public class GL3PipelineRenderer extends GLPipelineRendererBase
| Modifier and Type | Method and Description |
|---|---|
void |
bind(com.jogamp.opengl.GL gl,
java.nio.ByteBuffer buff,
int normalOffset,
int colorOffset,
int texcoordOffset,
int positionOffset,
int vertexStride)
Prepare to start drawing
|
void |
dispose(com.jogamp.opengl.GL gl)
Disposes of any resources.
|
static GL3PipelineRenderer |
generate(com.jogamp.opengl.GL3 gl,
int normalAttribLocation,
int colorAttribLocation,
int texcoordAttribLocation,
int positionAttribLocation) |
begin, color, enableColors, enableNormals, enableTexCoords, end, flush, getGL, isColorsEnabled, isEmpty, isNormalsEnabled, isTexCoordsEnabled, normal, setup, texcoord, vertexpublic void bind(com.jogamp.opengl.GL gl,
java.nio.ByteBuffer buff,
int normalOffset,
int colorOffset,
int texcoordOffset,
int positionOffset,
int vertexStride)
GLPipelineRendererBasebind in class GLPipelineRendererBasepublic void dispose(com.jogamp.opengl.GL gl)
GLPipelineRendererdispose in interface GLPipelineRendererdispose in class GLPipelineRendererBasepublic static GL3PipelineRenderer generate(com.jogamp.opengl.GL3 gl, int normalAttribLocation, int colorAttribLocation, int texcoordAttribLocation, int positionAttribLocation)