public class Muscle extends AxialSpring implements MuscleComponent, RequiresInitialize, PropertyChangeListener
ExcitationComponent.CombinationRuleModelComponent.FilePathSaveType, ModelComponent.NavpanelVisibility| Modifier and Type | Field and Description |
|---|---|
static PropertyList |
myProps |
myIgnoreCoriolisInJacobian, useMaterialenforceUniqueCompositeNames, enforceUniqueNames, myNumber, NULL_OBJ, useCompactPathNamesTRANSPARENT, TWO_DIMENSIONALCOPY_REFERENCES, REST_POSITION| Constructor and Description |
|---|
Muscle() |
Muscle(Point p1,
Point p2) |
Muscle(java.lang.String name) |
Muscle(java.lang.String name,
double l0) |
| Modifier and Type | Method and Description |
|---|---|
void |
addExcitationSource(ExcitationComponent ex,
double gain)
Adds a new excitation source to this Excitable with a specified gain.
|
double |
computeDFdl(double l,
double ldot)
Computes the derivative of the tension F (acting along the unit vector
from the first to the second particle) with respect to spring length.
|
double |
computeDFdldot(double l,
double ldot)
Computes the derivative of the tension F (acting along the unit vector
from the first to the second particle)with respect to the time derivative
of spring length.
|
double |
computeF(double l,
double ldot)
Computes the tension F acting along the unit vector from the first to the
second particle.
|
double |
computePassiveF(double l,
double ldot)
Computes the passive tension F acting along the unit vector from the
first to the second particle.
|
void |
computePassiveForce(Vector3d f) |
PropertyList |
getAllPropertyInfo()
Returns a list giving static information about all properties exported by
this object.
|
ExcitationComponent.CombinationRule |
getCombinationRule()
Return the combination rule for excitations.
|
double |
getExcitation()
Returns the primary excitation for this component.
|
java.awt.Color |
getExcitationColor() |
PropertyMode |
getExcitationColorMode() |
double |
getExcitationGain(ExcitationComponent ex)
Gets the gain for an excitation source in this component.
|
Vector3d |
getForce() |
double |
getForceNorm() |
int |
getJacobianType()
Returns a code indicating the matrix type that results when the Jacobian
terms of this force effector are added to the solve matrix.
|
double |
getMaxColoredExcitation() |
PropertyMode |
getMaxColoredExcitationMode() |
double |
getNetExcitation()
Returns the net excitation for this Excitable.
|
Vector3d |
getPassiveForce() |
double |
getPassiveForceNorm() |
float[] |
getRenderColor() |
void |
getSoftReferences(java.util.List<ModelComponent> refs)
Appends all soft references for this component to a list.
|
void |
getState(DataBuffer data)
Saves state information for this component by adding data to the
supplied DataBuffer.
|
boolean |
hasState()
Queries if this component has state.
|
void |
initialize(double t)
stub implementation of RequiresInitialize which can be overridden
as needed by subclasses.
|
boolean |
isEnabled() |
void |
prerender(RenderList list)
Called prior to rendering to allow this object to update the internal
state required for rendering (such as by caching rendering coordinates).
|
void |
printMuscleDirection() |
void |
propertyChanged(PropertyChangeEvent e) |
boolean |
removeExcitationSource(ExcitationComponent ex)
Removes an excitation source from this Excitable.
|
void |
render(Renderer renderer,
int flags)
Render this object using the functionality of the supplied
Renderer. |
void |
resetLengthProps()
sets the opt length to current muscle length and max length with the
original ratio of opt to max length
|
void |
scaleDistance(double s)
Scales all distance coordinates.
|
void |
scaleMass(double s)
Scales all mass units.
|
void |
setCombinationRule(ExcitationComponent.CombinationRule rule)
Sets the rule for combining excitations.
|
void |
setConstantMuscleMaterial(double maxF) |
void |
setConstantMuscleMaterial(double maxF,
double forceScaling) |
void |
setEnabled(boolean enabled) |
void |
setExcitation(double a)
SetsJust reiterating the primary excitation for this component.
|
void |
setExcitationColor(java.awt.Color color) |
void |
setExcitationColorMode(PropertyMode mode) |
boolean |
setExcitationGain(ExcitationComponent ex,
double gain)
Sets the gain for an excitation source in this component.
|
void |
setLinearMuscleMaterial(double maxF,
double optL,
double maxL,
double pf) |
void |
setMaxColoredExcitation(double excitation) |
void |
setMaxColoredExcitationMode(PropertyMode mode) |
void |
setPeckMuscleMaterial(double maxF,
double optL,
double maxL,
double tendonRatio) |
void |
setState(DataBuffer data)
Restores the state for this component by reading from the supplied
data buffer, starting at the current buffer offsets.
|
void |
updateReferences(boolean undo,
java.util.Deque<java.lang.Object> undoInfo)
May be called by the system if any of the soft references for
this component are removed from the the component hierarchy.
|
addForcePosJacobian, addForceVelJacobian, addPosJacobian, addSolveBlocks, addVelJacobian, applyForces, computeForce, computeForcePositionJacobian, computeForceVelocityJacobian, copy, getCopyReferences, getDir, getFirstPoint, getForce, getForceSize, getHardReferences, getLength, getLengthDot, getPoint, getSecondPoint, indexOfPoint, isDuplicatable, numPoints, printPointReferences, setFirstPoint, setPoint, setPoints, setPoints, setRestLengthFromPoints, setSecondPoint, updateBounds, writeadvanceState, computeDFdl, computeDFdldot, computeF, containsPoint, createDefaultMaterial, createRenderProps, getAuxVarDerivative, getAuxVarState, getEffectiveMaterial, getForceScaling, getMaterial, getMaxForce, getRenderHints, getRenderProps, getRestLength, getSelection, getStateVersion, isSelectable, normalizeForceScaling, numAuxVars, numSelectionQueriesNeeded, requiresAdvance, setAuxVarState, setDamping, setLinearMaterial, setMaterial, setMaxForce, setRenderProps, setRestLength, setStiffnesscheckFlag, checkName, checkNameUniqueness, clearFlag, clone, connectToHierarchy, createTempFlag, disconnectFromHierarchy, getChildren, getGrandParent, getName, getNameRange, getNavpanelVisibility, getNavpanelVisibility, getNumber, getParent, getProperty, hasChildren, isFixed, isMarked, isScanning, isSelected, isWritable, makeValidName, makeValidName, notifyParentOfChange, postscan, printReferences, recursivelyContained, recursivelyContains, removeTempFlag, scan, setFixed, setFlag, setMarked, setName, setNavpanelVisibility, setNavpanelVisibility, setNumber, setParent, setScanning, setSelected, setWritableequals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitgetLength, getLengthDot, getMaterial, getPoint, getRestLength, numPoints, setMaterial, setRestLengthaddPosJacobian, addSolveBlocks, addVelJacobian, applyForcesconnectToHierarchy, disconnectFromHierarchy, getHardReferences, getName, getNavpanelVisibility, getNumber, getParent, isFixed, isMarked, isSelected, notifyParentOfChange, scan, setFixed, setMarked, setName, setNumber, setParent, setSelected, setWritablegetPropertygetChildren, hasChildrenpostscanisWritable, writegetSelection, isSelectable, numSelectionQueriesNeededgetRenderHints, updateBoundscreateRenderProps, getRenderProps, setRenderPropspublic static PropertyList myProps
public Muscle()
public Muscle(java.lang.String name)
public Muscle(java.lang.String name,
double l0)
public void setConstantMuscleMaterial(double maxF)
public void setConstantMuscleMaterial(double maxF,
double forceScaling)
public void setLinearMuscleMaterial(double maxF,
double optL,
double maxL,
double pf)
public void setPeckMuscleMaterial(double maxF,
double optL,
double maxL,
double tendonRatio)
public java.awt.Color getExcitationColor()
getExcitationColor in interface MuscleComponentpublic void setExcitationColor(java.awt.Color color)
setExcitationColor in interface MuscleComponentpublic PropertyMode getExcitationColorMode()
public void setExcitationColorMode(PropertyMode mode)
public double getMaxColoredExcitation()
public void setMaxColoredExcitation(double excitation)
public PropertyMode getMaxColoredExcitationMode()
public void setMaxColoredExcitationMode(PropertyMode mode)
public PropertyList getAllPropertyInfo()
HasPropertiesgetAllPropertyInfo in interface HasPropertiesgetAllPropertyInfo in class AxialSpringpublic double getExcitation()
getExcitation in interface ExcitationComponentpublic void setExcitation(double a)
setExcitation in interface ExcitationComponenta - excitation valuepublic void addExcitationSource(ExcitationComponent ex, double gain)
addExcitationSource in interface ExcitationComponentex - excitatation source to be addedgain - gain for the sourcepublic boolean removeExcitationSource(ExcitationComponent ex)
removeExcitationSource in interface ExcitationComponentex - excitatation source to be removedpublic double getExcitationGain(ExcitationComponent ex)
getExcitationGain in interface ExcitationComponentex - excitatation source whose gain is to be queriedpublic boolean setExcitationGain(ExcitationComponent ex, double gain)
setExcitationGain in interface ExcitationComponentex - excitatation source whose gain is to be modifiedgain - new gain for the sourcepublic void setCombinationRule(ExcitationComponent.CombinationRule rule)
setCombinationRule in interface ExcitationComponentrule - rule for combining excitationspublic ExcitationComponent.CombinationRule getCombinationRule()
getCombinationRule in interface ExcitationComponentpublic float[] getRenderColor()
getRenderColor in class PointSpringBasepublic void prerender(RenderList list)
IsRenderablelist.addIfVisible (obj);
for each of the objects in question.prerender in interface IsRenderableprerender in class PointSpringBaselist - list of objects to be renderedpublic void render(Renderer renderer, int flags)
IsRenderableRenderer.render in interface IsRenderablerender in class AxialSpringrenderer - provides the functionality used to perform the rendering.flags - flags that may be used to control different
aspects of the rendering. Flags are defined in Renderer
and currently include
Renderer.HIGHLIGHT and
Renderer.SORT_FACES.public double getNetExcitation()
getNetExcitation in interface ExcitationComponentpublic double computeF(double l,
double ldot)
The computation includes the effect of the net excitation acting on this Muscle.
computeF in class PointSpringBasel - spring lengthldot - spring length derivativepublic double computePassiveF(double l,
double ldot)
l - spring lengthldot - spring length derivativepublic double computeDFdl(double l,
double ldot)
computeDFdl in class PointSpringBasel - spring lengthldot - spring length derivativepublic double computeDFdldot(double l,
double ldot)
The computation includes the effect of the net excitation acting on this Muscle.
computeDFdldot in class PointSpringBasel - spring lengthldot - spring length derivativepublic void resetLengthProps()
public double getForceNorm()
public Vector3d getForce()
public void computePassiveForce(Vector3d f)
public double getPassiveForceNorm()
public Vector3d getPassiveForce()
public void scaleDistance(double s)
ScalableUnitsscaleDistance in interface ScalableUnitsscaleDistance in class AxialSprings - scaling factorpublic void scaleMass(double s)
ScalableUnitsscaleMass in interface ScalableUnitsscaleMass in class AxialSprings - scaling factorpublic void printMuscleDirection()
public int getJacobianType()
ForceEffectorMatrix.SYMMETRIC or Matrix.POSITIVE_DEFINITE. The former should be set if adding the Jacobian
terms preserves symmetry, and the latter should be set if positive
definiteness if preserved. Both should be set if there is no Jacobian for
this effector (i.e., the Jacobian methods are not implemented). Matrix
types from all the force effectors are logically and-ed together to
determine the type for the entire solve matrix.getJacobianType in interface ForceEffectorgetJacobianType in class AxialSpringpublic boolean isEnabled()
public void setEnabled(boolean enabled)
public void propertyChanged(PropertyChangeEvent e)
propertyChanged in interface PropertyChangeListenerpublic void getSoftReferences(java.util.List<ModelComponent> refs)
ModelComponentBaseupdateReferences() method will
be called to update its internal reference information.getSoftReferences in interface ModelComponentgetSoftReferences in class ModelComponentBaserefs - list to which soft references are appendedpublic void updateReferences(boolean undo,
java.util.Deque<java.lang.Object> undoInfo)
undo equal to false,
this component should then examine its soft references and
use ComponentUtils.areConnected()
to determine which of them have been disconnected from the hierarchy.
Disconnected references should be removed, and sufficient information
should be appended to undoInfo to allow this update
to be undone if this method is called later with undo
equal to true. When undoing an update, the undo
information should be removed from the front of undoInfo.updateReferences in interface ModelComponentupdateReferences in class ModelComponentBaseundo - if true, indicates that the most
recent reference update should be undone, using the supplied
undo information.undoInfo - if undo is false, should be used
to store information allowing the reference update to be undone.
Otherwise, if undo is true, then this
supplied information to undo the most recent update.public void initialize(double t)
initialize in interface RequiresInitializet - initialization time (seconds)public void getState(DataBuffer data)
PointSpringBasegetState in interface HasNumericStategetState in class PointSpringBasedata - buffer for storing the state values.public void setState(DataBuffer data)
PointSpringBasesetState in interface HasNumericStatesetState in class PointSpringBasedata - buffer containing the state informationpublic boolean hasState()
PointSpringBasehasState in interface HasNumericStatehasState in interface ModelComponenthasState in class PointSpringBasetrue if this component has state