public class InstancedRenderingTest extends RootModel
ModelComponent.FilePathSaveType, ModelComponent.NavpanelVisibilityCompositeComponent.NavpanelDisplayDEFAULT_MODEL_TITLE, myProps, testSaveAndRestoreStateDEFAULT_MAX_STEP_SIZEDEFAULT_NAVPANEL_DISPLAYenforceUniqueCompositeNames, enforceUniqueNames, myNumber, NULL_OBJ, useCompactPathNamesTRANSPARENT, TWO_DIMENSIONALSTATE_IS_VOLATILE| Constructor and Description |
|---|
InstancedRenderingTest() |
| Modifier and Type | Method and Description |
|---|---|
void |
build(java.lang.String[] args)
Overridden by applications to populate the model with the necessary
simulation components (particles, rigid bodies, FE models, force
effectors, constrainers, etc., usually contained under one or more
MechModels) and instrumentation components (probes, controllers,
monitors, and control panels). |
void |
prerender(RenderList list)
Called prior to rendering to allow this object to update the internal
state required for rendering (such as by caching rendering coordinates).
|
void |
render(Renderer renderer,
int flags)
Render this object using the functionality of the supplied
Renderer. |
addBreakPoint, addComponentChangeListener, addController, addController, addControlPanel, addControlPanel, addInputProbe, addInputProbe, addModel, addMonitor, addMonitor, addOutputProbe, addOutputProbe, addRenderable, addRenderable, addTracingProbe, addWayPoint, addWayPoint, advance, applyControllers, applyInputProbes, applyMonitors, applyOutputProbes, attach, checkWrite, clear, clearRenderables, clearTraces, clearTracing, componentChanged, createState, detach, disableAllTracing, disableTracing, dispose, enableTracing, findSourceDir, getAbout, getAdaptiveStepping, getAllPropertyInfo, getControllers, getControlPanels, getControlPanelTabs, getDefaultViewOrientation, getInitialState, getInputProbes, getMainFrame, getMainViewer, getMinStepSize, getModelTitle, getMonitors, getNextAdvanceTime, getNumTraceables, getOutputProbes, getRoot, getSourceRelativePath, getStartTime, getState, getState, getStopRequest, getTaskManager, getTestSaveRestoreState, getTraceSet, getTracingProbe, getTracingProbes, getViewerCenter, getViewerEye, getViewerUp, getWayPoint, getWayPointChecking, getWayPoints, getWorkingFolder, hasRoot, hasState, hasTracingProbes, initialize, invalidateInitialState, isBaseProperty, isCheckEnabled, isFocusable, isTracing, loadControlPanel, mergeAllControlPanels, mergeControlPanel, models, notifyParentOfChange, notifyStructureChanged, postscan, postscanInitialize, removeAllControllers, removeAllControlPanels, removeAllInputProbes, removeAllModels, removeAllMonitors, removeAllOutputProbes, removeAllWayPoints, removeComponentChangeListener, removeController, removeControlPanel, removeInputProbe, removeModel, removeMonitor, removeOutputProbe, removeRenderable, removeRenderable, removeWayPoint, renderables, rerender, resetInitialState, scan, scanProbes, setAdaptiveStepping, setCheckEnabled, setDefaultValues, setDefaultViewOrientation, setDefaultViewOrientation, setFocusable, setMainViewer, setMaxStepSize, setMinStepSize, setModelTitle, setStartTime, setState, setStopRequest, setTaskManager, setTestSaveRestoreState, setTracingProbesVisible, setViewerCenter, setViewerEye, setViewerUp, setWayPointChecking, setWorkingFolder, stopAdvance, updateBounds, writecreateRenderProps, getRenderHints, getRenderProps, getSelection, isSelectable, numSelectionQueriesNeeded, setRenderPropsactionPerformed, copy, getDefaultMaxStepSize, getMaxStepSize, getMenuItems, hasParameterizedType, hierarchyContainsReferences, preadvance, setDefaultMaxStepSizeadd, add, addAll, addComponents, addFixed, addFixed, addNumbered, clone, contains, contains, containsAll, copy, ensureCapacity, findComponent, get, get, getByNumber, getChildren, getMinNumber, getNavpanelDisplay, getNumberLimit, getOneBasedNumbering, getParameterType, getShortName, hasChildren, incrementNumbering, indexOf, invalidateNumbers, isEditable, isEmpty, iterator, nextComponentNumber, numComponents, remove, remove, removeAll, removeAll, removeComponents, reorderComponents, resetNumbersToIndices, retainAll, set, setEditable, setNavpanelDisplay, setNumbered, setOneBasedNumbering, setShortName, size, toArray, toArray, updateNameMapcheckFlag, checkName, checkNameUniqueness, clearFlag, connectToHierarchy, createTempFlag, disconnectFromHierarchy, getGrandParent, getHardReferences, getName, getNameRange, getNavpanelVisibility, getNavpanelVisibility, getNumber, getParent, getProperty, getSoftReferences, isFixed, isMarked, isScanning, isSelected, isWritable, makeValidName, makeValidName, printReferences, recursivelyContained, recursivelyContains, removeTempFlag, setFixed, setFlag, setMarked, setName, setNavpanelVisibility, setNavpanelVisibility, setNumber, setParent, setScanning, setSelected, setWritable, updateReferences, writeequals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitconnectToHierarchy, disconnectFromHierarchy, getHardReferences, getName, getNavpanelVisibility, getNumber, getParent, getSoftReferences, isFixed, isMarked, isSelected, setFixed, setMarked, setName, setNumber, setParent, setSelected, setWritable, updateReferencesgetPropertygetChildren, hasChildrenisWritable, writegetNameequals, hashCode, parallelStream, removeIf, spliterator, streamrecursivelyFindpublic void build(java.lang.String[] args)
throws java.io.IOException
RootModelMechModels) and instrumentation components (probes, controllers,
monitors, and control panels). The build() method is called only
when ArtiSynth loads the application directly from the class. It is
not called when the application is loaded from a .art
file.public void prerender(RenderList list)
IsRenderablelist.addIfVisible (obj);
for each of the objects in question.prerender in interface IsRenderableprerender in class RootModellist - list of objects to be renderedpublic void render(Renderer renderer, int flags)
IsRenderableRenderer.render in interface IsRenderablerender in class RootModelrenderer - provides the functionality used to perform the rendering.flags - flags that may be used to control different
aspects of the rendering. Flags are defined in Renderer
and currently include
Renderer.HIGHLIGHT and
Renderer.SORT_FACES.