| BufferAttributeInfo |
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| BufferObject |
Generic GL Buffer Object
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| ClipPlanesUBO |
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| ColorBufferPutter |
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| ColorBufferPutter.ByteColorBufferPutter |
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| ElementArray |
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| GL3AttributeStorage |
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| GL3Debug |
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| GL3ElementAttributeArray |
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| GL3ElementAttributeArray.IBOInfo |
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| GL3FlexObject |
Flexible object, creates an internal dynamic vertex buffer that can store positions
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| GL3LinesVertexBuffer |
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| GL3Object |
Standard VAO-based object, CANNOT be shared between multiple contexts
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| GL3PipelineRenderer |
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| GL3PointsVertexBuffer |
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| GL3Primitive |
Standard VAO-based primitive, CANNOT be shared between multiple contexts
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| GL3PrimitiveFactory |
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| GL3PrimitiveManager |
Manager for UNSHARED primitive resources
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| GL3ProgramManager |
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| GL3RenderInstances |
VAO-based object associated with RenderInstances, CANNOT be shared between multiple contexts
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| GL3RenderObjectElements |
VAO-based object associated with a RenderObject, CANNOT be shared between multiple contexts
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| GL3RenderObjectLines |
VAO-based object associated with a RenderObject, CANNOT be shared between multiple contexts
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| GL3RenderObjectManager |
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| GL3RenderObjectPoints |
VAO-based object associated with a RenderObject, CANNOT be shared between multiple contexts
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| GL3RenderObjectPrimitives |
VAO-based object associated with a RenderObject, CANNOT be shared between multiple contexts
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| GL3ResourceBase |
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| GL3SharedObject |
Holds pointers to VBOs, attribute info, to be used in creating VAOs.
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| GL3SharedObjectFactory |
Convenience routines for generating objects
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| GL3SharedPrimitive |
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| GL3SharedPrimitive.AxesKey |
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| GL3SharedPrimitive.ConeKey |
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| GL3SharedPrimitive.CubeKey |
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| GL3SharedPrimitive.CylinderKey |
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| GL3SharedPrimitive.PrimitiveKey |
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| GL3SharedPrimitive.SphereKey |
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| GL3SharedPrimitive.SpindleKey |
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| GL3SharedPrimitiveManager |
Manages the lifetime of primitive GLObjects, keeping track of usage (incremented when grabbing)
so that unused objects can be detected and cleared.
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| GL3SharedRenderInstances |
Allows drawing of instances with point, frame, affine transforms
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| GL3SharedRenderObjectBase |
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| GL3SharedRenderObjectLines |
Allows easy switching between lines as GL_LINES and as cylinders/ellipsoids/etc...
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| GL3SharedRenderObjectManager |
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| GL3SharedRenderObjectPoints |
Allows easy switching between points as GL_POINTS and as spheres
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| GL3SharedRenderObjectPrimitives |
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| GL3SharedRenderObjectPrimitivesDrawable |
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| GL3SharedRenderObjectVertices |
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| GL3SharedResources |
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| GL3SharedVertexIndexArray |
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| GL3SharedVertexIndexArrayManager |
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| GL3Utilities |
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| GL3VertexAttributeArray |
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| GL3VertexAttributeArrayInfo |
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| GL3VertexAttributeInfo |
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| GL3VertexAttributeMap |
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| GL3Viewer |
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| GLSLGenerator |
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| GLSLGenerator.StringIntPair |
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| IndexBufferObject |
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| IndexBufferPutter |
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| IndexBufferPutter.ByteIndexBufferPutter |
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| IndexBufferPutter.IntegerIndexBufferPutter |
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| IndexBufferPutter.ShortIndexBufferPutter |
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| LightsUBO |
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| MaterialsUBO |
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| MatricesUBO |
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| NormalBufferPutter |
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| NormalBufferPutter.FloatNormalBufferPutter |
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| NormalBufferPutter.ShortNormalBufferPutter |
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| PositionBufferPutter |
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| PositionBufferPutter.FloatPositionBufferPutter |
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| TextureCoordBufferPutter |
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| TextureCoordBufferPutter.FloatTextureCoordBufferPutter |
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| TextureCoordBufferPutter.ShortTextureCoordBufferPutter |
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| UniformBufferObject |
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| VertexArrayObject |
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| VertexBufferObject |
|