public class MFreeMuscleModel extends MFreeModel3d implements ExcitationComponent
FemModel.ElementFilter, FemModel.IncompMethod, FemModel.Ranging, FemModel.SurfaceRenderExcitationComponent.CombinationRuleModelComponent.NavpanelVisibilityMechSystem.ConstraintInfo, MechSystem.FrictionInfoCollidable.Collidability, Collidable.GroupHasAuxState.StateContextCompositeComponent.NavpanelDisplay| Modifier and Type | Field and Description | 
|---|---|
| static PropertyList | myProps | 
abortOnInvertedElems, checkTangentStability, DEFAULT_HARD_INCOMP, DEFAULT_SOFT_INCOMP, DEFAULT_SURFACEMESH_NAME, defaultAutoGenerateSurface, detJStepReductionLimit, frameMassFraction, noIncompressStiffnessDamping, useFrameRelativeCouplingMassesmyParametricsInSystemMatrixDEFAULT_NAVPANEL_DISPLAYenforceUniqueCompositeNames, enforceUniqueNames, myNumber, NULL_OBJ, useCompactPathNamesTG_ARTICULATED, TG_DRAGGER, TG_PRESERVE_ORIENTATION, TG_SIMULATINGCOMPUTE_CONTACTS, UPDATE_CONTACTSAll, AllBodies, Deformable, Rigid, SelfCOPY_REFERENCESTRANSPARENT, TWO_DIMENSIONAL| Constructor and Description | 
|---|
| MFreeMuscleModel() | 
| MFreeMuscleModel(java.lang.String name) | 
| Modifier and Type | Method and Description | 
|---|---|
| static void | addBundleControls(ControlPanel panel,
                 MFreeMuscleModel muscle) | 
| static void | addControls(ControlPanel controlPanel,
           FemModel femModel,
           ModelComponent topModel) | 
| void | addExcitationSource(ExcitationComponent ex)Adds a new excitation source to this Excitable, with an assumed gain of
 1. | 
| void | addExcitationSource(ExcitationComponent ex,
                   double gain)Adds a new excitation source to this Excitable with a specified gain. | 
| MuscleBundle | addFiberMeshBundle(double rad,
                  PolylineMesh mesh) | 
| void | addMuscleBundle(MuscleBundle bundle) | 
| void | addMuscleExciter(MuscleExciter mex) | 
| void | addPosJacobian(SparseNumberedBlockMatrix M,
              double s)Scales the components of the position Jacobian associated with this force
 effector and adds it to the supplied solve matrix M. | 
| void | addSolveBlocks(SparseNumberedBlockMatrix S)Adds any needed blocks to a solve matrix in order to accomodate the
 Jacobian terms associated with this force effector. | 
| void | addTransformableDependencies(TransformGeometryContext context,
                            int flags)Adds to  contextany transformable components which should be
 transformed as the same time as this component. | 
| void | addVelJacobian(SparseNumberedBlockMatrix M,
              double s)Scales the components of the velocity Jacobian associated with this force
 effector and adds it to the supplied solve matrix M. | 
| void | applyForces(double t)Adds forces to the components affected by this force effector at a
 particular time. | 
| void | clearMuscleBundles() | 
| static boolean | computeAverageFiberDirection(Vector3d dir,
                            Point3d pos,
                            double rad,
                            PolylineMesh mesh) | 
| void | computeStress(SymmetricMatrix3d sigma,
             SolidDeformation def,
             IntegrationPoint3d pt,
             IntegrationData3d dt,
             FemMaterial baseMat) | 
| void | computeTangent(Matrix6d D,
              SymmetricMatrix3d stress,
              SolidDeformation def,
              IntegrationPoint3d pt,
              IntegrationData3d dt,
              FemMaterial baseMat) | 
| static MuscleMaterial | createDefaultMuscleMaterial() | 
| MuscleMaterial | createMuscleMaterial() | 
| VectorNd | getActivations() | 
| void | getActivations(VectorNd a,
              int idx) | 
| PropertyList | getAllPropertyInfo()Returns a list giving static information about all properties exported by
 this object. | 
| ExcitationComponent.CombinationRule | getCombinationRule()Return the combination rule for excitations. | 
| double | getDefaultActivationWeight()Returns the default weight that should be used when this excitation
 component is being used for inverse actuation control. | 
| double | getDirectionRenderLen() | 
| PropertyMode | getDirectionRenderLenMode() | 
| MuscleBundle.DirectionRenderType | getDirectionRenderType() | 
| PropertyMode | getDirectionRenderTypeMode() | 
| double | getExcitation()Returns the primary excitation for this component. | 
| java.awt.Color | getExcitationColor() | 
| PropertyMode | getExcitationColorMode() | 
| double | getExcitationGain(ExcitationComponent ex)Gets the gain for an excitation source in this component. | 
| RenderProps | getFiberRenderProps() | 
| double | getMaxColoredExcitation() | 
| PropertyMode | getMaxColoredExcitationMode() | 
| RenderableComponentList<MuscleBundle> | getMuscleBundles() | 
| ComponentList<MuscleExciter> | getMuscleExciters() | 
| MuscleMaterial | getMuscleMaterial() | 
| double | getNetExcitation()Returns the net excitation for this Excitable. | 
| void | getSoftReferences(java.util.List<ModelComponent> refs)Appends all soft references for this component to a list. | 
| boolean | hasSymmetricTangent() | 
| void | notifyActivationsSet() | 
| int | numActivations()preliminary methods for inverse solver | 
| void | prerender(RenderList list)Called prior to rendering to allow this object to update the internal
 state required for rendering (such as by caching rendering coordinates). | 
| void | recursivelyInitialize(double t,
                     int level) | 
| boolean | removeExcitationSource(ExcitationComponent ex)Removes an excitation source from this Excitable. | 
| boolean | removeMuscleBundle(MuscleBundle bundle) | 
| boolean | removeMuscleExciter(MuscleExciter mex) | 
| void | render(Renderer renderer,
      int flags)Render this object using the functionality of the supplied
  Renderer. | 
| void | scaleDistance(double s)Scales all distance coordinates. | 
| void | scaleMass(double s)Scales all mass units. | 
| void | setActivations(VectorNd a) | 
| void | setActivations(VectorNd a,
              int idx) | 
| void | setBundlesActive(boolean active) | 
| void | setCombinationRule(ExcitationComponent.CombinationRule rule)Sets the rule for combining excitations. | 
| void | setDefaultValues()Sets the attributes of this component to their default values. | 
| void | setDirectionRenderLen(double size) | 
| void | setDirectionRenderLenMode(PropertyMode mode) | 
| void | setDirectionRenderType(MuscleBundle.DirectionRenderType type) | 
| void | setDirectionRenderTypeMode(PropertyMode mode) | 
| void | setExcitation(double a)Sets the primary excitation for this component. | 
| void | setExcitationColor(java.awt.Color color) | 
| void | setExcitationColorMode(PropertyMode mode) | 
| boolean | setExcitationGain(ExcitationComponent ex,
                 double gain)Sets the gain for an excitation source in this component. | 
| void | setFiberRenderProps(RenderProps props) | 
| void | setMaxColoredExcitation(double excitation) | 
| void | setMaxColoredExcitationMode(PropertyMode mode) | 
| void | setMuscleMaterial(MuscleMaterial mat) | 
| void | transformGeometry(GeometryTransformer gtr,
                 TransformGeometryContext context,
                 int flags)Transforms the geometry of this component, using the geometry transformer
  gtrto transform its individual attributes. | 
| void | updateReferences(boolean undo,
                java.util.Deque<java.lang.Object> undoInfo)May be called by the system if any of the soft references for
 this component are removed from the the component hierarchy. | 
addMarker, addMesh, addMesh, computeConsistentMassMatrix, createPointAttachment, findDependentNodesAtRest, findNaturalCoordinates, findNearestElement, findNearestElement, findNearestNode, getElementBVTree, getNodeBVTree, initialize, integrate, integrateMass, integrateVolume, setSurfaceMesh, updateJacobians, updateNodeMasses, updateSlavePosaddBilateralConstraints, addConnector, addElement, addElements, addGeneralMassBlocks, addMarker, addMarker, addMaterialBundle, addMeshComp, addNode, addNodes, addNumberedElement, addNumberedMarker, addNumberedMarker, addNumberedNode, advanceAuxState, attachFrame, clearElements, clearMaterialBundles, clearMeshComps, componentChanged, copy, createDefaultColorMap, createFrameAttachment, createFrameAttachment, createPointAttachment, createStiffnessMatrix, createSurfaceMesh, dispose, findContainingElement, findNearestSurfaceElement, getAuxState, getAuxStateComponents, getAxisLength, getBilateralImpulses, getBilateralInfo, getBilateralSizes, getByNumber, getCollidable, getCollidableAncestor, getCollidables, getColorMap, getColorMapMode, getConnectors, getConstrainedComponents, getCopyReferences, getDynamicComponents, getElement, getElementByNumber, getElementNeighbors, getElements, getElementWidgetSize, getElementWidgetSizeMode, getFrame, getFrameConstraint, getHardIncompMethod, getIncompCompliance, getIncompressible, getIncompressibleRange, getInitialAuxState, getJacobianType, getMassMatrixValues, getMaterialBundles, getMeshComp, getMeshComp, getMeshComps, getNodalDeformationGradients, getNodalPlotRange, getNode, getNodeNeighbors, getNodes, getSelection, getSoftIncompMethod, getSoftIncompMethodRange, getSurfaceElement, getSurfaceMesh, getSurfaceMeshComp, getSurfaceMeshes, getSurfaceNode, getSurfaceVertex, invalidateRestData, invalidateStressAndStiffness, invalidateSurfaceMesh, isAbortOnInvertedElements, isAutoGeneratingSurface, isCompound, isDeformable, isDuplicatable, isFrameRelative, isFreeBody, isSurfaceMeshValid, isSurfaceNode, isVolumeValid, isWarnOnInvertedElements, markInvertedRestElements, mulInverseMass, numMeshComps, numQuadraticElements, numSurfaceMeshes, numTetElements, postscan, printANSYSElements, printANSYSNodes, recursivelyFinalizeAdvance, removeConnector, removeElement, removeMaterialBundle, removeMeshComp, removeNode, resetRestPosition, scan, scanMesh, scanMesh, scanSurfaceMesh, scanSurfaceMesh, setAbortOnInvertedElements, setAutoGenerateSurface, setAuxState, setAxisLength, setBilateralImpulses, setCollidable, setColorMap, setColorMapMode, setComputeNodalStrain, setComputeNodalStress, setElementWidgetSize, setElementWidgetSizeMode, setFrameRelative, setIncompCompliance, setIncompressible, setMaterial, setSoftIncompMethod, setSurfaceMeshComp, setSurfaceRendering, setWarnOnInvertedElements, skipAuxState, subdivideHex, subdivideHexs, transformGeometry, transformPose, updateBounds, updateConstraints, updateStress, updateStressAndStiffness, useAnsysNumbering, usingAttachedRelativeFrame, writeSurfaceMesh, writeSurfaceMesh, zeroImpulsesaddFrictionConstraints, addMarker, addMarker, addMarker, addMarker, addMarker, addMarker, addUnilateralConstraints, attachments, attachPoint, checkVelocityStability, clear, createDefaultMaterial, detachAllNodes, detachPoint, forcesNeedUpdating, getAttachments, getCharacteristicSize, getCollidables, getConstrainers, getDensity, getDensityMode, getEnergy, getForceEffectors, getGravity, getGravityMode, getImplicitIterations, getImplicitPrecision, getIntegrator, getMass, getMassDamping, getMaterial, getMatrixSolver, getNodeMass, getNumInverted, getParticleDamping, getRestVolume, getSlaveObjectComponents, getStiffnessDamping, getStressPlotRange, getStressPlotRangeMode, getStressPlotRanging, getStressPlotRangingMode, getSurfaceRendering, getSurfaceRenderingMode, getToleranceType, getUnilateralImpulses, getUnilateralInfo, getUnilateralSizes, getVolume, hasState, markers, maxFrictionConstraintSets, numElements, numNodes, printNodeMasses, propertyChanged, removeMarker, resetStressPlotRange, setBounds, setDensity, setDensityMode, setGravity, setGravity, setGravityMode, setImplicitIterations, setImplicitPrecision, setIntegrator, setLinearMaterial, setMassDamping, setMatrixSolver, setMaxStepSize, setParticleDamping, setStiffnessDamping, setStressPlotRange, setStressPlotRangeMode, setStressPlotRanging, setStressPlotRangingMode, setSurfaceRenderingMode, setToleranceType, setUnilateralImpulses, updateRestVolume, updateSlaveVel, updateVolume, validateMatrixSolver, zeroExternalForcesaddActivePosImpulse, addAttachmentJacobian, addAttachmentSolveBlocks, addGeneralSolveBlocks, addPosJacobian, addVelJacobian, advance, applyAttachmentForces, buildMassMatrix, buildSolveMatrix, closePrintStateFile, collectInitialForces, createState, createVelocityJacobian, getActiveForces, getActiveMass, getActivePosDerivative, getActivePosState, getActivePosStateSize, getActiveStiffness, getActiveVelState, getActiveVelState, getActiveVelStateSize, getAttachmentConstraints, getAttachmentDerivatives, getBilateralConstraints, getBilateralConstraintSizes, getBilateralForces, getBilateralImpulses, getBilateralInfo, getDefaultStabilization, getDynamicDOFs, getDynamicsEnabled, getForces, getFrictionConstraints, getInitialState, getInverseMassMatrix, getMassMatrix, getNumBilateralImpulses, getNumUnilateralImpulses, getParametricForces, getParametricPosState, getParametricPosStateSize, getParametricPosTarget, getParametricVelState, getParametricVelStateSize, getParametricVelTarget, getPenetrationLimit, getPrintState, getProfiling, getSolveMatrixType, getSolver, getStabilization, getState, getStructureVersion, getUnilateralConstraints, getUnilateralConstraintSizes, getUnilateralForces, getUnilateralImpulses, getUnilateralInfo, getUpdateForcesAtStepEnd, getUpdateForcesAtStepEndMode, hasParameterizedType, numActiveComponents, numAttachedComponents, numParametricComponents, openPrintStateFile, preadvance, printActiveStiffness, reduceVelocityJacobian, reopenPrintStateFile, setActiveForces, setActivePosState, setActiveVelState, setBilateralImpulses, setDefaultStabilization, setDynamicsEnabled, setForces, setParametricForces, setParametricPosState, setParametricVelState, setPenetrationLimit, setPrintState, setPrintState, setProfiling, setStabilization, setState, setUnilateralImpulses, setUpdateForcesAtStepEnd, setUpdateForcesAtStepEndMode, topMechSystem, updateAttachmentPos, updateAttachmentVel, updateConstraints, updateForces, updatePosState, updateVelState, writeBilateralConstraintMatrix, writeBilateralConstraintMatrix, writeMassMatrix, writeMassMatrix, writeStiffnessMatrix, writeStiffnessMatrixcreateRenderProps, getRenderHints, getRenderProps, isSelectable, numSelectionQueriesNeeded, setRenderPropsactionPerformed, copy, getInitialState, getMaxStepSize, getMenuItems, hierarchyContainsReferences, setInitialStateadd, add, addAll, addComponents, addFixed, addNumbered, clone, contains, contains, containsAll, ensureCapacity, findComponent, get, get, getChildren, getNavpanelDisplay, getNumberLimit, getShortName, getTypeParameter, hasChildren, indexOf, invalidateNumbers, isEmpty, iterator, nextComponentNumber, numComponents, remove, remove, removeAll, removeAll, removeComponents, retainAll, set, setNavpanelDisplay, setNumbered, setNumberingStartAtOne, setShortName, size, toArray, toArray, updateNameMapcheckFlag, checkName, checkNameUniqueness, clearFlag, connectToHierarchy, createTempFlag, disconnectFromHierarchy, getGrandParent, getHardReferences, getName, getNameRange, getNavpanelVisibility, getNavpanelVisibility, getNumber, getParent, getProperty, isConnectedToHierarchy, isFixed, isMarked, isSelected, isWritable, makeValidName, makeValidName, notifyParentOfChange, printReferences, recursivelyContained, recursivelyContains, removeTempFlag, setFixed, setFlag, setMarked, setName, setNavpanelVisibility, setNavpanelVisibility, setNumber, setParent, setSelected, writeequals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitconnectToHierarchy, disconnectFromHierarchy, getHardReferences, getName, getNavpanelVisibility, getNumber, getParent, hasState, isFixed, isMarked, isSelected, notifyParentOfChange, postscan, scan, setFixed, setMarked, setName, setNumber, setParent, setSelectedgetPropertygetChildren, hasChildrenisWritable, writeinitializecheckVelocityStability, getAttachments, getConstrainers, getForceEffectors, getSlaveObjectComponentsadvance, getMaxStepSize, preadvancecreateState, getInitialState, getState, setStateaddActivePosImpulse, addPosJacobian, addVelJacobian, buildMassMatrix, buildSolveMatrix, getActiveForces, getActivePosDerivative, getActivePosState, getActivePosStateSize, getActiveVelState, getActiveVelStateSize, getBilateralConstraints, getBilateralImpulses, getBilateralInfo, getFrictionConstraints, getInverseMassMatrix, getMassMatrix, getParametricForces, getParametricPosState, getParametricPosStateSize, getParametricPosTarget, getParametricVelState, getParametricVelStateSize, getParametricVelTarget, getSolveMatrixType, getStructureVersion, getUnilateralConstraints, getUnilateralImpulses, getUnilateralInfo, maxFrictionConstraintSets, numActiveComponents, numParametricComponents, setActiveForces, setActivePosState, setActiveVelState, setBilateralImpulses, setParametricForces, setParametricPosState, setParametricVelState, setUnilateralImpulses, updateConstraints, updateForcesgetNamepublic static PropertyList myProps
public MFreeMuscleModel()
public MFreeMuscleModel(java.lang.String name)
public PropertyList getAllPropertyInfo()
HasPropertiesgetAllPropertyInfo in interface HasPropertiesgetAllPropertyInfo in class FemModel3dpublic java.awt.Color getExcitationColor()
public void setExcitationColor(java.awt.Color color)
public PropertyMode getExcitationColorMode()
public void setExcitationColorMode(PropertyMode mode)
public double getMaxColoredExcitation()
public void setMaxColoredExcitation(double excitation)
public PropertyMode getMaxColoredExcitationMode()
public void setMaxColoredExcitationMode(PropertyMode mode)
public double getExcitation()
getExcitation in interface ExcitationComponentpublic void setExcitation(double a)
setExcitation in interface ExcitationComponenta - excitation valuepublic void setCombinationRule(ExcitationComponent.CombinationRule rule)
setCombinationRule in interface ExcitationComponentrule - rule for combining excitationspublic ExcitationComponent.CombinationRule getCombinationRule()
getCombinationRule in interface ExcitationComponentpublic void addExcitationSource(ExcitationComponent ex)
addExcitationSource in interface ExcitationComponentex - excitatation source to be addedpublic void addExcitationSource(ExcitationComponent ex, double gain)
addExcitationSource in interface ExcitationComponentex - excitatation source to be addedgain - gain for the sourcepublic boolean removeExcitationSource(ExcitationComponent ex)
removeExcitationSource in interface ExcitationComponentex - excitatation source to be removedpublic double getExcitationGain(ExcitationComponent ex)
getExcitationGain in interface ExcitationComponentex - excitatation source whose gain is to be queriedpublic boolean setExcitationGain(ExcitationComponent ex, double gain)
setExcitationGain in interface ExcitationComponentex - excitatation source whose gain is to be modifiedgain - new gain for the sourcepublic double getNetExcitation()
getNetExcitation in interface ExcitationComponentpublic void getSoftReferences(java.util.List<ModelComponent> refs)
updateReferences() method will
 be called to update its internal reference information.getSoftReferences in interface ModelComponentgetSoftReferences in class ModelComponentBaserefs - list to which soft references are appendedpublic void updateReferences(boolean undo,
                             java.util.Deque<java.lang.Object> undoInfo)
undo equal to false,
 this component should then examine its soft references and
 use ComponentUtils.isConnected()
 to determine which of them have been disconnected from the hierarchy.
 Disconnected references should be removed, and sufficient information
 should be appended to undoInfo to allow this update
 to be undone if this method is called later with undo 
 equal to true. When undoing an update, the undo
 information should be removed from the front of undoInfo.updateReferences in interface ModelComponentupdateReferences in class ModelComponentBaseundo - if true, indicates that the most
 recent reference update should be undone, using the supplied
 undo information.undoInfo - if undo is false, should be used
 to store information allowing the reference update to be undone.
 Otherwise, if undo is true, then this
 supplied information to undo the most recent update.public double getDefaultActivationWeight()
getDefaultActivationWeight in interface ExcitationComponentpublic void setDefaultValues()
ModelComponentBasepublic void setDirectionRenderLen(double size)
public double getDirectionRenderLen()
public void setDirectionRenderLenMode(PropertyMode mode)
public PropertyMode getDirectionRenderLenMode()
public void setFiberRenderProps(RenderProps props)
public RenderProps getFiberRenderProps()
public void setDirectionRenderType(MuscleBundle.DirectionRenderType type)
public MuscleBundle.DirectionRenderType getDirectionRenderType()
public void setDirectionRenderTypeMode(PropertyMode mode)
public PropertyMode getDirectionRenderTypeMode()
public static MuscleMaterial createDefaultMuscleMaterial()
public MuscleMaterial getMuscleMaterial()
public MuscleMaterial createMuscleMaterial()
public void setMuscleMaterial(MuscleMaterial mat)
public void addMuscleBundle(MuscleBundle bundle)
public boolean removeMuscleBundle(MuscleBundle bundle)
public void clearMuscleBundles()
public RenderableComponentList<MuscleBundle> getMuscleBundles()
public void addMuscleExciter(MuscleExciter mex)
public boolean removeMuscleExciter(MuscleExciter mex)
public ComponentList<MuscleExciter> getMuscleExciters()
public void scaleDistance(double s)
ScalableUnitsscaleDistance in interface ScalableUnitsscaleDistance in class FemModel3ds - scaling factorpublic void scaleMass(double s)
ScalableUnitsscaleMass in interface ScalableUnitsscaleMass in class FemModel3ds - scaling factorpublic void applyForces(double t)
ForceEffectorapplyForces in interface ForceEffectorapplyForces in class FemModelt - time (seconds)public void addPosJacobian(SparseNumberedBlockMatrix M, double s)
ForceEffector
 M is guaranteed to be the same matrix supplied in the most recent call to
 addSolveBlocks, and so implementations may choose
 to cache the relevant matrix blocks from that call, instead of retrieving
 them directly from M.
addPosJacobian in interface ForceEffectoraddPosJacobian in class FemModel3dM - solve matrix to which scaled position Jacobian is to be addeds - scaling factor for position Jacobianpublic void addVelJacobian(SparseNumberedBlockMatrix M, double s)
ForceEffector
 M is guaranteed to be the same matrix supplied in the most recent call to
 addSolveBlocks, and so implementations may choose
 to cache the relevant matrix blocks from that call, instead of retrieving
 them directly from M.
addVelJacobian in interface ForceEffectoraddVelJacobian in class FemModel3dM - solve matrix to which scaled velocity Jacobian is to be addeds - scaling factor for velocity Jacobianpublic void addSolveBlocks(SparseNumberedBlockMatrix S)
ForceEffectorgetSolveIndex) for all dynamic or attached components affected by this
 force effector.addSolveBlocks in interface ForceEffectoraddSolveBlocks in class FemModel3dS - solve matrix to which blocks should be addedpublic void recursivelyInitialize(double t,
                                  int level)
recursivelyInitialize in interface MechSystemModelrecursivelyInitialize in class FemModel3dpublic static void addControls(ControlPanel controlPanel, FemModel femModel, ModelComponent topModel)
public static void addBundleControls(ControlPanel panel, MFreeMuscleModel muscle)
public int numActivations()
MechSystemBasepublic VectorNd getActivations()
public void getActivations(VectorNd a, int idx)
public void setActivations(VectorNd a)
public void setActivations(VectorNd a, int idx)
public void notifyActivationsSet()
public boolean hasSymmetricTangent()
public void computeTangent(Matrix6d D, SymmetricMatrix3d stress, SolidDeformation def, IntegrationPoint3d pt, IntegrationData3d dt, FemMaterial baseMat)
public void computeStress(SymmetricMatrix3d sigma, SolidDeformation def, IntegrationPoint3d pt, IntegrationData3d dt, FemMaterial baseMat)
public void transformGeometry(GeometryTransformer gtr, TransformGeometryContext context, int flags)
TransformableGeometrygtr to transform its individual attributes. The
 context argument supplies information about what other
 components are currently being transformed, and also allows the
 requesting of update actions to be performed after all transform called
 have completed. The context is also the usual entity that calls
 this method, from within its TransformGeometryContext.apply(maspack.geometry.GeometryTransformer, int)
 method. The argument flags provides flags to specify
 various conditions associated with the the transformation. 
 At present, the available flags are TransformableGeometry.TG_SIMULATING and 
 TransformableGeometry.TG_ARTICULATED.
 This method is not usually called directly by applications. 
 Instead, it is typically called from within the 
 TransformGeometryContext.apply(maspack.geometry.GeometryTransformer, int) method of the context,
 which takes care of the various operations needed for a
 complete transform operation, including calling 
 TransformableGeometry.addTransformableDependencies(artisynth.core.modelbase.TransformGeometryContext, int) to collect other 
 components that should be transformed, calling 
 TransformableGeometry.transformGeometry(maspack.matrix.AffineTransform3dBase) for each component, notifying
 component parents that the geometry has changed, and calling
 any requested TransformGeometryActions. More details
 are given in the documentation for 
 TransformGeometryContext.apply(maspack.geometry.GeometryTransformer, int).
 
 
TransformGeometryContext provides a number of
 static convenience transform methods
 which take care of building the context and calling
 apply() for a specified set of components.
 
 
This method should not
 generally call transformGeometry() for its descendant
 components. Instead, descendants needing transformation should be
 specified by adding them to the context in the method TransformableGeometry.addTransformableDependencies(artisynth.core.modelbase.TransformGeometryContext, int).
transformGeometry in interface TransformableGeometrytransformGeometry in class FemModel3dgtr - transformer implementing the transformcontext - context information, including what other components
 are being transformedflags - specifies conditions associated with the transformationpublic void addTransformableDependencies(TransformGeometryContext context, int flags)
TransformableGeometrycontext any transformable components which should be
 transformed as the same time as this component. This will generally
 include descendant components, and may also include other components to
 which this component is connected in some way.
 
 This method is generally called from with the 
 TransformGeometryContext.apply(maspack.geometry.GeometryTransformer, int) method of a 
 TransformGeometryContext.
addTransformableDependencies in interface TransformableGeometryaddTransformableDependencies in class FemModel3dcontext - context information, to which the dependent components
 are added.flags - specifies conditions associated with the transformationpublic static boolean computeAverageFiberDirection(Vector3d dir, Point3d pos, double rad, PolylineMesh mesh)
public void setBundlesActive(boolean active)
public MuscleBundle addFiberMeshBundle(double rad, PolylineMesh mesh)
public void prerender(RenderList list)
IsRenderablelist.addIfVisible (obj);
for each of the objects in question.prerender in interface IsRenderableprerender in class FemModel3dlist - list of objects to be renderedpublic void render(Renderer renderer, int flags)
IsRenderableRenderer.render in interface IsRenderablerender in class FemModel3drenderer - provides the functionality used to perform the rendering.flags - flags that may be used to control different 
 aspects of the rendering. Flags are defined in Renderer
 and currently include
 Renderer.HIGHLIGHT and
 Renderer.SORT_FACES.