengl.GLpublic void glBindRenderbuffer(int arg0,
int arg1)
glBindRenderbuffer in interface com.jogamp.opengl.GLpublic void glBindSampler(int arg0,
int arg1)
glBindSampler in interface com.jogamp.opengl.GL3ES3public void glBindTexture(int arg0,
int arg1)
glBindTexture in interface com.jogamp.opengl.GLpublic void glBindVertexArray(int arg0)
glBindVertexArray in interface com.jogamp.opengl.GL2ES3public void glBlendColor(float arg0,
float arg1,
float arg2,
float arg3)
glBlendColor in interface com.jogamp.opengl.GL2ES2public void glBlendEquation(int arg0)
glBlendEquation in interface com.jogamp.opengl.GLpublic void glBlendEquationSeparate(int arg0,
int arg1)
glBlendEquationSeparate in interface com.jogamp.opengl.GLpublic void glBlendFunc(int arg0,
int arg1)
glBlendFunc in interface com.jogamp.opengl.GLpublic void glBlendFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
glBlendFuncSeparate in interface com.jogamp.opengl.GLpublic void glBlitFramebuffer(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9)
glBlitFramebuffer in interface com.jogamp.opengl.GL2ES3public void glBufferAddressRangeNV(int arg0,
int arg1,
long arg2,
long arg3)
glBufferAddressRangeNV in interface com.jogamp.opengl.GL2GL3public void glBufferData(int arg0,
long arg1,
java.nio.Buffer arg2,
int arg3)
glBufferData in interface com.jogamp.opengl.GLpublic void glBufferSubData(int arg0,
long arg1,
long arg2,
java.nio.Buffer arg3)
glBufferSubData in interface com.jogamp.opengl.GLpublic int glCheckFramebufferStatus(int arg0)
glCheckFramebufferStatus in interface com.jogamp.opengl.GLpublic void glClampColor(int arg0,
int arg1)
glClampColor in interface com.jogamp.opengl.GL2GL3public void glClear(int arg0)
glClear in interface com.jogamp.opengl.GLpublic void glClearBufferfi(int arg0,
int arg1,
float arg2,
int arg3)
glClearBufferfi in interface com.jogamp.opengl.GL2ES3public void glClearBufferfv(int arg0,
int arg1,
float[] arg2,
int arg3)
glClearBufferfv in interface com.jogamp.opengl.GL2ES3public void glClearBufferfv(int arg0,
int arg1,
java.nio.FloatBuffer arg2)
glClearBufferfv in interface com.jogamp.opengl.GL2ES3public void glClearBufferiv(int arg0,
int arg1,
int[] arg2,
int arg3)
glClearBufferiv in interface com.jogamp.opengl.GL2ES3public void glClearBufferiv(int arg0,
int arg1,
java.nio.IntBuffer arg2)
glClearBufferiv in interface com.jogamp.opengl.GL2ES3public void glClearBufferuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
glClearBufferuiv in interface com.jogamp.opengl.GL2ES3public void glClearBufferuiv(int arg0,
int arg1,
java.nio.IntBuffer arg2)
glClearBufferuiv in interface com.jogamp.opengl.GL2ES3public void glClearColor(float arg0,
float arg1,
float arg2,
float arg3)
glClearColor in interface com.jogamp.opengl.GLpublic void glClearDepth(double arg0)
glClearDepth in interface com.jogamp.opengl.GL2ES2glClearDepth in interface com.jogamp.opengl.GLBasepublic void glClearDepthf(float arg0)
glClearDepthf in interface com.jogamp.opengl.GLglClearDepthf in interface com.jogamp.opengl.GL2ES2public void glClearNamedBufferDataEXT(int arg0,
int arg1,
int arg2,
int arg3,
java.nio.Buffer arg4)
public void glClearNamedBufferSubDataEXT(int arg0,
int arg1,
int arg2,
int arg3,
long arg4,
long arg5,
java.nio.Buffer arg6)
public void glClearStencil(int arg0)
glClearStencil in interface com.jogamp.opengl.GLpublic int glClientWaitSync(long arg0,
int arg1,
long arg2)
glClientWaitSync in interface com.jogamp.opengl.GL3ES3public void glColorFormatNV(int arg0,
int arg1,
int arg2)
glColorFormatNV in interface com.jogamp.opengl.GL2GL3public void glColorMask(boolean arg0,
boolean arg1,
boolean arg2,
boolean arg3)
glColorMask in interface com.jogamp.opengl.GLpublic void glColorMaski(int arg0,
boolean arg1,
boolean arg2,
boolean arg3,
boolean arg4)
glColorMaski in interface com.jogamp.opengl.GL2ES3public void glColorP3ui(int arg0,
int arg1)
public void glColorP3uiv(int arg0,
int[] arg1,
int arg2)
public void glColorP3uiv(int arg0,
java.nio.IntBuffer arg1)
public void glColorP4ui(int arg0,
int arg1)
public void glColorP4uiv(int arg0,
int[] arg1,
int arg2)
public void glColorP4uiv(int arg0,
java.nio.IntBuffer arg1)
public void glCompileShader(int arg0)
glCompileShader in interface com.jogamp.opengl.GL2ES2public void glCompileShaderIncludeARB(int arg0,
int arg1,
java.lang.String[] arg2,
int[] arg3,
int arg4)
glCompileShaderIncludeARB in interface com.jogamp.opengl.GL3public void glCompileShaderIncludeARB(int arg0,
int arg1,
java.lang.String[] arg2,
java.nio.IntBuffer arg3)
glCompileShaderIncludeARB in interface com.jogamp.opengl.GL3public void glCompressedTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
java.nio.Buffer arg6)
glCompressedTexImage1D in interface com.jogamp.opengl.GL2GL3public void glCompressedTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
glCompressedTexImage1D in interface com.jogamp.opengl.GL2GL3public void glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
java.nio.Buffer arg7)
glCompressedTexImage2D in interface com.jogamp.opengl.GLpublic void glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7)
glCompressedTexImage2D in interface com.jogamp.opengl.GLpublic void glCompressedTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
java.nio.Buffer arg8)
glCompressedTexImage3D in interface com.jogamp.opengl.GL2ES2public void glCompressedTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
glCompressedTexImage3D in interface com.jogamp.opengl.GL2ES2public void glCompressedTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
java.nio.Buffer arg6)
glCompressedTexSubImage1D in interface com.jogamp.opengl.GL2GL3public void glCompressedTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
glCompressedTexSubImage1D in interface com.jogamp.opengl.GL2GL3public void glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
java.nio.Buffer arg8)
glCompressedTexSubImage2D in interface com.jogamp.opengl.GLpublic void glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
glCompressedTexSubImage2D in interface com.jogamp.opengl.GLpublic void glCompressedTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
java.nio.Buffer arg10)
glCompressedTexSubImage3D in interface com.jogamp.opengl.GL2ES2public void glCompressedTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long arg10)
glCompressedTexSubImage3D in interface com.jogamp.opengl.GL2ES2public void glCopyBufferSubData(int arg0,
int arg1,
long arg2,
long arg3,
long arg4)
glCopyBufferSubData in interface com.jogamp.opengl.GL2ES3public void glCopyTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
glCopyTexImage1D in interface com.jogamp.opengl.GL2GL3public void glCopyTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
glCopyTexImage2D in interface com.jogamp.opengl.GLpublic void glCopyTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
glCopyTexSubImage1D in interface com.jogamp.opengl.GL2GL3public void glCopyTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
glCopyTexSubImage2D in interface com.jogamp.opengl.GLpublic void glCopyTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
glCopyTexSubImage3D in interface com.jogamp.opengl.GL2ES2public int glCreateProgram()
glCreateProgram in interface com.jogamp.opengl.GL2ES2public int glCreateShader(int arg0)
glCreateShader in interface com.jogamp.opengl.GL2ES2public long glCreateSyncFromCLeventARB(long arg0,
long arg1,
int arg2)
glCreateSyncFromCLeventARB in interface com.jogamp.opengl.GL3public void glCullFace(int arg0)
glCullFace in interface com.jogamp.opengl.GLpublic void glDebugMessageControl(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
boolean arg6)
glDebugMessageControl in interface com.jogamp.opengl.GL2ES2public void glDebugMessageControl(int arg0,
int arg1,
int arg2,
int arg3,
java.nio.IntBuffer arg4,
boolean arg5)
glDebugMessageControl in interface com.jogamp.opengl.GL2ES2public void glDebugMessageEnableAMD(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
boolean arg5)
glDebugMessageEnableAMD in interface com.jogamp.opengl.GL2GL3public void glDebugMessageEnableAMD(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3,
boolean arg4)
glDebugMessageEnableAMD in interface com.jogamp.opengl.GL2GL3public void glDebugMessageInsert(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
java.lang.String arg5)
glDebugMessageInsert in interface com.jogamp.opengl.GL2ES2public void glDebugMessageInsertAMD(int arg0,
int arg1,
int arg2,
int arg3,
java.lang.String arg4)
glDebugMessageInsertAMD in interface com.jogamp.opengl.GL2GL3public void glDeleteBuffers(int arg0,
int[] arg1,
int arg2)
glDeleteBuffers in interface com.jogamp.opengl.GLpublic void glDeleteBuffers(int arg0,
java.nio.IntBuffer arg1)
glDeleteBuffers in interface com.jogamp.opengl.GLpublic void glDeleteFramebuffers(int arg0,
int[] arg1,
int arg2)
glDeleteFramebuffers in interface com.jogamp.opengl.GLpublic void glDeleteFramebuffers(int arg0,
java.nio.IntBuffer arg1)
glDeleteFramebuffers in interface com.jogamp.opengl.GLpublic void glDeleteNamedStringARB(int arg0,
java.lang.String arg1)
glDeleteNamedStringARB in interface com.jogamp.opengl.GL3public void glDeleteProgram(int arg0)
glDeleteProgram in interface com.jogamp.opengl.GL2ES2public void glDeleteQueries(int arg0,
int[] arg1,
int arg2)
glDeleteQueries in interface com.jogamp.opengl.GL2ES2public void glDeleteQueries(int arg0,
java.nio.IntBuffer arg1)
glDeleteQueries in interface com.jogamp.opengl.GL2ES2public void glDeleteRenderbuffers(int arg0,
int[] arg1,
int arg2)
glDeleteRenderbuffers in interface com.jogamp.opengl.GLpublic void glDeleteRenderbuffers(int arg0,
java.nio.IntBuffer arg1)
glDeleteRenderbuffers in interface com.jogamp.opengl.GLpublic void glDeleteSamplers(int arg0,
int[] arg1,
int arg2)
glDeleteSamplers in interface com.jogamp.opengl.GL3ES3public void glDeleteSamplers(int arg0,
java.nio.IntBuffer arg1)
glDeleteSamplers in interface com.jogamp.opengl.GL3ES3public void glDeleteShader(int arg0)
glDeleteShader in interface com.jogamp.opengl.GL2ES2public void glDeleteSync(long arg0)
glDeleteSync in interface com.jogamp.opengl.GL3ES3public void glDeleteTextures(int arg0,
int[] arg1,
int arg2)
glDeleteTextures in interface com.jogamp.opengl.GLpublic void glDeleteTextures(int arg0,
java.nio.IntBuffer arg1)
glDeleteTextures in interface com.jogamp.opengl.GLpublic void glDeleteVertexArrays(int arg0,
int[] arg1,
int arg2)
glDeleteVertexArrays in interface com.jogamp.opengl.GL2ES3public void glDeleteVertexArrays(int arg0,
java.nio.IntBuffer arg1)
glDeleteVertexArrays in interface com.jogamp.opengl.GL2ES3public void glDepthFunc(int arg0)
glDepthFunc in interface com.jogamp.opengl.GLpublic void glDepthMask(boolean arg0)
glDepthMask in interface com.jogamp.opengl.GLpublic void glDepthRange(double arg0,
double arg1)
glDepthRange in interface com.jogamp.opengl.GL2ES2glDepthRange in interface com.jogamp.opengl.GLBasepublic void glDepthRangef(float arg0,
float arg1)
glDepthRangef in interface com.jogamp.opengl.GLglDepthRangef in interface com.jogamp.opengl.GL2ES2public void glDetachShader(int arg0,
int arg1)
glDetachShader in interface com.jogamp.opengl.GL2ES2public void glDisable(int arg0)
glDisable in interface com.jogamp.opengl.GLpublic void glDisableClientState(int arg0)
glDisableClientState in interface com.jogamp.opengl.GL2GL3public void glDisableVertexAttribArray(int arg0)
glDisableVertexAttribArray in interface com.jogamp.opengl.GL2ES2public void glDisablei(int arg0,
int arg1)
glDisablei in interface com.jogamp.opengl.GL2ES3public void glDrawArrays(int arg0,
int arg1,
int arg2)
glDrawArrays in interface com.jogamp.opengl.GLpublic void glDrawArraysInstanced(int arg0,
int arg1,
int arg2,
int arg3)
glDrawArraysInstanced in interface com.jogamp.opengl.GL2ES3public void glDrawBuffer(int arg0)
glDrawBuffer in interface com.jogamp.opengl.GL2GL3public void glDrawBuffers(int arg0,
int[] arg1,
int arg2)
glDrawBuffers in interface com.jogamp.opengl.GL2ES2public void glDrawBuffers(int arg0,
java.nio.IntBuffer arg1)
glDrawBuffers in interface com.jogamp.opengl.GL2ES2public void glDrawElements(int arg0,
int arg1,
int arg2,
long arg3)
glDrawElements in interface com.jogamp.opengl.GLpublic void glDrawElementsBaseVertex(int arg0,
int arg1,
int arg2,
long arg3,
int arg4)
glDrawElementsBaseVertex in interface com.jogamp.opengl.GL3ES3public void glDrawElementsInstanced(int arg0,
int arg1,
int arg2,
long arg3,
int arg4)
glDrawElementsInstanced in interface com.jogamp.opengl.GL2ES3public void glDrawElementsInstancedBaseVertex(int arg0,
int arg1,
int arg2,
long arg3,
int arg4,
int arg5)
glDrawElementsInstancedBaseVertex in interface com.jogamp.opengl.GL3ES3public void glDrawRangeElements(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
glDrawRangeElements in interface com.jogamp.opengl.GL2ES3public void glDrawRangeElementsBaseVertex(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5,
int arg6)
glDrawRangeElementsBaseVertex in interface com.jogamp.opengl.GL3ES3public void glEdgeFlagFormatNV(int arg0)
glEdgeFlagFormatNV in interface com.jogamp.opengl.GL2GL3public void glEnable(int arg0)
glEnable in interface com.jogamp.opengl.GLpublic void glEnableClientState(int arg0)
glEnableClientState in interface com.jogamp.opengl.GL2GL3public void glEnableVertexAttribArray(int arg0)
glEnableVertexAttribArray in interface com.jogamp.opengl.GL2ES2public void glEnablei(int arg0,
int arg1)
glEnablei in interface com.jogamp.opengl.GL2ES3public void glEndConditionalRender()
glEndConditionalRender in interface com.jogamp.opengl.GL2ES3public void glEndQuery(int arg0)
glEndQuery in interface com.jogamp.opengl.GL2ES2public void glEndTransformFeedback()
glEndTransformFeedback in interface com.jogamp.opengl.GL2ES3public long glFenceSync(int arg0,
int arg1)
glFenceSync in interface com.jogamp.opengl.GL3ES3public void glFinish()
glFinish in interface com.jogamp.opengl.GLpublic void glFlush()
glFlush in interface com.jogamp.opengl.GLpublic void glFlushMappedBufferRange(int arg0,
long arg1,
long arg2)
glFlushMappedBufferRange in interface com.jogamp.opengl.GLpublic void glFogCoordFormatNV(int arg0,
int arg1)
glFogCoordFormatNV in interface com.jogamp.opengl.GL2GL3public void glFramebufferRenderbuffer(int arg0,
int arg1,
int arg2,
int arg3)
glFramebufferRenderbuffer in interface com.jogamp.opengl.GLpublic void glFramebufferTexture(int arg0,
int arg1,
int arg2,
int arg3)
glFramebufferTexture in interface com.jogamp.opengl.GL3ES3public void glFramebufferTexture1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
glFramebufferTexture1D in interface com.jogamp.opengl.GL2GL3public void glFramebufferTexture2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
glFramebufferTexture2D in interface com.jogamp.opengl.GLpublic void glFramebufferTexture3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
glFramebufferTexture3D in interface com.jogamp.opengl.GL2ES2public void glFramebufferTextureARB(int arg0,
int arg1,
int arg2,
int arg3)
glFramebufferTextureARB in interface com.jogamp.opengl.GL3public void glFramebufferTextureFaceARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
glFramebufferTextureFaceARB in interface com.jogamp.opengl.GL3public void glFramebufferTextureLayer(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
glFramebufferTextureLayer in interface com.jogamp.opengl.GL2ES3public void glFramebufferTextureLayerARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
glFramebufferTextureLayerARB in interface com.jogamp.opengl.GL3public void glFrontFace(int arg0)
glFrontFace in interface com.jogamp.opengl.GLpublic void glGenBuffers(int arg0,
int[] arg1,
int arg2)
glGenBuffers in interface com.jogamp.opengl.GLpublic void glGenBuffers(int arg0,
java.nio.IntBuffer arg1)
glGenBuffers in interface com.jogamp.opengl.GLpublic void glGenFramebuffers(int arg0,
int[] arg1,
int arg2)
glGenFramebuffers in interface com.jogamp.opengl.GLpublic void glGenFramebuffers(int arg0,
java.nio.IntBuffer arg1)
glGenFramebuffers in interface com.jogamp.opengl.GLpublic void glGenQueries(int arg0,
int[] arg1,
int arg2)
glGenQueries in interface com.jogamp.opengl.GL2ES2public void glGenQueries(int arg0,
java.nio.IntBuffer arg1)
glGenQueries in interface com.jogamp.opengl.GL2ES2public void glGenRenderbuffers(int arg0,
int[] arg1,
int arg2)
glGenRenderbuffers in interface com.jogamp.opengl.GLpublic void glGenRenderbuffers(int arg0,
java.nio.IntBuffer arg1)
glGenRenderbuffers in interface com.jogamp.opengl.GLpublic void glGenSamplers(int arg0,
int[] arg1,
int arg2)
glGenSamplers in interface com.jogamp.opengl.GL3ES3public void glGenSamplers(int arg0,
java.nio.IntBuffer arg1)
glGenSamplers in interface com.jogamp.opengl.GL3ES3public void glGenTextures(int arg0,
int[] arg1,
int arg2)
glGenTextures in interface com.jogamp.opengl.GLpublic void glGenTextures(int arg0,
java.nio.IntBuffer arg1)
glGenTextures in interface com.jogamp.opengl.GLpublic void glGenVertexArrays(int arg0,
int[] arg1,
int arg2)
glGenVertexArrays in interface com.jogamp.opengl.GL2ES3public void glGenVertexArrays(int arg0,
java.nio.IntBuffer arg1)
glGenVertexArrays in interface com.jogamp.opengl.GL2ES3public void glGenerateMipmap(int arg0)
glGenerateMipmap in interface com.jogamp.opengl.GLpublic void glGetActiveAttrib(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
glGetActiveAttrib in interface com.jogamp.opengl.GL2ES2public void glGetActiveAttrib(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3,
java.nio.IntBuffer arg4,
java.nio.IntBuffer arg5,
java.nio.ByteBuffer arg6)
glGetActiveAttrib in interface com.jogamp.opengl.GL2ES2public void glGetActiveUniform(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
glGetActiveUniform in interface com.jogamp.opengl.GL2ES2public void glGetActiveUniform(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3,
java.nio.IntBuffer arg4,
java.nio.IntBuffer arg5,
java.nio.ByteBuffer arg6)
glGetActiveUniform in interface com.jogamp.opengl.GL2ES2public void glGetActiveUniformBlockName(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
glGetActiveUniformBlockName in interface com.jogamp.opengl.GL2ES3public void glGetActiveUniformBlockName(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3,
java.nio.ByteBuffer arg4)
glGetActiveUniformBlockName in interface com.jogamp.opengl.GL2ES3public void glGetActiveUniformBlockiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
glGetActiveUniformBlockiv in interface com.jogamp.opengl.GL2ES3public void glGetActiveUniformBlockiv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3)
glGetActiveUniformBlockiv in interface com.jogamp.opengl.GL2ES3public void glGetActiveUniformName(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
glGetActiveUniformName in interface com.jogamp.opengl.GL2GL3public void glGetActiveUniformName(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3,
java.nio.ByteBuffer arg4)
glGetActiveUniformName in interface com.jogamp.opengl.GL2GL3public void glGetActiveUniformsiv(int arg0,
int arg1,
int[] arg2,
int arg3,
int arg4,
int[] arg5,
int arg6)
glGetActiveUniformsiv in interface com.jogamp.opengl.GL2ES3public void glGetActiveUniformsiv(int arg0,
int arg1,
java.nio.IntBuffer arg2,
int arg3,
java.nio.IntBuffer arg4)
glGetActiveUniformsiv in interface com.jogamp.opengl.GL2ES3public void glGetAttachedShaders(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5)
glGetAttachedShaders in interface com.jogamp.opengl.GL2ES2public void glGetAttachedShaders(int arg0,
int arg1,
java.nio.IntBuffer arg2,
java.nio.IntBuffer arg3)
glGetAttachedShaders in interface com.jogamp.opengl.GL2ES2public int glGetAttribLocation(int arg0,
java.lang.String arg1)
glGetAttribLocation in interface com.jogamp.opengl.GL2ES2public void glGetBooleani_v(int arg0,
int arg1,
byte[] arg2,
int arg3)
glGetBooleani_v in interface com.jogamp.opengl.GL2ES3public void glGetBooleani_v(int arg0,
int arg1,
java.nio.ByteBuffer arg2)
glGetBooleani_v in interface com.jogamp.opengl.GL2ES3public void glGetBooleanv(int arg0,
byte[] arg1,
int arg2)
glGetBooleanv in interface com.jogamp.opengl.GLpublic void glGetBooleanv(int arg0,
java.nio.ByteBuffer arg1)
glGetBooleanv in interface com.jogamp.opengl.GLpublic void glGetBufferParameteri64v(int arg0,
int arg1,
long[] arg2,
int arg3)
glGetBufferParameteri64v in interface com.jogamp.opengl.GL3ES3public void glGetBufferParameteri64v(int arg0,
int arg1,
java.nio.LongBuffer arg2)
glGetBufferParameteri64v in interface com.jogamp.opengl.GL3ES3public void glGetBufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
glGetBufferParameteriv in interface com.jogamp.opengl.GLpublic void glGetBufferParameteriv(int arg0,
int arg1,
java.nio.IntBuffer arg2)
glGetBufferParameteriv in interface com.jogamp.opengl.GLpublic void glGetBufferParameterui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
glGetBufferParameterui64vNV in interface com.jogamp.opengl.GL2GL3public void glGetBufferParameterui64vNV(int arg0,
int arg1,
java.nio.LongBuffer arg2)
glGetBufferParameterui64vNV in interface com.jogamp.opengl.GL2GL3public void glGetBufferSubData(int arg0,
long arg1,
long arg2,
java.nio.Buffer arg3)
glGetBufferSubData in interface com.jogamp.opengl.GL2GL3public void glGetCompressedTexImage(int arg0,
int arg1,
java.nio.Buffer arg2)
glGetCompressedTexImage in interface com.jogamp.opengl.GL2GL3public void glGetCompressedTexImage(int arg0,
int arg1,
long arg2)
glGetCompressedTexImage in interface com.jogamp.opengl.GL2GL3public int glGetDebugMessageLog(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5,
int[] arg6,
int arg7,
int[] arg8,
int arg9,
int[] arg10,
int arg11,
byte[] arg12,
int arg13)
glGetDebugMessageLog in interface com.jogamp.opengl.GL2ES2public int glGetDebugMessageLog(int arg0,
int arg1,
java.nio.IntBuffer arg2,
java.nio.IntBuffer arg3,
java.nio.IntBuffer arg4,
java.nio.IntBuffer arg5,
java.nio.IntBuffer arg6,
java.nio.ByteBuffer arg7)
glGetDebugMessageLog in interface com.jogamp.opengl.GL2ES2public int glGetDebugMessageLogAMD(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5,
int[] arg6,
int arg7,
int[] arg8,
int arg9,
byte[] arg10,
int arg11)
glGetDebugMessageLogAMD in interface com.jogamp.opengl.GL2GL3public int glGetDebugMessageLogAMD(int arg0,
int arg1,
java.nio.IntBuffer arg2,
java.nio.IntBuffer arg3,
java.nio.IntBuffer arg4,
java.nio.IntBuffer arg5,
java.nio.ByteBuffer arg6)
glGetDebugMessageLogAMD in interface com.jogamp.opengl.GL2GL3public void glGetDoublev(int arg0,
double[] arg1,
int arg2)
glGetDoublev in interface com.jogamp.opengl.GL2GL3public void glGetDoublev(int arg0,
java.nio.DoubleBuffer arg1)
glGetDoublev in interface com.jogamp.opengl.GL2GL3public int glGetError()
glGetError in interface com.jogamp.opengl.GLpublic void glGetFloatv(int arg0,
float[] arg1,
int arg2)
glGetFloatv in interface com.jogamp.opengl.GLpublic void glGetFloatv(int arg0,
java.nio.FloatBuffer arg1)
glGetFloatv in interface com.jogamp.opengl.GLpublic int glGetFragDataIndex(int arg0,
java.lang.String arg1)
glGetFragDataIndex in interface com.jogamp.opengl.GL3public int glGetFragDataLocation(int arg0,
java.lang.String arg1)
glGetFragDataLocation in interface com.jogamp.opengl.GL2ES3public void glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
glGetFramebufferAttachmentParameteriv in interface com.jogamp.opengl.GLpublic void glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3)
glGetFramebufferAttachmentParameteriv in interface com.jogamp.opengl.GLpublic int glGetGraphicsResetStatus()
glGetGraphicsResetStatus in interface com.jogamp.opengl.GLpublic void glGetInteger64i_v(int arg0,
int arg1,
long[] arg2,
int arg3)
glGetInteger64i_v in interface com.jogamp.opengl.GL3ES3public void glGetInteger64i_v(int arg0,
int arg1,
java.nio.LongBuffer arg2)
glGetInteger64i_v in interface com.jogamp.opengl.GL3ES3public void glGetInteger64v(int arg0,
long[] arg1,
int arg2)
glGetInteger64v in interface com.jogamp.opengl.GL3ES3public void glGetInteger64v(int arg0,
java.nio.LongBuffer arg1)
glGetInteger64v in interface com.jogamp.opengl.GL3ES3public void glGetIntegeri_v(int arg0,
int arg1,
int[] arg2,
int arg3)
glGetIntegeri_v in interface com.jogamp.opengl.GL2ES3public void glGetIntegeri_v(int arg0,
int arg1,
java.nio.IntBuffer arg2)
glGetIntegeri_v in interface com.jogamp.opengl.GL2ES3public void glGetIntegerui64i_vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
glGetIntegerui64i_vNV in interface com.jogamp.opengl.GL2GL3public void glGetIntegerui64i_vNV(int arg0,
int arg1,
java.nio.LongBuffer arg2)
glGetIntegerui64i_vNV in interface com.jogamp.opengl.GL2GL3public void glGetIntegerui64vNV(int arg0,
long[] arg1,
int arg2)
glGetIntegerui64vNV in interface com.jogamp.opengl.GL2GL3public void glGetIntegerui64vNV(int arg0,
java.nio.LongBuffer arg1)
glGetIntegerui64vNV in interface com.jogamp.opengl.GL2GL3public void glGetIntegerv(int arg0,
int[] arg1,
int arg2)
glGetIntegerv in interface com.jogamp.opengl.GLpublic void glGetIntegerv(int arg0,
java.nio.IntBuffer arg1)
glGetIntegerv in interface com.jogamp.opengl.GLpublic void glGetInternalformativ(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
glGetInternalformativ in interface com.jogamp.opengl.GL2ES3public void glGetInternalformativ(int arg0,
int arg1,
int arg2,
int arg3,
java.nio.IntBuffer arg4)
glGetInternalformativ in interface com.jogamp.opengl.GL2ES3public void glGetMultisamplefv(int arg0,
int arg1,
float[] arg2,
int arg3)
glGetMultisamplefv in interface com.jogamp.opengl.GL2ES2public void glGetMultisamplefv(int arg0,
int arg1,
java.nio.FloatBuffer arg2)
glGetMultisamplefv in interface com.jogamp.opengl.GL2ES2public void glGetNamedBufferParameterui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
glGetNamedBufferParameterui64vNV in interface com.jogamp.opengl.GL2GL3public void glGetNamedBufferParameterui64vNV(int arg0,
int arg1,
java.nio.LongBuffer arg2)
glGetNamedBufferParameterui64vNV in interface com.jogamp.opengl.GL2GL3public void glGetNamedFramebufferParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
public void glGetNamedFramebufferParameterivEXT(int arg0,
int arg1,
java.nio.IntBuffer arg2)
public void glGetNamedStringARB(int arg0,
java.lang.String arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
glGetNamedStringARB in interface com.jogamp.opengl.GL3public void glGetNamedStringARB(int arg0,
java.lang.String arg1,
int arg2,
java.nio.IntBuffer arg3,
java.nio.ByteBuffer arg4)
glGetNamedStringARB in interface com.jogamp.opengl.GL3public void glGetNamedStringivARB(int arg0,
java.lang.String arg1,
int arg2,
int[] arg3,
int arg4)
glGetNamedStringivARB in interface com.jogamp.opengl.GL3public void glGetNamedStringivARB(int arg0,
java.lang.String arg1,
int arg2,
java.nio.IntBuffer arg3)
glGetNamedStringivARB in interface com.jogamp.opengl.GL3public void glGetObjectLabel(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
glGetObjectLabel in interface com.jogamp.opengl.GL2ES2public void glGetObjectLabel(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3,
java.nio.ByteBuffer arg4)
glGetObjectLabel in interface com.jogamp.opengl.GL2ES2public void glGetObjectPtrLabel(java.nio.Buffer arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
glGetObjectPtrLabel in interface com.jogamp.opengl.GL2ES2public void glGetObjectPtrLabel(java.nio.Buffer arg0,
int arg1,
java.nio.IntBuffer arg2,
java.nio.ByteBuffer arg3)
glGetObjectPtrLabel in interface com.jogamp.opengl.GL2ES2public void glGetProgramBinary(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5,
java.nio.Buffer arg6)
glGetProgramBinary in interface com.jogamp.opengl.GL2ES2public void glGetProgramBinary(int arg0,
int arg1,
java.nio.IntBuffer arg2,
java.nio.IntBuffer arg3,
java.nio.Buffer arg4)
glGetProgramBinary in interface com.jogamp.opengl.GL2ES2public void glGetProgramInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
glGetProgramInfoLog in interface com.jogamp.opengl.GL2ES2public void glGetProgramInfoLog(int arg0,
int arg1,
java.nio.IntBuffer arg2,
java.nio.ByteBuffer arg3)
glGetProgramInfoLog in interface com.jogamp.opengl.GL2ES2public void glGetProgramiv(int arg0,
int arg1,
int[] arg2,
int arg3)
glGetProgramiv in interface com.jogamp.opengl.GL2ES2public void glGetProgramiv(int arg0,
int arg1,
java.nio.IntBuffer arg2)
glGetProgramiv in interface com.jogamp.opengl.GL2ES2public void glGetQueryObjecti64v(int arg0,
int arg1,
long[] arg2,
int arg3)
glGetQueryObjecti64v in interface com.jogamp.opengl.GL2ES2public void glGetQueryObjecti64v(int arg0,
int arg1,
java.nio.LongBuffer arg2)
glGetQueryObjecti64v in interface com.jogamp.opengl.GL2ES2public void glGetQueryObjectiv(int arg0,
int arg1,
int[] arg2,
int arg3)
glGetQueryObjectiv in interface com.jogamp.opengl.GL2ES2public void glGetQueryObjectiv(int arg0,
int arg1,
java.nio.IntBuffer arg2)
glGetQueryObjectiv in interface com.jogamp.opengl.GL2ES2public void glGetQueryObjectui64v(int arg0,
int arg1,
long[] arg2,
int arg3)
glGetQueryObjectui64v in interface com.jogamp.opengl.GL2ES2public void glGetQueryObjectui64v(int arg0,
int arg1,
java.nio.LongBuffer arg2)
glGetQueryObjectui64v in interface com.jogamp.opengl.GL2ES2public void glGetQueryObjectuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
glGetQueryObjectuiv in interface com.jogamp.opengl.GL2ES2public void glGetQueryObjectuiv(int arg0,
int arg1,
java.nio.IntBuffer arg2)
glGetQueryObjectuiv in interface com.jogamp.opengl.GL2ES2public void glGetQueryiv(int arg0,
int arg1,
int[] arg2,
int arg3)
glGetQueryiv in interface com.jogamp.opengl.GL2ES2public void glGetQueryiv(int arg0,
int arg1,
java.nio.IntBuffer arg2)
glGetQueryiv in interface com.jogamp.opengl.GL2ES2public void glGetRenderbufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
glGetRenderbufferParameteriv in interface com.jogamp.opengl.GLpublic void glGetRenderbufferParameteriv(int arg0,
int arg1,
java.nio.IntBuffer arg2)
glGetRenderbufferParameteriv in interface com.jogamp.opengl.GLpublic void glGetSamplerParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
glGetSamplerParameterIiv in interface com.jogamp.opengl.GL2ES2public void glGetSamplerParameterIiv(int arg0,
int arg1,
java.nio.IntBuffer arg2)
glGetSamplerParameterIiv in interface com.jogamp.opengl.GL2ES2public void glGetSamplerParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
glGetSamplerParameterIuiv in interface com.jogamp.opengl.GL2ES2public void glGetSamplerParameterIuiv(int arg0,
int arg1,
java.nio.IntBuffer arg2)
glGetSamplerParameterIuiv in interface com.jogamp.opengl.GL2ES2public void glGetSamplerParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
glGetSamplerParameterfv in interface com.jogamp.opengl.GL3ES3public void glGetSamplerParameterfv(int arg0,
int arg1,
java.nio.FloatBuffer arg2)
glGetSamplerParameterfv in interface com.jogamp.opengl.GL3ES3public void glGetSamplerParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
glGetSamplerParameteriv in interface com.jogamp.opengl.GL3ES3public void glGetSamplerParameteriv(int arg0,
int arg1,
java.nio.IntBuffer arg2)
glGetSamplerParameteriv in interface com.jogamp.opengl.GL3ES3public void glGetShaderInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
glGetShaderInfoLog in interface com.jogamp.opengl.GL2ES2public void glGetShaderInfoLog(int arg0,
int arg1,
java.nio.IntBuffer arg2,
java.nio.ByteBuffer arg3)
glGetShaderInfoLog in interface com.jogamp.opengl.GL2ES2public void glGetShaderPrecisionFormat(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5)
glGetShaderPrecisionFormat in interface com.jogamp.opengl.GL2ES2public void glGetShaderPrecisionFormat(int arg0,
int arg1,
java.nio.IntBuffer arg2,
java.nio.IntBuffer arg3)
glGetShaderPrecisionFormat in interface com.jogamp.opengl.GL2ES2public void glGetShaderSource(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
glGetShaderSource in interface com.jogamp.opengl.GL2ES2public void glGetShaderSource(int arg0,
int arg1,
java.nio.IntBuffer arg2,
java.nio.ByteBuffer arg3)
glGetShaderSource in interface com.jogamp.opengl.GL2ES2public void glGetShaderiv(int arg0,
int arg1,
int[] arg2,
int arg3)
glGetShaderiv in interface com.jogamp.opengl.GL2ES2public void glGetShaderiv(int arg0,
int arg1,
java.nio.IntBuffer arg2)
glGetShaderiv in interface com.jogamp.opengl.GL2ES2public java.lang.String glGetString(int arg0)
glGetString in interface com.jogamp.opengl.GLpublic java.lang.String glGetStringi(int arg0,
int arg1)
glGetStringi in interface com.jogamp.opengl.GL2ES3public void glGetSynciv(long arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6)
glGetSynciv in interface com.jogamp.opengl.GL3ES3public void glGetSynciv(long arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3,
java.nio.IntBuffer arg4)
glGetSynciv in interface com.jogamp.opengl.GL3ES3public void glGetTexImage(int arg0,
int arg1,
int arg2,
int arg3,
java.nio.Buffer arg4)
glGetTexImage in interface com.jogamp.opengl.GL2GL3public void glGetTexImage(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
glGetTexImage in interface com.jogamp.opengl.GL2GL3public void glGetTexLevelParameterfv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
glGetTexLevelParameterfv in interface com.jogamp.opengl.GL2ES3public void glGetTexLevelParameterfv(int arg0,
int arg1,
int arg2,
java.nio.FloatBuffer arg3)
glGetTexLevelParameterfv in interface com.jogamp.opengl.GL2ES3public void glGetTexLevelParameteriv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
glGetTexLevelParameteriv in interface com.jogamp.opengl.GL2ES3public void glGetTexLevelParameteriv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3)
glGetTexLevelParameteriv in interface com.jogamp.opengl.GL2ES3public void glGetTexParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
glGetTexParameterIiv in interface com.jogamp.opengl.GL2ES2public void glGetTexParameterIiv(int arg0,
int arg1,
java.nio.IntBuffer arg2)
glGetTexParameterIiv in interface com.jogamp.opengl.GL2ES2public void glGetTexParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
glGetTexParameterIuiv in interface com.jogamp.opengl.GL2ES2public void glGetTexParameterIuiv(int arg0,
int arg1,
java.nio.IntBuffer arg2)
glGetTexParameterIuiv in interface com.jogamp.opengl.GL2ES2public void glGetTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
glGetTexParameterfv in interface com.jogamp.opengl.GLpublic void glGetTexParameterfv(int arg0,
int arg1,
java.nio.FloatBuffer arg2)
glGetTexParameterfv in interface com.jogamp.opengl.GLpublic void glGetTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
glGetTexParameteriv in interface com.jogamp.opengl.GLpublic void glGetTexParameteriv(int arg0,
int arg1,
java.nio.IntBuffer arg2)
glGetTexParameteriv in interface com.jogamp.opengl.GLpublic void glGetTransformFeedbackVarying(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
glGetTransformFeedbackVarying in interface com.jogamp.opengl.GL2ES3public void glGetTransformFeedbackVarying(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3,
java.nio.IntBuffer arg4,
java.nio.IntBuffer arg5,
java.nio.ByteBuffer arg6)
glGetTransformFeedbackVarying in interface com.jogamp.opengl.GL2ES3public int glGetUniformBlockIndex(int arg0,
java.lang.String arg1)
glGetUniformBlockIndex in interface com.jogamp.opengl.GL2ES3public void glGetUniformIndices(int arg0,
int arg1,
java.lang.String[] arg2,
int[] arg3,
int arg4)
glGetUniformIndices in interface com.jogamp.opengl.GL2ES3public void glGetUniformIndices(int arg0,
int arg1,
java.lang.String[] arg2,
java.nio.IntBuffer arg3)
glGetUniformIndices in interface com.jogamp.opengl.GL2ES3public int glGetUniformLocation(int arg0,
java.lang.String arg1)
glGetUniformLocation in interface com.jogamp.opengl.GL2ES2public void glGetUniformfv(int arg0,
int arg1,
float[] arg2,
int arg3)
glGetUniformfv in interface com.jogamp.opengl.GL2ES2public void glGetUniformfv(int arg0,
int arg1,
java.nio.FloatBuffer arg2)
glGetUniformfv in interface com.jogamp.opengl.GL2ES2public void glGetUniformiv(int arg0,
int arg1,
int[] arg2,
int arg3)
glGetUniformiv in interface com.jogamp.opengl.GL2ES2public void glGetUniformiv(int arg0,
int arg1,
java.nio.IntBuffer arg2)
glGetUniformiv in interface com.jogamp.opengl.GL2ES2public void glGetUniformui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
glGetUniformui64vNV in interface com.jogamp.opengl.GL2GL3public void glGetUniformui64vNV(int arg0,
int arg1,
java.nio.LongBuffer arg2)
glGetUniformui64vNV in interface com.jogamp.opengl.GL2GL3public void glGetUniformuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
glGetUniformuiv in interface com.jogamp.opengl.GL2ES3public void glGetUniformuiv(int arg0,
int arg1,
java.nio.IntBuffer arg2)
glGetUniformuiv in interface com.jogamp.opengl.GL2ES3public void glGetVertexAttribIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
glGetVertexAttribIiv in interface com.jogamp.opengl.GL2ES3public void glGetVertexAttribIiv(int arg0,
int arg1,
java.nio.IntBuffer arg2)
glGetVertexAttribIiv in interface com.jogamp.opengl.GL2ES3public void glGetVertexAttribIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
glGetVertexAttribIuiv in interface com.jogamp.opengl.GL2ES3public void glGetVertexAttribIuiv(int arg0,
int arg1,
java.nio.IntBuffer arg2)
glGetVertexAttribIuiv in interface com.jogamp.opengl.GL2ES3public void glGetVertexAttribdv(int arg0,
int arg1,
double[] arg2,
int arg3)
glGetVertexAttribdv in interface com.jogamp.opengl.GL2GL3public void glGetVertexAttribdv(int arg0,
int arg1,
java.nio.DoubleBuffer arg2)
glGetVertexAttribdv in interface com.jogamp.opengl.GL2GL3public void glGetVertexAttribfv(int arg0,
int arg1,
float[] arg2,
int arg3)
glGetVertexAttribfv in interface com.jogamp.opengl.GL2ES2public void glGetVertexAttribfv(int arg0,
int arg1,
java.nio.FloatBuffer arg2)
glGetVertexAttribfv in interface com.jogamp.opengl.GL2ES2public void glGetVertexAttribiv(int arg0,
int arg1,
int[] arg2,
int arg3)
glGetVertexAttribiv in interface com.jogamp.opengl.GL2ES2public void glGetVertexAttribiv(int arg0,
int arg1,
java.nio.IntBuffer arg2)
glGetVertexAttribiv in interface com.jogamp.opengl.GL2ES2public void glGetnCompressedTexImage(int arg0,
int arg1,
int arg2,
java.nio.Buffer arg3)
glGetnCompressedTexImage in interface com.jogamp.opengl.GL2GL3public void glGetnTexImage(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
java.nio.Buffer arg5)
glGetnTexImage in interface com.jogamp.opengl.GL2GL3public void glGetnUniformdv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
glGetnUniformdv in interface com.jogamp.opengl.GL2GL3public void glGetnUniformdv(int arg0,
int arg1,
int arg2,
java.nio.DoubleBuffer arg3)
glGetnUniformdv in interface com.jogamp.opengl.GL2GL3public void glGetnUniformfv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
glGetnUniformfv in interface com.jogamp.opengl.GLpublic void glGetnUniformfv(int arg0,
int arg1,
int arg2,
java.nio.FloatBuffer arg3)
glGetnUniformfv in interface com.jogamp.opengl.GLpublic void glGetnUniformiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
glGetnUniformiv in interface com.jogamp.opengl.GLpublic void glGetnUniformiv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3)
glGetnUniformiv in interface com.jogamp.opengl.GLpublic void glGetnUniformuiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
glGetnUniformuiv in interface com.jogamp.opengl.GL2ES3public void glGetnUniformuiv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3)
glGetnUniformuiv in interface com.jogamp.opengl.GL2ES3public void glHint(int arg0,
int arg1)
glHint in interface com.jogamp.opengl.GLpublic long glImportSyncEXT(int arg0,
long arg1,
int arg2)
glImportSyncEXT in interface com.jogamp.opengl.GL2GL3public void glIndexFormatNV(int arg0,
int arg1)
glIndexFormatNV in interface com.jogamp.opengl.GL2GL3public boolean glIsBuffer(int arg0)
glIsBuffer in interface com.jogamp.opengl.GLpublic boolean glIsBufferResidentNV(int arg0)
glIsBufferResidentNV in interface com.jogamp.opengl.GL2GL3public boolean glIsEnabled(int arg0)
glIsEnabled in interface com.jogamp.opengl.GLpublic boolean glIsEnabledi(int arg0,
int arg1)
glIsEnabledi in interface com.jogamp.opengl.GL2ES3public boolean glIsFramebuffer(int arg0)
glIsFramebuffer in interface com.jogamp.opengl.GLpublic boolean glIsNamedBufferResidentNV(int arg0)
glIsNamedBufferResidentNV in interface com.jogamp.opengl.GL2GL3public boolean glIsNamedStringARB(int arg0,
java.lang.String arg1)
glIsNamedStringARB in interface com.jogamp.opengl.GL3public boolean glIsProgram(int arg0)
glIsProgram in interface com.jogamp.opengl.GL2ES2public boolean glIsQuery(int arg0)
glIsQuery in interface com.jogamp.opengl.GL2ES2public boolean glIsRenderbuffer(int arg0)
glIsRenderbuffer in interface com.jogamp.opengl.GLpublic boolean glIsSampler(int arg0)
glIsSampler in interface com.jogamp.opengl.GL3ES3public boolean glIsShader(int arg0)
glIsShader in interface com.jogamp.opengl.GL2ES2public boolean glIsSync(long arg0)
glIsSync in interface com.jogamp.opengl.GL3ES3public boolean glIsTexture(int arg0)
glIsTexture in interface com.jogamp.opengl.GLpublic boolean glIsVertexArray(int arg0)
glIsVertexArray in interface com.jogamp.opengl.GL2ES3public void glLineWidth(float arg0)
glLineWidth in interface com.jogamp.opengl.GLpublic void glLinkProgram(int arg0)
glLinkProgram in interface com.jogamp.opengl.GL2ES2public void glLogicOp(int arg0)
glLogicOp in interface com.jogamp.opengl.GL2GL3public void glMakeBufferNonResidentNV(int arg0)
glMakeBufferNonResidentNV in interface com.jogamp.opengl.GL2GL3public void glMakeBufferResidentNV(int arg0,
int arg1)
glMakeBufferResidentNV in interface com.jogamp.opengl.GL2GL3public void glMakeNamedBufferNonResidentNV(int arg0)
glMakeNamedBufferNonResidentNV in interface com.jogamp.opengl.GL2GL3public void glMakeNamedBufferResidentNV(int arg0,
int arg1)
glMakeNamedBufferResidentNV in interface com.jogamp.opengl.GL2GL3public java.nio.ByteBuffer glMapBuffer(int arg0,
int arg1)
glMapBuffer in interface com.jogamp.opengl.GLpublic java.nio.ByteBuffer glMapBufferRange(int arg0,
long arg1,
long arg2,
int arg3)
glMapBufferRange in interface com.jogamp.opengl.GLpublic void glMultiDrawArrays(int arg0,
int[] arg1,
int arg2,
int[] arg3,
int arg4,
int arg5)
glMultiDrawArrays in interface com.jogamp.opengl.GL2GL3public void glMultiDrawArrays(int arg0,
java.nio.IntBuffer arg1,
java.nio.IntBuffer arg2,
int arg3)
glMultiDrawArrays in interface com.jogamp.opengl.GL2GL3public void glMultiDrawArraysIndirectAMD(int arg0,
java.nio.Buffer arg1,
int arg2,
int arg3)
glMultiDrawArraysIndirectAMD in interface com.jogamp.opengl.GL2GL3public void glMultiDrawElements(int arg0,
java.nio.IntBuffer arg1,
int arg2,
com.jogamp.common.nio.PointerBuffer arg3,
int arg4)
glMultiDrawElements in interface com.jogamp.opengl.GL2GL3public void glMultiDrawElementsBaseVertex(int arg0,
java.nio.IntBuffer arg1,
int arg2,
com.jogamp.common.nio.PointerBuffer arg3,
int arg4,
java.nio.IntBuffer arg5)
glMultiDrawElementsBaseVertex in interface com.jogamp.opengl.GL3public void glMultiDrawElementsIndirectAMD(int arg0,
int arg1,
java.nio.Buffer arg2,
int arg3,
int arg4)
glMultiDrawElementsIndirectAMD in interface com.jogamp.opengl.GL2GL3public void glMultiTexCoordP1ui(int arg0,
int arg1,
int arg2)
public void glMultiTexCoordP1uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
public void glMultiTexCoordP1uiv(int arg0,
int arg1,
java.nio.IntBuffer arg2)
public void glMultiTexCoordP2ui(int arg0,
int arg1,
int arg2)
public void glMultiTexCoordP2uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
public void glMultiTexCoordP2uiv(int arg0,
int arg1,
java.nio.IntBuffer arg2)
public void glMultiTexCoordP3ui(int arg0,
int arg1,
int arg2)
public void glMultiTexCoordP3uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
public void glMultiTexCoordP3uiv(int arg0,
int arg1,
java.nio.IntBuffer arg2)
public void glMultiTexCoordP4ui(int arg0,
int arg1,
int arg2)
public void glMultiTexCoordP4uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
public void glMultiTexCoordP4uiv(int arg0,
int arg1,
java.nio.IntBuffer arg2)
public void glNamedFramebufferParameteriEXT(int arg0,
int arg1,
int arg2)
public void glNamedStringARB(int arg0,
int arg1,
java.lang.String arg2,
int arg3,
java.lang.String arg4)
glNamedStringARB in interface com.jogamp.opengl.GL3public void glNormalFormatNV(int arg0,
int arg1)
glNormalFormatNV in interface com.jogamp.opengl.GL2GL3public void glNormalP3ui(int arg0,
int arg1)
public void glNormalP3uiv(int arg0,
int[] arg1,
int arg2)
public void glNormalP3uiv(int arg0,
java.nio.IntBuffer arg1)
public void glObjectLabel(int arg0,
int arg1,
int arg2,
byte[] arg3,
int arg4)
glObjectLabel in interface com.jogamp.opengl.GL2ES2public void glObjectLabel(int arg0,
int arg1,
int arg2,
java.nio.ByteBuffer arg3)
glObjectLabel in interface com.jogamp.opengl.GL2ES2public void glObjectPtrLabel(java.nio.Buffer arg0,
int arg1,
byte[] arg2,
int arg3)
glObjectPtrLabel in interface com.jogamp.opengl.GL2ES2public void glObjectPtrLabel(java.nio.Buffer arg0,
int arg1,
java.nio.ByteBuffer arg2)
glObjectPtrLabel in interface com.jogamp.opengl.GL2ES2public void glPixelStoref(int arg0,
float arg1)
glPixelStoref in interface com.jogamp.opengl.GL2GL3public void glPixelStorei(int arg0,
int arg1)
glPixelStorei in interface com.jogamp.opengl.GLpublic void glPointParameterf(int arg0,
float arg1)
glPointParameterf in interface com.jogamp.opengl.GL2GL3public void glPointParameterfv(int arg0,
float[] arg1,
int arg2)
glPointParameterfv in interface com.jogamp.opengl.GL2GL3public void glPointParameterfv(int arg0,
java.nio.FloatBuffer arg1)
glPointParameterfv in interface com.jogamp.opengl.GL2GL3public void glPointParameteri(int arg0,
int arg1)
glPointParameteri in interface com.jogamp.opengl.GL2GL3public void glPointParameteriv(int arg0,
int[] arg1,
int arg2)
glPointParameteriv in interface com.jogamp.opengl.GL2GL3public void glPointParameteriv(int arg0,
java.nio.IntBuffer arg1)
glPointParameteriv in interface com.jogamp.opengl.GL2GL3public void glPointSize(float arg0)
glPointSize in interface com.jogamp.opengl.GL2GL3public void glPolygonMode(int arg0,
int arg1)
glPolygonMode in interface com.jogamp.opengl.GL2GL3public void glPolygonOffset(float arg0,
float arg1)
glPolygonOffset in interface com.jogamp.opengl.GLpublic void glPopDebugGroup()
glPopDebugGroup in interface com.jogamp.opengl.GL2ES2public void glPrimitiveRestartIndex(int arg0)
glPrimitiveRestartIndex in interface com.jogamp.opengl.GL2GL3public void glProgramBinary(int arg0,
int arg1,
java.nio.Buffer arg2,
int arg3)
glProgramBinary in interface com.jogamp.opengl.GL2ES2public void glProgramParameteriARB(int arg0,
int arg1,
int arg2)
glProgramParameteriARB in interface com.jogamp.opengl.GL3public void glProgramUniformui64NV(int arg0,
int arg1,
long arg2)
glProgramUniformui64NV in interface com.jogamp.opengl.GL2GL3public void glProgramUniformui64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
glProgramUniformui64vNV in interface com.jogamp.opengl.GL2GL3public void glProgramUniformui64vNV(int arg0,
int arg1,
int arg2,
java.nio.LongBuffer arg3)
glProgramUniformui64vNV in interface com.jogamp.opengl.GL2GL3public void glProvokingVertex(int arg0)
glProvokingVertex in interface com.jogamp.opengl.GL2GL3public void glPushDebugGroup(int arg0,
int arg1,
int arg2,
byte[] arg3,
int arg4)
glPushDebugGroup in interface com.jogamp.opengl.GL2ES2public void glPushDebugGroup(int arg0,
int arg1,
int arg2,
java.nio.ByteBuffer arg3)
glPushDebugGroup in interface com.jogamp.opengl.GL2ES2public void glQueryCounter(int arg0,
int arg1)
glQueryCounter in interface com.jogamp.opengl.GL2ES2public void glReadBuffer(int arg0)
glReadBuffer in interface com.jogamp.opengl.GL2ES3public void glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
java.nio.Buffer arg6)
glReadPixels in interface com.jogamp.opengl.GLpublic void glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
glReadPixels in interface com.jogamp.opengl.GLpublic void glReadnPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
java.nio.Buffer arg7)
glReadnPixels in interface com.jogamp.opengl.GLpublic void glReleaseShaderCompiler()
glReleaseShaderCompiler in interface com.jogamp.opengl.GL2ES2public void glRenderbufferStorage(int arg0,
int arg1,
int arg2,
int arg3)
glRenderbufferStorage in interface com.jogamp.opengl.GLpublic void glRenderbufferStorageMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
glRenderbufferStorageMultisample in interface com.jogamp.opengl.GLpublic void glSampleCoverage(float arg0,
boolean arg1)
glSampleCoverage in interface com.jogamp.opengl.GLpublic void glSampleMaski(int arg0,
int arg1)
glSampleMaski in interface com.jogamp.opengl.GL2ES2public void glSamplerParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
glSamplerParameterIiv in interface com.jogamp.opengl.GL2ES2public void glSamplerParameterIiv(int arg0,
int arg1,
java.nio.IntBuffer arg2)
glSamplerParameterIiv in interface com.jogamp.opengl.GL2ES2public void glSamplerParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
glSamplerParameterIuiv in interface com.jogamp.opengl.GL2ES2public void glSamplerParameterIuiv(int arg0,
int arg1,
java.nio.IntBuffer arg2)
glSamplerParameterIuiv in interface com.jogamp.opengl.GL2ES2public void glSamplerParameterf(int arg0,
int arg1,
float arg2)
glSamplerParameterf in interface com.jogamp.opengl.GL3ES3public void glSamplerParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
glSamplerParameterfv in interface com.jogamp.opengl.GL3ES3public void glSamplerParameterfv(int arg0,
int arg1,
java.nio.FloatBuffer arg2)
glSamplerParameterfv in interface com.jogamp.opengl.GL3ES3public void glSamplerParameteri(int arg0,
int arg1,
int arg2)
glSamplerParameteri in interface com.jogamp.opengl.GL3ES3public void glSamplerParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
glSamplerParameteriv in interface com.jogamp.opengl.GL3ES3public void glSamplerParameteriv(int arg0,
int arg1,
java.nio.IntBuffer arg2)
glSamplerParameteriv in interface com.jogamp.opengl.GL3ES3public void glScissor(int arg0,
int arg1,
int arg2,
int arg3)
glScissor in interface com.jogamp.opengl.GLpublic void glSecondaryColorFormatNV(int arg0,
int arg1,
int arg2)
glSecondaryColorFormatNV in interface com.jogamp.opengl.GL2GL3public void glSecondaryColorP3ui(int arg0,
int arg1)
public void glSecondaryColorP3uiv(int arg0,
int[] arg1,
int arg2)
public void glSecondaryColorP3uiv(int arg0,
java.nio.IntBuffer arg1)
public void glSetMultisamplefvAMD(int arg0,
int arg1,
float[] arg2,
int arg3)
glSetMultisamplefvAMD in interface com.jogamp.opengl.GL2GL3public void glSetMultisamplefvAMD(int arg0,
int arg1,
java.nio.FloatBuffer arg2)
glSetMultisamplefvAMD in interface com.jogamp.opengl.GL2GL3public void glShaderBinary(int arg0,
int[] arg1,
int arg2,
int arg3,
java.nio.Buffer arg4,
int arg5)
glShaderBinary in interface com.jogamp.opengl.GL2ES2public void glShaderBinary(int arg0,
java.nio.IntBuffer arg1,
int arg2,
java.nio.Buffer arg3,
int arg4)
glShaderBinary in interface com.jogamp.opengl.GL2ES2public void glShaderSource(int arg0,
int arg1,
java.lang.String[] arg2,
int[] arg3,
int arg4)
glShaderSource in interface com.jogamp.opengl.GL2ES2public void glShaderSource(int arg0,
int arg1,
java.lang.String[] arg2,
java.nio.IntBuffer arg3)
glShaderSource in interface com.jogamp.opengl.GL2ES2public void glStencilFunc(int arg0,
int arg1,
int arg2)
glStencilFunc in interface com.jogamp.opengl.GLpublic void glStencilFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
glStencilFuncSeparate in interface com.jogamp.opengl.GL2ES2public void glStencilMask(int arg0)
glStencilMask in interface com.jogamp.opengl.GLpublic void glStencilMaskSeparate(int arg0,
int arg1)
glStencilMaskSeparate in interface com.jogamp.opengl.GL2ES2public void glStencilOp(int arg0,
int arg1,
int arg2)
glStencilOp in interface com.jogamp.opengl.GLpublic void glStencilOpSeparate(int arg0,
int arg1,
int arg2,
int arg3)
glStencilOpSeparate in interface com.jogamp.opengl.GL2ES2public void glStencilOpValueAMD(int arg0,
int arg1)
glStencilOpValueAMD in interface com.jogamp.opengl.GL2GL3public void glTessellationFactorAMD(float arg0)
glTessellationFactorAMD in interface com.jogamp.opengl.GL2GL3public void glTessellationModeAMD(int arg0)
glTessellationModeAMD in interface com.jogamp.opengl.GL2GL3public void glTexBuffer(int arg0,
int arg1,
int arg2)
glTexBuffer in interface com.jogamp.opengl.GL2ES3public void glTexCoordFormatNV(int arg0,
int arg1,
int arg2)
glTexCoordFormatNV in interface com.jogamp.opengl.GL2GL3public void glTexCoordP1ui(int arg0,
int arg1)
public void glTexCoordP1uiv(int arg0,
int[] arg1,
int arg2)
public void glTexCoordP1uiv(int arg0,
java.nio.IntBuffer arg1)
public void glTexCoordP2ui(int arg0,
int arg1)
public void glTexCoordP2uiv(int arg0,
int[] arg1,
int arg2)
public void glTexCoordP2uiv(int arg0,
java.nio.IntBuffer arg1)
public void glTexCoordP3ui(int arg0,
int arg1)
public void glTexCoordP3uiv(int arg0,
int[] arg1,
int arg2)
public void glTexCoordP3uiv(int arg0,
java.nio.IntBuffer arg1)
public void glTexCoordP4ui(int arg0,
int arg1)
public void glTexCoordP4uiv(int arg0,
int[] arg1,
int arg2)
public void glTexCoordP4uiv(int arg0,
java.nio.IntBuffer arg1)
public void glTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
java.nio.Buffer arg7)
glTexImage1D in interface com.jogamp.opengl.GL2GL3public void glTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7)
glTexImage1D in interface com.jogamp.opengl.GL2GL3public void glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
java.nio.Buffer arg8)
glTexImage2D in interface com.jogamp.opengl.GLpublic void glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
glTexImage2D in interface com.jogamp.opengl.GLpublic void glTexImage2DMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5)
glTexImage2DMultisample in interface com.jogamp.opengl.GL2ES2public void glTexImage2DMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6)
glTexImage2DMultisampleCoverageNV in interface com.jogamp.opengl.GL2GL3public void glTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
java.nio.Buffer arg9)
glTexImage3D in interface com.jogamp.opengl.GL2ES2public void glTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
long arg9)
glTexImage3D in interface com.jogamp.opengl.GL2ES2public void glTexImage3DMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6)
glTexImage3DMultisample in interface com.jogamp.opengl.GL2ES2public void glTexImage3DMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7)
glTexImage3DMultisampleCoverageNV in interface com.jogamp.opengl.GL2GL3public void glTexParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
glTexParameterIiv in interface com.jogamp.opengl.GL2ES2public void glTexParameterIiv(int arg0,
int arg1,
java.nio.IntBuffer arg2)
glTexParameterIiv in interface com.jogamp.opengl.GL2ES2public void glTexParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
glTexParameterIuiv in interface com.jogamp.opengl.GL2ES2public void glTexParameterIuiv(int arg0,
int arg1,
java.nio.IntBuffer arg2)
glTexParameterIuiv in interface com.jogamp.opengl.GL2ES2public void glTexParameterf(int arg0,
int arg1,
float arg2)
glTexParameterf in interface com.jogamp.opengl.GLpublic void glTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
glTexParameterfv in interface com.jogamp.opengl.GLpublic void glTexParameterfv(int arg0,
int arg1,
java.nio.FloatBuffer arg2)
glTexParameterfv in interface com.jogamp.opengl.GLpublic void glTexParameteri(int arg0,
int arg1,
int arg2)
glTexParameteri in interface com.jogamp.opengl.GLpublic void glTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
glTexParameteriv in interface com.jogamp.opengl.GLpublic void glTexParameteriv(int arg0,
int arg1,
java.nio.IntBuffer arg2)
glTexParameteriv in interface com.jogamp.opengl.GLpublic void glTexStorage1D(int arg0,
int arg1,
int arg2,
int arg3)
glTexStorage1D in interface com.jogamp.opengl.GLpublic void glTexStorage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
glTexStorage2D in interface com.jogamp.opengl.GLpublic void glTexStorage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
glTexStorage3D in interface com.jogamp.opengl.GLpublic void glTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
java.nio.Buffer arg6)
glTexSubImage1D in interface com.jogamp.opengl.GL2GL3public void glTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
glTexSubImage1D in interface com.jogamp.opengl.GL2GL3public void glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
java.nio.Buffer arg8)
glTexSubImage2D in interface com.jogamp.opengl.GLpublic void glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
glTexSubImage2D in interface com.jogamp.opengl.GLpublic void glTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
java.nio.Buffer arg10)
glTexSubImage3D in interface com.jogamp.opengl.GL2ES2public void glTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long arg10)
glTexSubImage3D in interface com.jogamp.opengl.GL2ES2public void glTextureBufferRangeEXT(int arg0,
int arg1,
int arg2,
int arg3,
long arg4,
long arg5)
public void glTextureImage2DMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7)
glTextureImage2DMultisampleCoverageNV in interface com.jogamp.opengl.GL2GL3public void glTextureImage2DMultisampleNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6)
glTextureImage2DMultisampleNV in interface com.jogamp.opengl.GL2GL3public void glTextureImage3DMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
boolean arg8)
glTextureImage3DMultisampleCoverageNV in interface com.jogamp.opengl.GL2GL3public void glTextureImage3DMultisampleNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7)
glTextureImage3DMultisampleNV in interface com.jogamp.opengl.GL2GL3public void glTextureStorage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
public void glTextureStorage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
public void glTextureStorage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
public void glTransformFeedbackVaryings(int arg0,
int arg1,
java.lang.String[] arg2,
int arg3)
glTransformFeedbackVaryings in interface com.jogamp.opengl.GL2ES3public void glUniform(com.jogamp.opengl.GLUniformData arg0)
glUniform in interface com.jogamp.opengl.GL2ES2public void glUniform1f(int arg0,
float arg1)
glUniform1f in interface com.jogamp.opengl.GL2ES2public void glUniform1fv(int arg0,
int arg1,
float[] arg2,
int arg3)
glUniform1fv in interface com.jogamp.opengl.GL2ES2public void glUniform1fv(int arg0,
int arg1,
java.nio.FloatBuffer arg2)
glUniform1fv in interface com.jogamp.opengl.GL2ES2public void glUniform1i(int arg0,
int arg1)
glUniform1i in interface com.jogamp.opengl.GL2ES2public void glUniform1iv(int arg0,
int arg1,
int[] arg2,
int arg3)
glUniform1iv in interface com.jogamp.opengl.GL2ES2public void glUniform1iv(int arg0,
int arg1,
java.nio.IntBuffer arg2)
glUniform1iv in interface com.jogamp.opengl.GL2ES2public void glUniform1ui(int arg0,
int arg1)
glUniform1ui in interface com.jogamp.opengl.GL2ES3public void glUniform1uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
glUniform1uiv in interface com.jogamp.opengl.GL2ES3public void glUniform1uiv(int arg0,
int arg1,
java.nio.IntBuffer arg2)
glUniform1uiv in interface com.jogamp.opengl.GL2ES3public void glUniform2f(int arg0,
float arg1,
float arg2)
glUniform2f in interface com.jogamp.opengl.GL2ES2public void glUniform2fv(int arg0,
int arg1,
float[] arg2,
int arg3)
glUniform2fv in interface com.jogamp.opengl.GL2ES2public void glUniform2fv(int arg0,
int arg1,
java.nio.FloatBuffer arg2)
glUniform2fv in interface com.jogamp.opengl.GL2ES2public void glUniform2i(int arg0,
int arg1,
int arg2)
glUniform2i in interface com.jogamp.opengl.GL2ES2public void glUniform2iv(int arg0,
int arg1,
int[] arg2,
int arg3)
glUniform2iv in interface com.jogamp.opengl.GL2ES2public void glUniform2iv(int arg0,
int arg1,
java.nio.IntBuffer arg2)
glUniform2iv in interface com.jogamp.opengl.GL2ES2public void glUniform2ui(int arg0,
int arg1,
int arg2)
glUniform2ui in interface com.jogamp.opengl.GL2ES3public void glUniform2uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
glUniform2uiv in interface com.jogamp.opengl.GL2ES3public void glUniform2uiv(int arg0,
int arg1,
java.nio.IntBuffer arg2)
glUniform2uiv in interface com.jogamp.opengl.GL2ES3public void glUniform3f(int arg0,
float arg1,
float arg2,
float arg3)
glUniform3f in interface com.jogamp.opengl.GL2ES2public void glUniform3fv(int arg0,
int arg1,
float[] arg2,
int arg3)
glUniform3fv in interface com.jogamp.opengl.GL2ES2public void glUniform3fv(int arg0,
int arg1,
java.nio.FloatBuffer arg2)
glUniform3fv in interface com.jogamp.opengl.GL2ES2public void glUniform3i(int arg0,
int arg1,
int arg2,
int arg3)
glUniform3i in interface com.jogamp.opengl.GL2ES2public void glUniform3iv(int arg0,
int arg1,
int[] arg2,
int arg3)
glUniform3iv in interface com.jogamp.opengl.GL2ES2public void glUniform3iv(int arg0,
int arg1,
java.nio.IntBuffer arg2)
glUniform3iv in interface com.jogamp.opengl.GL2ES2public void glUniform3ui(int arg0,
int arg1,
int arg2,
int arg3)
glUniform3ui in interface com.jogamp.opengl.GL2ES3public void glUniform3uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
glUniform3uiv in interface com.jogamp.opengl.GL2ES3public void glUniform3uiv(int arg0,
int arg1,
java.nio.IntBuffer arg2)
glUniform3uiv in interface com.jogamp.opengl.GL2ES3public void glUniform4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
glUniform4f in interface com.jogamp.opengl.GL2ES2public void glUniform4fv(int arg0,
int arg1,
float[] arg2,
int arg3)
glUniform4fv in interface com.jogamp.opengl.GL2ES2public void glUniform4fv(int arg0,
int arg1,
java.nio.FloatBuffer arg2)
glUniform4fv in interface com.jogamp.opengl.GL2ES2public void glUniform4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
glUniform4i in interface com.jogamp.opengl.GL2ES2public void glUniform4iv(int arg0,
int arg1,
int[] arg2,
int arg3)
glUniform4iv in interface com.jogamp.opengl.GL2ES2public void glUniform4iv(int arg0,
int arg1,
java.nio.IntBuffer arg2)
glUniform4iv in interface com.jogamp.opengl.GL2ES2public void glUniform4ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
glUniform4ui in interface com.jogamp.opengl.GL2ES3public void glUniform4uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
glUniform4uiv in interface com.jogamp.opengl.GL2ES3public void glUniform4uiv(int arg0,
int arg1,
java.nio.IntBuffer arg2)
glUniform4uiv in interface com.jogamp.opengl.GL2ES3public void glUniformBlockBinding(int arg0,
int arg1,
int arg2)
glUniformBlockBinding in interface com.jogamp.opengl.GL2ES3public void glUniformMatrix2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
glUniformMatrix2fv in interface com.jogamp.opengl.GL2ES2public void glUniformMatrix2fv(int arg0,
int arg1,
boolean arg2,
java.nio.FloatBuffer arg3)
glUniformMatrix2fv in interface com.jogamp.opengl.GL2ES2public void glUniformMatrix2x3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
glUniformMatrix2x3fv in interface com.jogamp.opengl.GL2ES3public void glUniformMatrix2x3fv(int arg0,
int arg1,
boolean arg2,
java.nio.FloatBuffer arg3)
glUniformMatrix2x3fv in interface com.jogamp.opengl.GL2ES3public void glUniformMatrix2x4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
glUniformMatrix2x4fv in interface com.jogamp.opengl.GL2ES3public void glUniformMatrix2x4fv(int arg0,
int arg1,
boolean arg2,
java.nio.FloatBuffer arg3)
glUniformMatrix2x4fv in interface com.jogamp.opengl.GL2ES3public void glUniformMatrix3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
glUniformMatrix3fv in interface com.jogamp.opengl.GL2ES2public void glUniformMatrix3fv(int arg0,
int arg1,
boolean arg2,
java.nio.FloatBuffer arg3)
glUniformMatrix3fv in interface com.jogamp.opengl.GL2ES2public void glUniformMatrix3x2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
glUniformMatrix3x2fv in interface com.jogamp.opengl.GL2ES3public void glUniformMatrix3x2fv(int arg0,
int arg1,
boolean arg2,
java.nio.FloatBuffer arg3)
glUniformMatrix3x2fv in interface com.jogamp.opengl.GL2ES3public void glUniformMatrix3x4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
glUniformMatrix3x4fv in interface com.jogamp.opengl.GL2ES3public void glUniformMatrix3x4fv(int arg0,
int arg1,
boolean arg2,
java.nio.FloatBuffer arg3)
glUniformMatrix3x4fv in interface com.jogamp.opengl.GL2ES3public void glUniformMatrix4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
glUniformMatrix4fv in interface com.jogamp.opengl.GL2ES2public void glUniformMatrix4fv(int arg0,
int arg1,
boolean arg2,
java.nio.FloatBuffer arg3)
glUniformMatrix4fv in interface com.jogamp.opengl.GL2ES2public void glUniformMatrix4x2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
glUniformMatrix4x2fv in interface com.jogamp.opengl.GL2ES3public void glUniformMatrix4x2fv(int arg0,
int arg1,
boolean arg2,
java.nio.FloatBuffer arg3)
glUniformMatrix4x2fv in interface com.jogamp.opengl.GL2ES3public void glUniformMatrix4x3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
glUniformMatrix4x3fv in interface com.jogamp.opengl.GL2ES3public void glUniformMatrix4x3fv(int arg0,
int arg1,
boolean arg2,
java.nio.FloatBuffer arg3)
glUniformMatrix4x3fv in interface com.jogamp.opengl.GL2ES3public void glUniformui64NV(int arg0,
long arg1)
glUniformui64NV in interface com.jogamp.opengl.GL2GL3public void glUniformui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
glUniformui64vNV in interface com.jogamp.opengl.GL2GL3public void glUniformui64vNV(int arg0,
int arg1,
java.nio.LongBuffer arg2)
glUniformui64vNV in interface com.jogamp.opengl.GL2GL3public boolean glUnmapBuffer(int arg0)
glUnmapBuffer in interface com.jogamp.opengl.GLpublic void glUseProgram(int arg0)
glUseProgram in interface com.jogamp.opengl.GL2ES2public void glValidateProgram(int arg0)
glValidateProgram in interface com.jogamp.opengl.GL2ES2public void glVertexArrayBindVertexBufferEXT(int arg0,
int arg1,
int arg2,
long arg3,
int arg4)
public void glVertexArrayVertexAttribBindingEXT(int arg0,
int arg1,
int arg2)
public void glVertexArrayVertexAttribFormatEXT(int arg0,
int arg1,
int arg2,
int arg3,
boolean arg4,
int arg5)
public void glVertexArrayVertexAttribIFormatEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
public void glVertexArrayVertexAttribLFormatEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
public void glVertexArrayVertexBindingDivisorEXT(int arg0,
int arg1,
int arg2)
public void glVertexAttrib1d(int arg0,
double arg1)
glVertexAttrib1d in interface com.jogamp.opengl.GL2GL3public void glVertexAttrib1dv(int arg0,
double[] arg1,
int arg2)
glVertexAttrib1dv in interface com.jogamp.opengl.GL2GL3public void glVertexAttrib1dv(int arg0,
java.nio.DoubleBuffer arg1)
glVertexAttrib1dv in interface com.jogamp.opengl.GL2GL3public void glVertexAttrib1f(int arg0,
float arg1)
glVertexAttrib1f in interface com.jogamp.opengl.GL2ES2public void glVertexAttrib1fv(int arg0,
float[] arg1,
int arg2)
glVertexAttrib1fv in interface com.jogamp.opengl.GL2ES2public void glVertexAttrib1fv(int arg0,
java.nio.FloatBuffer arg1)
glVertexAttrib1fv in interface com.jogamp.opengl.GL2ES2public void glVertexAttrib1s(int arg0,
short arg1)
glVertexAttrib1s in interface com.jogamp.opengl.GL2GL3public void glVertexAttrib1sv(int arg0,
short[] arg1,
int arg2)
glVertexAttrib1sv in interface com.jogamp.opengl.GL2GL3public void glVertexAttrib1sv(int arg0,
java.nio.ShortBuffer arg1)
glVertexAttrib1sv in interface com.jogamp.opengl.GL2GL3public void glVertexAttrib2d(int arg0,
double arg1,
double arg2)
glVertexAttrib2d in interface com.jogamp.opengl.GL2GL3public void glVertexAttrib2dv(int arg0,
double[] arg1,
int arg2)
glVertexAttrib2dv in interface com.jogamp.opengl.GL2GL3public void glVertexAttrib2dv(int arg0,
java.nio.DoubleBuffer arg1)
glVertexAttrib2dv in interface com.jogamp.opengl.GL2GL3public void glVertexAttrib2f(int arg0,
float arg1,
float arg2)
glVertexAttrib2f in interface com.jogamp.opengl.GL2ES2public void glVertexAttrib2fv(int arg0,
float[] arg1,
int arg2)
glVertexAttrib2fv in interface com.jogamp.opengl.GL2ES2public void glVertexAttrib2fv(int arg0,
java.nio.FloatBuffer arg1)
glVertexAttrib2fv in interface com.jogamp.opengl.GL2ES2public void glVertexAttrib2s(int arg0,
short arg1,
short arg2)
glVertexAttrib2s in interface com.jogamp.opengl.GL2GL3public void glVertexAttrib2sv(int arg0,
short[] arg1,
int arg2)
glVertexAttrib2sv in interface com.jogamp.opengl.GL2GL3public void glVertexAttrib2sv(int arg0,
java.nio.ShortBuffer arg1)
glVertexAttrib2sv in interface com.jogamp.opengl.GL2GL3public void glVertexAttrib3d(int arg0,
double arg1,
double arg2,
double arg3)
glVertexAttrib3d in interface com.jogamp.opengl.GL2GL3public void glVertexAttrib3dv(int arg0,
double[] arg1,
int arg2)
glVertexAttrib3dv in interface com.jogamp.opengl.GL2GL3public void glVertexAttrib3dv(int arg0,
java.nio.DoubleBuffer arg1)
glVertexAttrib3dv in interface com.jogamp.opengl.GL2GL3public void glVertexAttrib3f(int arg0,
float arg1,
float arg2,
float arg3)
glVertexAttrib3f in interface com.jogamp.opengl.GL2ES2public void glVertexAttrib3fv(int arg0,
float[] arg1,
int arg2)
glVertexAttrib3fv in interface com.jogamp.opengl.GL2ES2public void glVertexAttrib3fv(int arg0,
java.nio.FloatBuffer arg1)
glVertexAttrib3fv in interface com.jogamp.opengl.GL2ES2public void glVertexAttrib3s(int arg0,
short arg1,
short arg2,
short arg3)
glVertexAttrib3s in interface com.jogamp.opengl.GL2GL3public void glVertexAttrib3sv(int arg0,
short[] arg1,
int arg2)
glVertexAttrib3sv in interface com.jogamp.opengl.GL2GL3public void glVertexAttrib3sv(int arg0,
java.nio.ShortBuffer arg1)
glVertexAttrib3sv in interface com.jogamp.opengl.GL2GL3public void glVertexAttrib4Nbv(int arg0,
byte[] arg1,
int arg2)
glVertexAttrib4Nbv in interface com.jogamp.opengl.GL2GL3public void glVertexAttrib4Nbv(int arg0,
java.nio.ByteBuffer arg1)
glVertexAttrib4Nbv in interface com.jogamp.opengl.GL2GL3public void glVertexAttrib4Niv(int arg0,
int[] arg1,
int arg2)
glVertexAttrib4Niv in interface com.jogamp.opengl.GL2GL3public void glVertexAttrib4Niv(int arg0,
java.nio.IntBuffer arg1)
glVertexAttrib4Niv in interface com.jogamp.opengl.GL2GL3public void glVertexAttrib4Nsv(int arg0,
short[] arg1,
int arg2)
glVertexAttrib4Nsv in interface com.jogamp.opengl.GL2GL3public void glVertexAttrib4Nsv(int arg0,
java.nio.ShortBuffer arg1)
glVertexAttrib4Nsv in interface com.jogamp.opengl.GL2GL3public void glVertexAttrib4Nub(int arg0,
byte arg1,
byte arg2,
byte arg3,
byte arg4)
glVertexAttrib4Nub in interface com.jogamp.opengl.GL2GL3public void glVertexAttrib4Nubv(int arg0,
byte[] arg1,
int arg2)
glVertexAttrib4Nubv in interface com.jogamp.opengl.GL2GL3public void glVertexAttrib4Nubv(int arg0,
java.nio.ByteBuffer arg1)
glVertexAttrib4Nubv in interface com.jogamp.opengl.GL2GL3public void glVertexAttrib4Nuiv(int arg0,
int[] arg1,
int arg2)
glVertexAttrib4Nuiv in interface com.jogamp.opengl.GL2GL3public void glVertexAttrib4Nuiv(int arg0,
java.nio.IntBuffer arg1)
glVertexAttrib4Nuiv in interface com.jogamp.opengl.GL2GL3public void glVertexAttrib4Nusv(int arg0,
short[] arg1,
int arg2)
glVertexAttrib4Nusv in interface com.jogamp.opengl.GL2GL3public void glVertexAttrib4Nusv(int arg0,
java.nio.ShortBuffer arg1)
glVertexAttrib4Nusv in interface com.jogamp.opengl.GL2GL3public void glVertexAttrib4bv(int arg0,
byte[] arg1,
int arg2)
glVertexAttrib4bv in interface com.jogamp.opengl.GL2GL3public void glVertexAttrib4bv(int arg0,
java.nio.ByteBuffer arg1)
glVertexAttrib4bv in interface com.jogamp.opengl.GL2GL3public void glVertexAttrib4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
glVertexAttrib4d in interface com.jogamp.opengl.GL2GL3public void glVertexAttrib4dv(int arg0,
double[] arg1,
int arg2)
glVertexAttrib4dv in interface com.jogamp.opengl.GL2GL3public void glVertexAttrib4dv(int arg0,
java.nio.DoubleBuffer arg1)
glVertexAttrib4dv in interface com.jogamp.opengl.GL2GL3public void glVertexAttrib4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
glVertexAttrib4f in interface com.jogamp.opengl.GL2ES2public void glVertexAttrib4fv(int arg0,
float[] arg1,
int arg2)
glVertexAttrib4fv in interface com.jogamp.opengl.GL2ES2public void glVertexAttrib4fv(int arg0,
java.nio.FloatBuffer arg1)
glVertexAttrib4fv in interface com.jogamp.opengl.GL2ES2public void glVertexAttrib4iv(int arg0,
int[] arg1,
int arg2)
glVertexAttrib4iv in interface com.jogamp.opengl.GL2GL3public void glVertexAttrib4iv(int arg0,
java.nio.IntBuffer arg1)
glVertexAttrib4iv in interface com.jogamp.opengl.GL2GL3public void glVertexAttrib4s(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
glVertexAttrib4s in interface com.jogamp.opengl.GL2GL3public void glVertexAttrib4sv(int arg0,
short[] arg1,
int arg2)
glVertexAttrib4sv in interface com.jogamp.opengl.GL2GL3public void glVertexAttrib4sv(int arg0,
java.nio.ShortBuffer arg1)
glVertexAttrib4sv in interface com.jogamp.opengl.GL2GL3public void glVertexAttrib4ubv(int arg0,
byte[] arg1,
int arg2)
glVertexAttrib4ubv in interface com.jogamp.opengl.GL2GL3public void glVertexAttrib4ubv(int arg0,
java.nio.ByteBuffer arg1)
glVertexAttrib4ubv in interface com.jogamp.opengl.GL2GL3public void glVertexAttrib4uiv(int arg0,
int[] arg1,
int arg2)
glVertexAttrib4uiv in interface com.jogamp.opengl.GL2GL3public void glVertexAttrib4uiv(int arg0,
java.nio.IntBuffer arg1)
glVertexAttrib4uiv in interface com.jogamp.opengl.GL2GL3public void glVertexAttrib4usv(int arg0,
short[] arg1,
int arg2)
glVertexAttrib4usv in interface com.jogamp.opengl.GL2GL3public void glVertexAttrib4usv(int arg0,
java.nio.ShortBuffer arg1)
glVertexAttrib4usv in interface com.jogamp.opengl.GL2GL3public void glVertexAttribDivisor(int arg0,
int arg1)
glVertexAttribDivisor in interface com.jogamp.opengl.GL2ES3public void glVertexAttribFormatNV(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4)
glVertexAttribFormatNV in interface com.jogamp.opengl.GL2GL3public void glVertexAttribI1i(int arg0,
int arg1)
glVertexAttribI1i in interface com.jogamp.opengl.GL2GL3public void glVertexAttribI1iv(int arg0,
int[] arg1,
int arg2)
glVertexAttribI1iv in interface com.jogamp.opengl.GL2GL3public void glVertexAttribI1iv(int arg0,
java.nio.IntBuffer arg1)
glVertexAttribI1iv in interface com.jogamp.opengl.GL2GL3public void glVertexAttribI1ui(int arg0,
int arg1)
glVertexAttribI1ui in interface com.jogamp.opengl.GL2GL3public void glVertexAttribI1uiv(int arg0,
int[] arg1,
int arg2)
glVertexAttribI1uiv in interface com.jogamp.opengl.GL2GL3public void glVertexAttribI1uiv(int arg0,
java.nio.IntBuffer arg1)
glVertexAttribI1uiv in interface com.jogamp.opengl.GL2GL3public void glVertexAttribI2i(int arg0,
int arg1,
int arg2)
glVertexAttribI2i in interface com.jogamp.opengl.GL2GL3public void glVertexAttribI2iv(int arg0,
int[] arg1,
int arg2)
glVertexAttribI2iv in interface com.jogamp.opengl.GL2GL3public void glVertexAttribI2iv(int arg0,
java.nio.IntBuffer arg1)
glVertexAttribI2iv in interface com.jogamp.opengl.GL2GL3public void glVertexAttribI2ui(int arg0,
int arg1,
int arg2)
glVertexAttribI2ui in interface com.jogamp.opengl.GL2GL3public void glVertexAttribI2uiv(int arg0,
int[] arg1,
int arg2)
glVertexAttribI2uiv in interface com.jogamp.opengl.GL2GL3public void glVertexAttribI2uiv(int arg0,
java.nio.IntBuffer arg1)
glVertexAttribI2uiv in interface com.jogamp.opengl.GL2GL3public void glVertexAttribI3i(int arg0,
int arg1,
int arg2,
int arg3)
glVertexAttribI3i in interface com.jogamp.opengl.GL2GL3public void glVertexAttribI3iv(int arg0,
int[] arg1,
int arg2)
glVertexAttribI3iv in interface com.jogamp.opengl.GL2GL3public void glVertexAttribI3iv(int arg0,
java.nio.IntBuffer arg1)
glVertexAttribI3iv in interface com.jogamp.opengl.GL2GL3public void glVertexAttribI3ui(int arg0,
int arg1,
int arg2,
int arg3)
glVertexAttribI3ui in interface com.jogamp.opengl.GL2GL3public void glVertexAttribI3uiv(int arg0,
int[] arg1,
int arg2)
glVertexAttribI3uiv in interface com.jogamp.opengl.GL2GL3public void glVertexAttribI3uiv(int arg0,
java.nio.IntBuffer arg1)
glVertexAttribI3uiv in interface com.jogamp.opengl.GL2GL3public void glVertexAttribI4bv(int arg0,
byte[] arg1,
int arg2)
glVertexAttribI4bv in interface com.jogamp.opengl.GL2GL3public void glVertexAttribI4bv(int arg0,
java.nio.ByteBuffer arg1)
glVertexAttribI4bv in interface com.jogamp.opengl.GL2GL3public void glVertexAttribI4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
glVertexAttribI4i in interface com.jogamp.opengl.GL2ES3public void glVertexAttribI4iv(int arg0,
int[] arg1,
int arg2)
glVertexAttribI4iv in interface com.jogamp.opengl.GL2ES3public void glVertexAttribI4iv(int arg0,
java.nio.IntBuffer arg1)
glVertexAttribI4iv in interface com.jogamp.opengl.GL2ES3public void glVertexAttribI4sv(int arg0,
short[] arg1,
int arg2)
glVertexAttribI4sv in interface com.jogamp.opengl.GL2GL3public void glVertexAttribI4sv(int arg0,
java.nio.ShortBuffer arg1)
glVertexAttribI4sv in interface com.jogamp.opengl.GL2GL3public void glVertexAttribI4ubv(int arg0,
byte[] arg1,
int arg2)
glVertexAttribI4ubv in interface com.jogamp.opengl.GL2GL3public void glVertexAttribI4ubv(int arg0,
java.nio.ByteBuffer arg1)
glVertexAttribI4ubv in interface com.jogamp.opengl.GL2GL3public void glVertexAttribI4ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
glVertexAttribI4ui in interface com.jogamp.opengl.GL2ES3public void glVertexAttribI4uiv(int arg0,
int[] arg1,
int arg2)
glVertexAttribI4uiv in interface com.jogamp.opengl.GL2ES3public void glVertexAttribI4uiv(int arg0,
java.nio.IntBuffer arg1)
glVertexAttribI4uiv in interface com.jogamp.opengl.GL2ES3public void glVertexAttribI4usv(int arg0,
short[] arg1,
int arg2)
glVertexAttribI4usv in interface com.jogamp.opengl.GL2GL3public void glVertexAttribI4usv(int arg0,
java.nio.ShortBuffer arg1)
glVertexAttribI4usv in interface com.jogamp.opengl.GL2GL3public void glVertexAttribIFormatNV(int arg0,
int arg1,
int arg2,
int arg3)
glVertexAttribIFormatNV in interface com.jogamp.opengl.GL2GL3public void glVertexAttribIPointer(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
glVertexAttribIPointer in interface com.jogamp.opengl.GL2ES3public void glVertexAttribP1ui(int arg0,
int arg1,
boolean arg2,
int arg3)
glVertexAttribP1ui in interface com.jogamp.opengl.GL3public void glVertexAttribP1uiv(int arg0,
int arg1,
boolean arg2,
int[] arg3,
int arg4)
glVertexAttribP1uiv in interface com.jogamp.opengl.GL3public void glVertexAttribP1uiv(int arg0,
int arg1,
boolean arg2,
java.nio.IntBuffer arg3)
glVertexAttribP1uiv in interface com.jogamp.opengl.GL3public void glVertexAttribP2ui(int arg0,
int arg1,
boolean arg2,
int arg3)
glVertexAttribP2ui in interface com.jogamp.opengl.GL3public void glVertexAttribP2uiv(int arg0,
int arg1,
boolean arg2,
int[] arg3,
int arg4)
glVertexAttribP2uiv in interface com.jogamp.opengl.GL3public void glVertexAttribP2uiv(int arg0,
int arg1,
boolean arg2,
java.nio.IntBuffer arg3)
glVertexAttribP2uiv in interface com.jogamp.opengl.GL3public void glVertexAttribP3ui(int arg0,
int arg1,
boolean arg2,
int arg3)
glVertexAttribP3ui in interface com.jogamp.opengl.GL3public void glVertexAttribP3uiv(int arg0,
int arg1,
boolean arg2,
int[] arg3,
int arg4)
glVertexAttribP3uiv in interface com.jogamp.opengl.GL3public void glVertexAttribP3uiv(int arg0,
int arg1,
boolean arg2,
java.nio.IntBuffer arg3)
glVertexAttribP3uiv in interface com.jogamp.opengl.GL3public void glVertexAttribP4ui(int arg0,
int arg1,
boolean arg2,
int arg3)
glVertexAttribP4ui in interface com.jogamp.opengl.GL3public void glVertexAttribP4uiv(int arg0,
int arg1,
boolean arg2,
int[] arg3,
int arg4)
glVertexAttribP4uiv in interface com.jogamp.opengl.GL3public void glVertexAttribP4uiv(int arg0,
int arg1,
boolean arg2,
java.nio.IntBuffer arg3)
glVertexAttribP4uiv in interface com.jogamp.opengl.GL3public void glVertexAttribPointer(com.jogamp.opengl.GLArrayData arg0)
glVertexAttribPointer in interface com.jogamp.opengl.GL2ES2public void glVertexAttribPointer(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
long arg5)
glVertexAttribPointer in interface com.jogamp.opengl.GL2ES2public void glVertexFormatNV(int arg0,
int arg1,
int arg2)
glVertexFormatNV in interface com.jogamp.opengl.GL2GL3public void glVertexP2ui(int arg0,
int arg1)
public void glVertexP2uiv(int arg0,
int[] arg1,
int arg2)
public void glVertexP2uiv(int arg0,
java.nio.IntBuffer arg1)
public void glVertexP3ui(int arg0,
int arg1)
public void glVertexP3uiv(int arg0,
int[] arg1,
int arg2)
public void glVertexP3uiv(int arg0,
java.nio.IntBuffer arg1)
public void glVertexP4ui(int arg0,
int arg1)
public void glVertexP4uiv(int arg0,
int[] arg1,
int arg2)
public void glVertexP4uiv(int arg0,
java.nio.IntBuffer arg1)
public void glViewport(int arg0,
int arg1,
int arg2,
int arg3)
glViewport in interface com.jogamp.opengl.GLpublic void glWaitSync(long arg0,
int arg1,
long arg2)
glWaitSync in interface com.jogamp.opengl.GL3ES3public boolean isGL()
isGL in interface com.jogamp.opengl.GLBasepublic boolean isGL4bc()
isGL4bc in interface com.jogamp.opengl.GLBasepublic boolean isGL4()
isGL4 in interface com.jogamp.opengl.GLBasepublic boolean isGL3bc()
isGL3bc in interface com.jogamp.opengl.GLBasepublic boolean isGL3()
isGL3 in interface com.jogamp.opengl.GLBasepublic boolean isGL2()
isGL2 in interface com.jogamp.opengl.GLBasepublic boolean isGLES1()
isGLES1 in interface com.jogamp.opengl.GLBasepublic boolean isGLES2()
isGLES2 in interface com.jogamp.opengl.GLBasepublic boolean isGLES3()
isGLES3 in interface com.jogamp.opengl.GLBasepublic boolean isGLES()
isGLES in interface com.jogamp.opengl.GLBasepublic boolean isGL2ES1()
isGL2ES1 in interface com.jogamp.opengl.GLBasepublic boolean isGL2ES2()
isGL2ES2 in interface com.jogamp.opengl.GLBasepublic boolean isGL2ES3()
isGL2ES3 in interface com.jogamp.opengl.GLBasepublic boolean isGL3ES3()
isGL3ES3 in interface com.jogamp.opengl.GLBasepublic boolean isGL4ES3()
isGL4ES3 in interface com.jogamp.opengl.GLBasepublic boolean isGL2GL3()
isGL2GL3 in interface com.jogamp.opengl.GLBasepublic boolean isGL4core()
isGL4core in interface com.jogamp.opengl.GLBasepublic boolean isGL3core()
isGL3core in interface com.jogamp.opengl.GLBasepublic boolean isGLcore()
isGLcore in interface com.jogamp.opengl.GLBasepublic boolean isGLES2Compatible()
isGLES2Compatible in interface com.jogamp.opengl.GLBasepublic boolean isGLES3Compatible()
isGLES3Compatible in interface com.jogamp.opengl.GLBasepublic boolean hasGLSL()
hasGLSL in interface com.jogamp.opengl.GLBasepublic boolean isFunctionAvailable(java.lang.String glFunctionName)
isFunctionAvailable in interface com.jogamp.opengl.GLBasepublic boolean isExtensionAvailable(java.lang.String glExtensionName)
isExtensionAvailable in interface com.jogamp.opengl.GLBasepublic boolean hasBasicFBOSupport()
hasBasicFBOSupport in interface com.jogamp.opengl.GLBasepublic boolean hasFullFBOSupport()
hasFullFBOSupport in interface com.jogamp.opengl.GLBasepublic boolean isNPOTTextureAvailable()
isNPOTTextureAvailable in interface com.jogamp.opengl.GLBasepublic boolean isPBOPackBound()
isPBOPackBound in interface com.jogamp.opengl.GL2ES3public boolean isPBOUnpackBound()
isPBOUnpackBound in interface com.jogamp.opengl.GL2ES3public boolean isTextureFormatBGRA8888Available()
isTextureFormatBGRA8888Available in interface com.jogamp.opengl.GLBasepublic void setSwapInterval(int interval)
setSwapInterval in interface com.jogamp.opengl.GLBasepublic com.jogamp.opengl.GLBufferStorage mapBuffer(int target,
int access)
throws com.jogamp.opengl.GLException
mapBuffer in interface com.jogamp.opengl.GLBasecom.jogamp.opengl.GLExceptionpublic com.jogamp.opengl.GLBufferStorage mapBufferRange(int target,
long offset,
long length,
int access)
throws com.jogamp.opengl.GLException
mapBufferRange in interface com.jogamp.opengl.GLBasecom.jogamp.opengl.GLExceptionpublic boolean isVBOArrayBound()
isVBOArrayBound in interface com.jogamp.opengl.GLBasepublic boolean isVBOElementArrayBound()
isVBOElementArrayBound in interface com.jogamp.opengl.GLBasepublic boolean glIsPBOPackBound()
public boolean glIsPBOUnpackBound()
public int glGetBoundBuffer(int target)
public long glGetBufferSize(int bufferName)
public boolean glIsVBOArrayBound()
public boolean glIsVBOElementArrayBound()
public void glActiveShaderProgram(int arg0,
int arg1)
glActiveShaderProgram in interface com.jogamp.opengl.GL2ES2public void glApplyFramebufferAttachmentCMAAINTEL()
glApplyFramebufferAttachmentCMAAINTEL in interface com.jogamp.opengl.GL2ES2public void glBeginQueryIndexed(int arg0,
int arg1,
int arg2)
glBeginQueryIndexed in interface com.jogamp.opengl.GL2GL3public void glBindImageTexture(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
int arg5,
int arg6)
glBindImageTexture in interface com.jogamp.opengl.GL2ES3public void glBindProgramPipeline(int arg0)
glBindProgramPipeline in interface com.jogamp.opengl.GL2ES2public void glBindTransformFeedback(int arg0,
int arg1)
glBindTransformFeedback in interface com.jogamp.opengl.GL2ES3public void glBindVertexBuffer(int arg0,
int arg1,
long arg2,
int arg3)
glBindVertexBuffer in interface com.jogamp.opengl.GL3ES3public void glBlendBarrier()
glBlendBarrier in interface com.jogamp.opengl.GL3ES3public void glBlendEquationSeparatei(int arg0,
int arg1,
int arg2)
glBlendEquationSeparatei in interface com.jogamp.opengl.GL2ES3public void glBlendEquationi(int arg0,
int arg1)
glBlendEquationi in interface com.jogamp.opengl.GL2ES3public void glBlendFuncSeparatei(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
glBlendFuncSeparatei in interface com.jogamp.opengl.GL2ES3public void glBlendFunci(int arg0,
int arg1,
int arg2)
glBlendFunci in interface com.jogamp.opengl.GL2ES3public void glBufferPageCommitmentARB(int arg0,
long arg1,
long arg2,
boolean arg3)
glBufferPageCommitmentARB in interface com.jogamp.opengl.GL2GL3public void glClearBufferData(int arg0,
int arg1,
int arg2,
int arg3,
java.nio.Buffer arg4)
glClearBufferData in interface com.jogamp.opengl.GL2GL3public void glClearBufferSubData(int arg0,
int arg1,
long arg2,
long arg3,
int arg4,
int arg5,
java.nio.Buffer arg6)
glClearBufferSubData in interface com.jogamp.opengl.GL2GL3public void glCopyImageSubData(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
int arg12,
int arg13,
int arg14)
glCopyImageSubData in interface com.jogamp.opengl.GL2ES2public int glCreateShaderProgramv(int arg0,
int arg1,
java.lang.String[] arg2)
glCreateShaderProgramv in interface com.jogamp.opengl.GL2ES2public void glDeleteProgramPipelines(int arg0,
int[] arg1,
int arg2)
glDeleteProgramPipelines in interface com.jogamp.opengl.GL2ES2public void glDeleteProgramPipelines(int arg0,
java.nio.IntBuffer arg1)
glDeleteProgramPipelines in interface com.jogamp.opengl.GL2ES2public void glDeleteTransformFeedbacks(int arg0,
int[] arg1,
int arg2)
glDeleteTransformFeedbacks in interface com.jogamp.opengl.GL2ES3public void glDeleteTransformFeedbacks(int arg0,
java.nio.IntBuffer arg1)
glDeleteTransformFeedbacks in interface com.jogamp.opengl.GL2ES3public void glDepthRangeArrayv(int arg0,
int arg1,
double[] arg2,
int arg3)
glDepthRangeArrayv in interface com.jogamp.opengl.GL3public void glDepthRangeArrayv(int arg0,
int arg1,
java.nio.DoubleBuffer arg2)
glDepthRangeArrayv in interface com.jogamp.opengl.GL3public void glDepthRangeIndexed(int arg0,
double arg1,
double arg2)
glDepthRangeIndexed in interface com.jogamp.opengl.GL3public void glDispatchCompute(int arg0,
int arg1,
int arg2)
glDispatchCompute in interface com.jogamp.opengl.GL3ES3public void glDispatchComputeIndirect(long arg0)
glDispatchComputeIndirect in interface com.jogamp.opengl.GL3ES3public void glDrawArraysIndirect(int arg0,
java.nio.Buffer arg1)
glDrawArraysIndirect in interface com.jogamp.opengl.GL3ES3public void glDrawArraysIndirect(int arg0,
long arg1)
glDrawArraysIndirect in interface com.jogamp.opengl.GL3ES3public void glDrawArraysInstancedBaseInstance(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
glDrawArraysInstancedBaseInstance in interface com.jogamp.opengl.GL2ES2public void glDrawElementsBaseVertex(int arg0,
int arg1,
int arg2,
java.nio.Buffer arg3,
int arg4)
glDrawElementsBaseVertex in interface com.jogamp.opengl.GL3ES3public void glDrawElementsIndirect(int arg0,
int arg1,
java.nio.Buffer arg2)
glDrawElementsIndirect in interface com.jogamp.opengl.GL3ES3public void glDrawElementsIndirect(int arg0,
int arg1,
long arg2)
glDrawElementsIndirect in interface com.jogamp.opengl.GL3ES3public void glDrawElementsInstancedBaseInstance(int arg0,
int arg1,
int arg2,
long arg3,
int arg4,
int arg5)
glDrawElementsInstancedBaseInstance in interface com.jogamp.opengl.GL2ES2public void glDrawElementsInstancedBaseVertex(int arg0,
int arg1,
int arg2,
java.nio.Buffer arg3,
int arg4,
int arg5)
glDrawElementsInstancedBaseVertex in interface com.jogamp.opengl.GL3ES3public void glDrawElementsInstancedBaseVertexBaseInstance(int arg0,
int arg1,
int arg2,
long arg3,
int arg4,
int arg5,
int arg6)
glDrawElementsInstancedBaseVertexBaseInstance in interface com.jogamp.opengl.GL2ES2public void glDrawRangeElementsBaseVertex(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
java.nio.Buffer arg5,
int arg6)
glDrawRangeElementsBaseVertex in interface com.jogamp.opengl.GL3ES3public void glDrawTransformFeedback(int arg0,
int arg1)
glDrawTransformFeedback in interface com.jogamp.opengl.GL2GL3public void glDrawTransformFeedbackInstanced(int arg0,
int arg1,
int arg2)
glDrawTransformFeedbackInstanced in interface com.jogamp.opengl.GL3public void glDrawTransformFeedbackStream(int arg0,
int arg1,
int arg2)
glDrawTransformFeedbackStream in interface com.jogamp.opengl.GL2GL3public void glDrawTransformFeedbackStreamInstanced(int arg0,
int arg1,
int arg2,
int arg3)
glDrawTransformFeedbackStreamInstanced in interface com.jogamp.opengl.GL3public void glEndQueryIndexed(int arg0,
int arg1)
glEndQueryIndexed in interface com.jogamp.opengl.GL2GL3public void glFramebufferParameteri(int arg0,
int arg1,
int arg2)
glFramebufferParameteri in interface com.jogamp.opengl.GL2ES3public void glFramebufferTextureEXT(int arg0,
int arg1,
int arg2,
int arg3)
glFramebufferTextureEXT in interface com.jogamp.opengl.GL2ES3public void glGenProgramPipelines(int arg0,
int[] arg1,
int arg2)
glGenProgramPipelines in interface com.jogamp.opengl.GL2ES2public void glGenProgramPipelines(int arg0,
java.nio.IntBuffer arg1)
glGenProgramPipelines in interface com.jogamp.opengl.GL2ES2public void glGenTransformFeedbacks(int arg0,
int[] arg1,
int arg2)
glGenTransformFeedbacks in interface com.jogamp.opengl.GL2ES3public void glGenTransformFeedbacks(int arg0,
java.nio.IntBuffer arg1)
glGenTransformFeedbacks in interface com.jogamp.opengl.GL2ES3public void glGetActiveAtomicCounterBufferiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
glGetActiveAtomicCounterBufferiv in interface com.jogamp.opengl.GL2GL3public void glGetActiveAtomicCounterBufferiv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3)
glGetActiveAtomicCounterBufferiv in interface com.jogamp.opengl.GL2GL3public void glGetActiveSubroutineName(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
byte[] arg6,
int arg7)
glGetActiveSubroutineName in interface com.jogamp.opengl.GL3public void glGetActiveSubroutineName(int arg0,
int arg1,
int arg2,
int arg3,
java.nio.IntBuffer arg4,
java.nio.ByteBuffer arg5)
glGetActiveSubroutineName in interface com.jogamp.opengl.GL3public void glGetActiveSubroutineUniformName(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
byte[] arg6,
int arg7)
glGetActiveSubroutineUniformName in interface com.jogamp.opengl.GL3public void glGetActiveSubroutineUniformName(int arg0,
int arg1,
int arg2,
int arg3,
java.nio.IntBuffer arg4,
java.nio.ByteBuffer arg5)
glGetActiveSubroutineUniformName in interface com.jogamp.opengl.GL3public void glGetActiveSubroutineUniformiv(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
glGetActiveSubroutineUniformiv in interface com.jogamp.opengl.GL3public void glGetActiveSubroutineUniformiv(int arg0,
int arg1,
int arg2,
int arg3,
java.nio.IntBuffer arg4)
glGetActiveSubroutineUniformiv in interface com.jogamp.opengl.GL3public void glGetDoublei_v(int arg0,
int arg1,
double[] arg2,
int arg3)
glGetDoublei_v in interface com.jogamp.opengl.GL3public void glGetDoublei_v(int arg0,
int arg1,
java.nio.DoubleBuffer arg2)
glGetDoublei_v in interface com.jogamp.opengl.GL3public void glGetFloati_v(int arg0,
int arg1,
float[] arg2,
int arg3)
glGetFloati_v in interface com.jogamp.opengl.GL3public void glGetFloati_v(int arg0,
int arg1,
java.nio.FloatBuffer arg2)
glGetFloati_v in interface com.jogamp.opengl.GL3public void glGetFramebufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
glGetFramebufferParameteriv in interface com.jogamp.opengl.GL2ES3public void glGetFramebufferParameteriv(int arg0,
int arg1,
java.nio.IntBuffer arg2)
glGetFramebufferParameteriv in interface com.jogamp.opengl.GL2ES3public void glGetInternalformati64v(int arg0,
int arg1,
int arg2,
int arg3,
long[] arg4,
int arg5)
glGetInternalformati64v in interface com.jogamp.opengl.GL2GL3public void glGetInternalformati64v(int arg0,
int arg1,
int arg2,
int arg3,
java.nio.LongBuffer arg4)
glGetInternalformati64v in interface com.jogamp.opengl.GL2GL3public void glGetProgramInterfaceiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
glGetProgramInterfaceiv in interface com.jogamp.opengl.GL3ES3public void glGetProgramInterfaceiv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3)
glGetProgramInterfaceiv in interface com.jogamp.opengl.GL3ES3public void glGetProgramPipelineInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
glGetProgramPipelineInfoLog in interface com.jogamp.opengl.GL2ES2public void glGetProgramPipelineInfoLog(int arg0,
int arg1,
java.nio.IntBuffer arg2,
java.nio.ByteBuffer arg3)
glGetProgramPipelineInfoLog in interface com.jogamp.opengl.GL2ES2public void glGetProgramPipelineiv(int arg0,
int arg1,
int[] arg2,
int arg3)
glGetProgramPipelineiv in interface com.jogamp.opengl.GL2ES2public void glGetProgramPipelineiv(int arg0,
int arg1,
java.nio.IntBuffer arg2)
glGetProgramPipelineiv in interface com.jogamp.opengl.GL2ES2public int glGetProgramResourceIndex(int arg0,
int arg1,
byte[] arg2,
int arg3)
glGetProgramResourceIndex in interface com.jogamp.opengl.GL3ES3public int glGetProgramResourceIndex(int arg0,
int arg1,
java.nio.ByteBuffer arg2)
glGetProgramResourceIndex in interface com.jogamp.opengl.GL3ES3public int glGetProgramResourceLocation(int arg0,
int arg1,
byte[] arg2,
int arg3)
glGetProgramResourceLocation in interface com.jogamp.opengl.GL3ES3public int glGetProgramResourceLocation(int arg0,
int arg1,
java.nio.ByteBuffer arg2)
glGetProgramResourceLocation in interface com.jogamp.opengl.GL3ES3public void glGetProgramResourceName(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
byte[] arg6,
int arg7)
glGetProgramResourceName in interface com.jogamp.opengl.GL3ES3public void glGetProgramResourceName(int arg0,
int arg1,
int arg2,
int arg3,
java.nio.IntBuffer arg4,
java.nio.ByteBuffer arg5)
glGetProgramResourceName in interface com.jogamp.opengl.GL3ES3public void glGetProgramResourceiv(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
int arg6,
int[] arg7,
int arg8,
int[] arg9,
int arg10)
glGetProgramResourceiv in interface com.jogamp.opengl.GL3ES3public void glGetProgramResourceiv(int arg0,
int arg1,
int arg2,
int arg3,
java.nio.IntBuffer arg4,
int arg5,
java.nio.IntBuffer arg6,
java.nio.IntBuffer arg7)
glGetProgramResourceiv in interface com.jogamp.opengl.GL3ES3public void glGetProgramStageiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
glGetProgramStageiv in interface com.jogamp.opengl.GL3public void glGetProgramStageiv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3)
glGetProgramStageiv in interface com.jogamp.opengl.GL3public void glGetQueryIndexediv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
glGetQueryIndexediv in interface com.jogamp.opengl.GL2GL3public void glGetQueryIndexediv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3)
glGetQueryIndexediv in interface com.jogamp.opengl.GL2GL3public int glGetSubroutineIndex(int arg0,
int arg1,
java.lang.String arg2)
glGetSubroutineIndex in interface com.jogamp.opengl.GL3public int glGetSubroutineUniformLocation(int arg0,
int arg1,
java.lang.String arg2)
glGetSubroutineUniformLocation in interface com.jogamp.opengl.GL3public void glGetUniformSubroutineuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
glGetUniformSubroutineuiv in interface com.jogamp.opengl.GL3public void glGetUniformSubroutineuiv(int arg0,
int arg1,
java.nio.IntBuffer arg2)
glGetUniformSubroutineuiv in interface com.jogamp.opengl.GL3public void glGetUniformdv(int arg0,
int arg1,
double[] arg2,
int arg3)
glGetUniformdv in interface com.jogamp.opengl.GL3public void glGetUniformdv(int arg0,
int arg1,
java.nio.DoubleBuffer arg2)
glGetUniformdv in interface com.jogamp.opengl.GL3public void glGetVertexAttribLdv(int arg0,
int arg1,
double[] arg2,
int arg3)
glGetVertexAttribLdv in interface com.jogamp.opengl.GL2GL3public void glGetVertexAttribLdv(int arg0,
int arg1,
java.nio.DoubleBuffer arg2)
glGetVertexAttribLdv in interface com.jogamp.opengl.GL2GL3public void glInvalidateBufferData(int arg0)
glInvalidateBufferData in interface com.jogamp.opengl.GL2GL3public void glInvalidateBufferSubData(int arg0,
long arg1,
long arg2)
glInvalidateBufferSubData in interface com.jogamp.opengl.GL2GL3public void glInvalidateFramebuffer(int arg0,
int arg1,
int[] arg2,
int arg3)
glInvalidateFramebuffer in interface com.jogamp.opengl.GL2ES3public void glInvalidateFramebuffer(int arg0,
int arg1,
java.nio.IntBuffer arg2)
glInvalidateFramebuffer in interface com.jogamp.opengl.GL2ES3public void glInvalidateSubFramebuffer(int arg0,
int arg1,
int[] arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
glInvalidateSubFramebuffer in interface com.jogamp.opengl.GL2ES3public void glInvalidateSubFramebuffer(int arg0,
int arg1,
java.nio.IntBuffer arg2,
int arg3,
int arg4,
int arg5,
int arg6)
glInvalidateSubFramebuffer in interface com.jogamp.opengl.GL2ES3public void glInvalidateTexImage(int arg0,
int arg1)
glInvalidateTexImage in interface com.jogamp.opengl.GL2GL3public void glInvalidateTexSubImage(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
glInvalidateTexSubImage in interface com.jogamp.opengl.GL2GL3public boolean glIsProgramPipeline(int arg0)
glIsProgramPipeline in interface com.jogamp.opengl.GL2ES2public boolean glIsTransformFeedback(int arg0)
glIsTransformFeedback in interface com.jogamp.opengl.GL2ES3public void glMemoryBarrier(int arg0)
glMemoryBarrier in interface com.jogamp.opengl.GL2ES3public void glMemoryBarrierByRegion(int arg0)
glMemoryBarrierByRegion in interface com.jogamp.opengl.GL3ES3public void glMinSampleShading(float arg0)
glMinSampleShading in interface com.jogamp.opengl.GL2ES3public void glMultiDrawArraysIndirect(int arg0,
long arg1,
int arg2,
int arg3)
glMultiDrawArraysIndirect in interface com.jogamp.opengl.GL3public void glMultiDrawElementsIndirect(int arg0,
int arg1,
java.nio.Buffer arg2,
int arg3,
int arg4)
glMultiDrawElementsIndirect in interface com.jogamp.opengl.GL3public void glNamedBufferPageCommitmentARB(int arg0,
long arg1,
long arg2,
boolean arg3)
glNamedBufferPageCommitmentARB in interface com.jogamp.opengl.GL2GL3public void glNamedBufferPageCommitmentEXT(int arg0,
long arg1,
long arg2,
boolean arg3)
glNamedBufferPageCommitmentEXT in interface com.jogamp.opengl.GL2GL3public void glPatchParameterfv(int arg0,
float[] arg1,
int arg2)
glPatchParameterfv in interface com.jogamp.opengl.GL3public void glPatchParameterfv(int arg0,
java.nio.FloatBuffer arg1)
glPatchParameterfv in interface com.jogamp.opengl.GL3public void glPatchParameteri(int arg0,
int arg1)
glPatchParameteri in interface com.jogamp.opengl.GL3ES3public void glPauseTransformFeedback()
glPauseTransformFeedback in interface com.jogamp.opengl.GL2ES3public void glPrimitiveBoundingBox(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7)
glPrimitiveBoundingBox in interface com.jogamp.opengl.GL3ES3public void glProgramParameteri(int arg0,
int arg1,
int arg2)
glProgramParameteri in interface com.jogamp.opengl.GL2ES2public void glProgramUniform1d(int arg0,
int arg1,
double arg2)
glProgramUniform1d in interface com.jogamp.opengl.GL2GL3public void glProgramUniform1dv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
glProgramUniform1dv in interface com.jogamp.opengl.GL2GL3public void glProgramUniform1dv(int arg0,
int arg1,
int arg2,
java.nio.DoubleBuffer arg3)
glProgramUniform1dv in interface com.jogamp.opengl.GL2GL3public void glProgramUniform1f(int arg0,
int arg1,
float arg2)
glProgramUniform1f in interface com.jogamp.opengl.GL2ES2public void glProgramUniform1fv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
glProgramUniform1fv in interface com.jogamp.opengl.GL2ES2public void glProgramUniform1fv(int arg0,
int arg1,
int arg2,
java.nio.FloatBuffer arg3)
glProgramUniform1fv in interface com.jogamp.opengl.GL2ES2public void glProgramUniform1i(int arg0,
int arg1,
int arg2)
glProgramUniform1i in interface com.jogamp.opengl.GL2ES2public void glProgramUniform1iv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
glProgramUniform1iv in interface com.jogamp.opengl.GL2ES2public void glProgramUniform1iv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3)
glProgramUniform1iv in interface com.jogamp.opengl.GL2ES2public void glProgramUniform1ui(int arg0,
int arg1,
int arg2)
glProgramUniform1ui in interface com.jogamp.opengl.GL2ES2public void glProgramUniform1uiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
glProgramUniform1uiv in interface com.jogamp.opengl.GL2ES2public void glProgramUniform1uiv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3)
glProgramUniform1uiv in interface com.jogamp.opengl.GL2ES2public void glProgramUniform2d(int arg0,
int arg1,
double arg2,
double arg3)
glProgramUniform2d in interface com.jogamp.opengl.GL2GL3public void glProgramUniform2dv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
glProgramUniform2dv in interface com.jogamp.opengl.GL2GL3public void glProgramUniform2dv(int arg0,
int arg1,
int arg2,
java.nio.DoubleBuffer arg3)
glProgramUniform2dv in interface com.jogamp.opengl.GL2GL3public void glProgramUniform2f(int arg0,
int arg1,
float arg2,
float arg3)
glProgramUniform2f in interface com.jogamp.opengl.GL2ES2public void glProgramUniform2fv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
glProgramUniform2fv in interface com.jogamp.opengl.GL2ES2public void glProgramUniform2fv(int arg0,
int arg1,
int arg2,
java.nio.FloatBuffer arg3)
glProgramUniform2fv in interface com.jogamp.opengl.GL2ES2public void glProgramUniform2i(int arg0,
int arg1,
int arg2,
int arg3)
glProgramUniform2i in interface com.jogamp.opengl.GL2ES2public void glProgramUniform2iv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
glProgramUniform2iv in interface com.jogamp.opengl.GL2ES2public void glProgramUniform2iv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3)
glProgramUniform2iv in interface com.jogamp.opengl.GL2ES2public void glProgramUniform2ui(int arg0,
int arg1,
int arg2,
int arg3)
glProgramUniform2ui in interface com.jogamp.opengl.GL2ES2public void glProgramUniform2uiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
glProgramUniform2uiv in interface com.jogamp.opengl.GL2ES2public void glProgramUniform2uiv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3)
glProgramUniform2uiv in interface com.jogamp.opengl.GL2ES2public void glProgramUniform3d(int arg0,
int arg1,
double arg2,
double arg3,
double arg4)
glProgramUniform3d in interface com.jogamp.opengl.GL2GL3public void glProgramUniform3dv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
glProgramUniform3dv in interface com.jogamp.opengl.GL2GL3public void glProgramUniform3dv(int arg0,
int arg1,
int arg2,
java.nio.DoubleBuffer arg3)
glProgramUniform3dv in interface com.jogamp.opengl.GL2GL3public void glProgramUniform3f(int arg0,
int arg1,
float arg2,
float arg3,
float arg4)
glProgramUniform3f in interface com.jogamp.opengl.GL2ES2public void glProgramUniform3fv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
glProgramUniform3fv in interface com.jogamp.opengl.GL2ES2public void glProgramUniform3fv(int arg0,
int arg1,
int arg2,
java.nio.FloatBuffer arg3)
glProgramUniform3fv in interface com.jogamp.opengl.GL2ES2public void glProgramUniform3i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
glProgramUniform3i in interface com.jogamp.opengl.GL2ES2public void glProgramUniform3iv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
glProgramUniform3iv in interface com.jogamp.opengl.GL2ES2public void glProgramUniform3iv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3)
glProgramUniform3iv in interface com.jogamp.opengl.GL2ES2public void glProgramUniform3ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
glProgramUniform3ui in interface com.jogamp.opengl.GL2ES2public void glProgramUniform3uiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
glProgramUniform3uiv in interface com.jogamp.opengl.GL2ES2public void glProgramUniform3uiv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3)
glProgramUniform3uiv in interface com.jogamp.opengl.GL2ES2public void glProgramUniform4d(int arg0,
int arg1,
double arg2,
double arg3,
double arg4,
double arg5)
glProgramUniform4d in interface com.jogamp.opengl.GL2GL3public void glProgramUniform4dv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
glProgramUniform4dv in interface com.jogamp.opengl.GL2GL3public void glProgramUniform4dv(int arg0,
int arg1,
int arg2,
java.nio.DoubleBuffer arg3)
glProgramUniform4dv in interface com.jogamp.opengl.GL2GL3public void glProgramUniform4f(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5)
glProgramUniform4f in interface com.jogamp.opengl.GL2ES2public void glProgramUniform4fv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
glProgramUniform4fv in interface com.jogamp.opengl.GL2ES2public void glProgramUniform4fv(int arg0,
int arg1,
int arg2,
java.nio.FloatBuffer arg3)
glProgramUniform4fv in interface com.jogamp.opengl.GL2ES2public void glProgramUniform4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
glProgramUniform4i in interface com.jogamp.opengl.GL2ES2public void glProgramUniform4iv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
glProgramUniform4iv in interface com.jogamp.opengl.GL2ES2public void glProgramUniform4iv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3)
glProgramUniform4iv in interface com.jogamp.opengl.GL2ES2public void glProgramUniform4ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
glProgramUniform4ui in interface com.jogamp.opengl.GL2ES2public void glProgramUniform4uiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
glProgramUniform4uiv in interface com.jogamp.opengl.GL2ES2public void glProgramUniform4uiv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3)
glProgramUniform4uiv in interface com.jogamp.opengl.GL2ES2public void glProgramUniformMatrix2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
glProgramUniformMatrix2dv in interface com.jogamp.opengl.GL2GL3public void glProgramUniformMatrix2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.DoubleBuffer arg4)
glProgramUniformMatrix2dv in interface com.jogamp.opengl.GL2GL3public void glProgramUniformMatrix2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
glProgramUniformMatrix2fv in interface com.jogamp.opengl.GL2ES2public void glProgramUniformMatrix2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.FloatBuffer arg4)
glProgramUniformMatrix2fv in interface com.jogamp.opengl.GL2ES2public void glProgramUniformMatrix2x3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
glProgramUniformMatrix2x3dv in interface com.jogamp.opengl.GL2GL3public void glProgramUniformMatrix2x3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.DoubleBuffer arg4)
glProgramUniformMatrix2x3dv in interface com.jogamp.opengl.GL2GL3public void glProgramUniformMatrix2x3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
glProgramUniformMatrix2x3fv in interface com.jogamp.opengl.GL2ES2public void glProgramUniformMatrix2x3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.FloatBuffer arg4)
glProgramUniformMatrix2x3fv in interface com.jogamp.opengl.GL2ES2public void glProgramUniformMatrix2x4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
glProgramUniformMatrix2x4dv in interface com.jogamp.opengl.GL2GL3public void glProgramUniformMatrix2x4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.DoubleBuffer arg4)
glProgramUniformMatrix2x4dv in interface com.jogamp.opengl.GL2GL3public void glProgramUniformMatrix2x4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
glProgramUniformMatrix2x4fv in interface com.jogamp.opengl.GL2ES2public void glProgramUniformMatrix2x4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.FloatBuffer arg4)
glProgramUniformMatrix2x4fv in interface com.jogamp.opengl.GL2ES2public void glProgramUniformMatrix3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
glProgramUniformMatrix3dv in interface com.jogamp.opengl.GL2GL3public void glProgramUniformMatrix3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.DoubleBuffer arg4)
glProgramUniformMatrix3dv in interface com.jogamp.opengl.GL2GL3public void glProgramUniformMatrix3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
glProgramUniformMatrix3fv in interface com.jogamp.opengl.GL2ES2public void glProgramUniformMatrix3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.FloatBuffer arg4)
glProgramUniformMatrix3fv in interface com.jogamp.opengl.GL2ES2public void glProgramUniformMatrix3x2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
glProgramUniformMatrix3x2dv in interface com.jogamp.opengl.GL2GL3public void glProgramUniformMatrix3x2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.DoubleBuffer arg4)
glProgramUniformMatrix3x2dv in interface com.jogamp.opengl.GL2GL3public void glProgramUniformMatrix3x2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
glProgramUniformMatrix3x2fv in interface com.jogamp.opengl.GL2ES2public void glProgramUniformMatrix3x2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.FloatBuffer arg4)
glProgramUniformMatrix3x2fv in interface com.jogamp.opengl.GL2ES2public void glProgramUniformMatrix3x4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
glProgramUniformMatrix3x4dv in interface com.jogamp.opengl.GL2GL3public void glProgramUniformMatrix3x4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.DoubleBuffer arg4)
glProgramUniformMatrix3x4dv in interface com.jogamp.opengl.GL2GL3public void glProgramUniformMatrix3x4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
glProgramUniformMatrix3x4fv in interface com.jogamp.opengl.GL2ES2public void glProgramUniformMatrix3x4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.FloatBuffer arg4)
glProgramUniformMatrix3x4fv in interface com.jogamp.opengl.GL2ES2public void glProgramUniformMatrix4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
glProgramUniformMatrix4dv in interface com.jogamp.opengl.GL2GL3public void glProgramUniformMatrix4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.DoubleBuffer arg4)
glProgramUniformMatrix4dv in interface com.jogamp.opengl.GL2GL3public void glProgramUniformMatrix4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
glProgramUniformMatrix4fv in interface com.jogamp.opengl.GL2ES2public void glProgramUniformMatrix4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.FloatBuffer arg4)
glProgramUniformMatrix4fv in interface com.jogamp.opengl.GL2ES2public void glProgramUniformMatrix4x2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
glProgramUniformMatrix4x2dv in interface com.jogamp.opengl.GL2GL3public void glProgramUniformMatrix4x2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.DoubleBuffer arg4)
glProgramUniformMatrix4x2dv in interface com.jogamp.opengl.GL2GL3public void glProgramUniformMatrix4x2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
glProgramUniformMatrix4x2fv in interface com.jogamp.opengl.GL2ES2public void glProgramUniformMatrix4x2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.FloatBuffer arg4)
glProgramUniformMatrix4x2fv in interface com.jogamp.opengl.GL2ES2public void glProgramUniformMatrix4x3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
glProgramUniformMatrix4x3dv in interface com.jogamp.opengl.GL2GL3public void glProgramUniformMatrix4x3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.DoubleBuffer arg4)
glProgramUniformMatrix4x3dv in interface com.jogamp.opengl.GL2GL3public void glProgramUniformMatrix4x3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
glProgramUniformMatrix4x3fv in interface com.jogamp.opengl.GL2ES2public void glProgramUniformMatrix4x3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.FloatBuffer arg4)
glProgramUniformMatrix4x3fv in interface com.jogamp.opengl.GL2ES2public void glResumeTransformFeedback()
glResumeTransformFeedback in interface com.jogamp.opengl.GL2ES3public void glScissorArrayv(int arg0,
int arg1,
int[] arg2,
int arg3)
glScissorArrayv in interface com.jogamp.opengl.GL3public void glScissorArrayv(int arg0,
int arg1,
java.nio.IntBuffer arg2)
glScissorArrayv in interface com.jogamp.opengl.GL3public void glScissorIndexed(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
glScissorIndexed in interface com.jogamp.opengl.GL3public void glScissorIndexedv(int arg0,
int[] arg1,
int arg2)
glScissorIndexedv in interface com.jogamp.opengl.GL3public void glScissorIndexedv(int arg0,
java.nio.IntBuffer arg1)
glScissorIndexedv in interface com.jogamp.opengl.GL3public void glTexBufferRange(int arg0,
int arg1,
int arg2,
long arg3,
long arg4)
glTexBufferRange in interface com.jogamp.opengl.GL3ES3public void glTexPageCommitmentARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
boolean arg8)
glTexPageCommitmentARB in interface com.jogamp.opengl.GL2GL3public void glTexStorage2DMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5)
glTexStorage2DMultisample in interface com.jogamp.opengl.GL2ES3public void glTexStorage3DMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6)
glTexStorage3DMultisample in interface com.jogamp.opengl.GL2ES3public void glTextureStorage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
glTextureStorage1DEXT in interface com.jogamp.opengl.GLpublic void glTextureStorage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
glTextureStorage2DEXT in interface com.jogamp.opengl.GLpublic void glTextureStorage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
glTextureStorage3DEXT in interface com.jogamp.opengl.GLpublic void glUniform1d(int arg0,
double arg1)
glUniform1d in interface com.jogamp.opengl.GL3public void glUniform1dv(int arg0,
int arg1,
double[] arg2,
int arg3)
glUniform1dv in interface com.jogamp.opengl.GL3public void glUniform1dv(int arg0,
int arg1,
java.nio.DoubleBuffer arg2)
glUniform1dv in interface com.jogamp.opengl.GL3public void glUniform2d(int arg0,
double arg1,
double arg2)
glUniform2d in interface com.jogamp.opengl.GL3public void glUniform2dv(int arg0,
int arg1,
double[] arg2,
int arg3)
glUniform2dv in interface com.jogamp.opengl.GL3public void glUniform2dv(int arg0,
int arg1,
java.nio.DoubleBuffer arg2)
glUniform2dv in interface com.jogamp.opengl.GL3public void glUniform3d(int arg0,
double arg1,
double arg2,
double arg3)
glUniform3d in interface com.jogamp.opengl.GL3public void glUniform3dv(int arg0,
int arg1,
double[] arg2,
int arg3)
glUniform3dv in interface com.jogamp.opengl.GL3public void glUniform3dv(int arg0,
int arg1,
java.nio.DoubleBuffer arg2)
glUniform3dv in interface com.jogamp.opengl.GL3public void glUniform4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
glUniform4d in interface com.jogamp.opengl.GL3public void glUniform4dv(int arg0,
int arg1,
double[] arg2,
int arg3)
glUniform4dv in interface com.jogamp.opengl.GL3public void glUniform4dv(int arg0,
int arg1,
java.nio.DoubleBuffer arg2)
glUniform4dv in interface com.jogamp.opengl.GL3public void glUniformMatrix2dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
glUniformMatrix2dv in interface com.jogamp.opengl.GL3public void glUniformMatrix2dv(int arg0,
int arg1,
boolean arg2,
java.nio.DoubleBuffer arg3)
glUniformMatrix2dv in interface com.jogamp.opengl.GL3public void glUniformMatrix2x3dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
glUniformMatrix2x3dv in interface com.jogamp.opengl.GL3public void glUniformMatrix2x3dv(int arg0,
int arg1,
boolean arg2,
java.nio.DoubleBuffer arg3)
glUniformMatrix2x3dv in interface com.jogamp.opengl.GL3public void glUniformMatrix2x4dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
glUniformMatrix2x4dv in interface com.jogamp.opengl.GL3public void glUniformMatrix2x4dv(int arg0,
int arg1,
boolean arg2,
java.nio.DoubleBuffer arg3)
glUniformMatrix2x4dv in interface com.jogamp.opengl.GL3public void glUniformMatrix3dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
glUniformMatrix3dv in interface com.jogamp.opengl.GL3public void glUniformMatrix3dv(int arg0,
int arg1,
boolean arg2,
java.nio.DoubleBuffer arg3)
glUniformMatrix3dv in interface com.jogamp.opengl.GL3public void glUniformMatrix3x2dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
glUniformMatrix3x2dv in interface com.jogamp.opengl.GL3public void glUniformMatrix3x2dv(int arg0,
int arg1,
boolean arg2,
java.nio.DoubleBuffer arg3)
glUniformMatrix3x2dv in interface com.jogamp.opengl.GL3public void glUniformMatrix3x4dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
glUniformMatrix3x4dv in interface com.jogamp.opengl.GL3public void glUniformMatrix3x4dv(int arg0,
int arg1,
boolean arg2,
java.nio.DoubleBuffer arg3)
glUniformMatrix3x4dv in interface com.jogamp.opengl.GL3public void glUniformMatrix4dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
glUniformMatrix4dv in interface com.jogamp.opengl.GL3public void glUniformMatrix4dv(int arg0,
int arg1,
boolean arg2,
java.nio.DoubleBuffer arg3)
glUniformMatrix4dv in interface com.jogamp.opengl.GL3public void glUniformMatrix4x2dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
glUniformMatrix4x2dv in interface com.jogamp.opengl.GL3public void glUniformMatrix4x2dv(int arg0,
int arg1,
boolean arg2,
java.nio.DoubleBuffer arg3)
glUniformMatrix4x2dv in interface com.jogamp.opengl.GL3public void glUniformMatrix4x3dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
glUniformMatrix4x3dv in interface com.jogamp.opengl.GL3public void glUniformMatrix4x3dv(int arg0,
int arg1,
boolean arg2,
java.nio.DoubleBuffer arg3)
glUniformMatrix4x3dv in interface com.jogamp.opengl.GL3public void glUniformSubroutinesuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
glUniformSubroutinesuiv in interface com.jogamp.opengl.GL3public void glUniformSubroutinesuiv(int arg0,
int arg1,
java.nio.IntBuffer arg2)
glUniformSubroutinesuiv in interface com.jogamp.opengl.GL3public void glUseProgramStages(int arg0,
int arg1,
int arg2)
glUseProgramStages in interface com.jogamp.opengl.GL2ES2public void glValidateProgramPipeline(int arg0)
glValidateProgramPipeline in interface com.jogamp.opengl.GL2ES2public void glVertexAttribBinding(int arg0,
int arg1)
glVertexAttribBinding in interface com.jogamp.opengl.GL3ES3public void glVertexAttribFormat(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4)
glVertexAttribFormat in interface com.jogamp.opengl.GL3ES3public void glVertexAttribIFormat(int arg0,
int arg1,
int arg2,
int arg3)
glVertexAttribIFormat in interface com.jogamp.opengl.GL3ES3public void glVertexAttribL1d(int arg0,
double arg1)
glVertexAttribL1d in interface com.jogamp.opengl.GL2GL3public void glVertexAttribL1dv(int arg0,
double[] arg1,
int arg2)
glVertexAttribL1dv in interface com.jogamp.opengl.GL2GL3public void glVertexAttribL1dv(int arg0,
java.nio.DoubleBuffer arg1)
glVertexAttribL1dv in interface com.jogamp.opengl.GL2GL3public void glVertexAttribL2d(int arg0,
double arg1,
double arg2)
glVertexAttribL2d in interface com.jogamp.opengl.GL2GL3public void glVertexAttribL2dv(int arg0,
double[] arg1,
int arg2)
glVertexAttribL2dv in interface com.jogamp.opengl.GL2GL3public void glVertexAttribL2dv(int arg0,
java.nio.DoubleBuffer arg1)
glVertexAttribL2dv in interface com.jogamp.opengl.GL2GL3public void glVertexAttribL3d(int arg0,
double arg1,
double arg2,
double arg3)
glVertexAttribL3d in interface com.jogamp.opengl.GL2GL3public void glVertexAttribL3dv(int arg0,
double[] arg1,
int arg2)
glVertexAttribL3dv in interface com.jogamp.opengl.GL2GL3public void glVertexAttribL3dv(int arg0,
java.nio.DoubleBuffer arg1)
glVertexAttribL3dv in interface com.jogamp.opengl.GL2GL3public void glVertexAttribL4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
glVertexAttribL4d in interface com.jogamp.opengl.GL2GL3public void glVertexAttribL4dv(int arg0,
double[] arg1,
int arg2)
glVertexAttribL4dv in interface com.jogamp.opengl.GL2GL3public void glVertexAttribL4dv(int arg0,
java.nio.DoubleBuffer arg1)
glVertexAttribL4dv in interface com.jogamp.opengl.GL2GL3public void glVertexAttribLPointer(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
glVertexAttribLPointer in interface com.jogamp.opengl.GL2GL3public void glVertexBindingDivisor(int arg0,
int arg1)
glVertexBindingDivisor in interface com.jogamp.opengl.GL3ES3public void glViewportArrayv(int arg0,
int arg1,
float[] arg2,
int arg3)
glViewportArrayv in interface com.jogamp.opengl.GL3public void glViewportArrayv(int arg0,
int arg1,
java.nio.FloatBuffer arg2)
glViewportArrayv in interface com.jogamp.opengl.GL3public void glViewportIndexedf(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
glViewportIndexedf in interface com.jogamp.opengl.GL3public void glViewportIndexedfv(int arg0,
float[] arg1,
int arg2)
glViewportIndexedfv in interface com.jogamp.opengl.GL3public void glViewportIndexedfv(int arg0,
java.nio.FloatBuffer arg1)
glViewportIndexedfv in interface com.jogamp.opengl.GL3public boolean isGLES31Compatible()
isGLES31Compatible in interface com.jogamp.opengl.GLBasepublic boolean isGLES32Compatible()
isGLES32Compatible in interface com.jogamp.opengl.GLBasepublic int getDefaultDrawBuffer()